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It's badly made for Yugioh. They are either stall or FTK, and stall sucks.

The thing is that the stuff that burns does nothing but burn, leaving the user of such burn vulnerable. Forcing the plays to either consist of:
a) Burn as much as you can in turn 1 and FTK your opponent.
B) Arbitrary stall cards to make up for what you lack. Which gets boring very quickly.

Not to mention both are pretty much auto-pilot.

Konami should try to do a burn Deck that plays with a little more player participation. Back and forth, and the such.

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Burn decks reduce player-player interaction by a great deal and burn decks have to rely on sacking cards and generally luck to win against any decent deck. The way it's designed right now is terrible: Most burn cards are -1s and the ones that are not usually can't have a deck exactly built around them. Poor mechanic design, and unless some archetype rolls around, Burn decks will continue to suck.

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I have a burn deck that's neither stall nor FTK (usually). Mine's a mix of FIRE and burn, with cards like Raging Flame Sprite, Solar Flare Dragon, Backfire, etc. But I can also bring out a 4k Ultimate Baseball Kid or something or just use my powered up Raging Flame Sprite to wreak non-direct chaos.

So burn can be fun.

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[quote name='Tristan T. Taylor' timestamp='1319420870' post='5596983']
It's one of those flawed concepts, similar to auto win conditions. It's either so good it's broken, which Konami hasn't even managed yet, or it's too bad to warrant using, which Konami has more than managed to succeed in doing.
[/quote][quote name='~Applejack~' timestamp='1319418557' post='5596854']
It's badly made for Yugioh. They are either stall or FTK, and stall sucks.

The thing is that the stuff that burns does nothing but burn, leaving the user of such burn vulnerable. Forcing the plays to either consist of:
a) Burn as much as you can in turn 1 and FTK your opponent.
B) Arbitrary stall cards to make up for what you lack. Which gets boring very quickly.

Not to mention both are pretty much auto-pilot.

Konami should try to do a burn Deck that plays with a little more player participation. Back and forth, and the such.
[/quote]^Pretty much these. Konami needs to create a new type of burn style. Maybe be all could create a community archetype and brainstorm on how to make burn better.

I say that every burn card should have an extra effect and monsters whose effects gives +s when burn occurs.

(And to troll FIRE users the archetype should be a Boilng Water archetype)

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[quote name='ΩMEGA KAISER' timestamp='1319463397' post='5597680']
That falls under stall and burn. Heavy Storm wrecks that deck.
[/quote]
A card that happens to be limited to one being able to destroy a deck does not invalidate the deck.

Shadow-Imprisoning Mirror devastates Dark Worlds, in theory, but that doesn't make them any less viable.

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[quote name='Tristan T. Taylor' timestamp='1319463859' post='5597687']
A card that happens to be limited to one being able to destroy a deck does not invalidate the deck.

Shadow-Imprisoning Mirror devastates Dark Worlds, in theory, but that doesn't make them any less viable.
[/quote]Apparently it did looking at the last YCS.

On Topic: Rapid Fire Library is really fun with the awesomeness that is Wonder Wand.

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