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Psychology in Yu-Gi-Oh (Or "beyond bluffing")


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[quote name='Charlotte The Witch' timestamp='1323897473' post='5706917']

I'm just not getting it.
Why is having those stimuli better than not having them?
[/quote]

Because it generally promotes a healthier game, and it means that the game because more about skill.

The more stimuli, the more skilled you have to be in order to bluff it out.

i.e. If you're good and your opponent isn't, you have a massively significant advantage.

If that were online, much less advantage gained because of your opponent only having to keep an eye on one stimuli.

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[quote name='Charlotte The Witch' timestamp='1323897473' post='5706917']
I'm just not getting it.
Why is having those stimuli better than not having them?
[/quote]
Because your opponent seeing you reach for the card in your hand several times makes them wonder why you're questioning putting it down, making it seem like more of a good move to hit that set card (which happens to be MST).

Or opposite, they can see you confidently slam that card down with your other 3 backrow and see your smile, making them wonder if it was Starlight Road.

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[quote name='Charlotte The Witch' timestamp='1323897622' post='5706928']
I had to withdraw from my Psych 101 class in my freshman year of college.
Didn't help that it was an 8:00 class.
So yeah...
[/quote]
I had a 7:25 Psych Class in Senior Year of High School...

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[quote name='Yuzuru Otonashi' timestamp='1323897785' post='5706941']
I had a 7:25 Psych Class in Senior Year of High School...
[/quote]
Early classes suck, don't they?
Anyways, why not do that in the chat bar?
Like tell your opponent that you got a terrible hand, but you have a ton of good cards?

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[quote name='Charlotte The Witch' timestamp='1323897622' post='5706928']
I had to withdraw from my Psych 101 class in my freshman year of college.
Didn't help that it was an 8:00 class.
So yeah...
[/quote]

Don't worry too much about that one. You don't need to take a class to learn to read your opponent when playing. It's something a bit more natural to learn than that.
Though Psychology class is pretty interesting I must admit.

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Once upon a time, I was dueling someone on YGO Online, and I attack into their facedown "Cat of Ill Omen". The card they chose was "Torrential Tribute". I conclude my turn by setting one facedown, and it is the only facedown I have.

Their turn rolls around. I know what they draw next. It's the last card on their right side (which would be my left side). They set 1 card down. I immediately flip my MST, and sure enough, that card was Torrential Tribute.

=\

LRN2Shufflehand.

EDIT: I don't know directions, anymore.

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[quote name='Charlotte The Witch' timestamp='1323897890' post='5706946']

Early classes suck, don't they?
Anyways, why not do that in the chat bar?
Like tell your opponent that you got a terrible hand, but you have a ton of good cards?
[/quote]

Because that doesn't work, to be honest.

More skilled players will just still be cautious on whatever they do.

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Lying is not the same as bluffing.

Weak or bad players may get overconfident if you say you have a bad hand and go all out, but anyone else would only press their luck slightly more, if any. A smart player does not let his opponent claiming to have a bad hand affect his plays, regardless of how true it may be.

The more information you have, the better choices and moves you can make. If your opponent claims to have a bad hand, but he has 5 cards in hand that you don't know the identities of, you should still assume he can make decent moves with them.

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[quote name='evilfusion' timestamp='1323898467' post='5706981']
Lying is not the same as bluffing.

Weak or bad players may get overconfident if you say you have a bad hand and go all out, but anyone else would only press their luck slightly more, if any. A smart player does not let his opponent claiming to have a bad hand affect his plays, regardless of how true it may be.

The more information you have, the better choices and moves you can make. If your opponent claims to have a bad hand, but he has 5 cards in hand that you don't know the identities of, you should still assume he can make decent moves with them.
[/quote]
Then what are some ways someone could successfully bluff online?

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That's the thing. It's not easy to bluff online, and in most cases, bluffing doesn't do anything. If they're going to attack, saying you have Mirror Force is unlikely to change that plan, whether or not you actually have Mirror Force. Games have been lost due to taking an opponent's bluff too seriously.

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Okay then, Foolproof Guide to Basic Psychological Tactics:

Side bluffing - As the fantastic example with Hoplomus on the first page explained, siding a card, making it very noticeable (i.e. using it in an important situation) and then siding it out for the following games.
Straight-up lying - Can be done fairly easily IRL if playing a trusted friend, or if you make an well-mannered, polite first impression even competitive gamers can take the bait (I've done it before and it's not that hard. A lot of Yugioh players have awful social skills or are just plain gullible). Only works once unless you're playing someone really stupid.
Expect the unexpected when the expected is the unexpected - I.E. Double-bluffing. Basically, you bluff in a clear fashion (like grabbing Ryko with Duality and then setting something different) and get your opponent to think you are someone who regularly bluffs. Then later in the duel, you pretend to bluff but actually play the expected card. Bait-and-switch. Simple.
Facial expressions - IRL only and only works on strangers (in a tourney, for example). Just pull an excited face when you draw something or look disappointed. Make it subtle. The only way to really pull this off is to act like someone who can't keep a poker face from the start, for example, laughing or giggling a lot. This works wonders in Poker too.
Putting people off - The classic. Requires a lot of skill and knowledge of boundaries. An easy way is just to describe what you think they are going to do loudly, for example, if they are playing Glads say "Oh, you're definitely going to tag in Bestiari right now and go for Gyzarus. How passé." This often puts them off playing that move as they will want to be unpredictable, and openly displaying knowledge of deck set-up intimidates people, especially in the middle of a match. Striking up a friendly conversation whilst doing something mundane like moving cards around following a Battle is a way of putting people off whilst simultaneously being entirely innocent.
False worry - Set a useless card and then defend it like mad. Puts your opponent under pressure as they might think it's powerful and they may become pre-occupied with taking it out, which means they might not pick up on other moves you're pulling.
Sucker punch - Be truthful about a face-down repeated times, and then lie. Self-explanatory.
The Gorz Game - As Gorz is probably one of the only good cards I possess IRL I pull this bluff a lot. As was mentioned earlier, just say "Gorz" aloud. Then smile if you're a prick.

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I usually fall for that one trick, where someone tells you what your next play is, and you get the compulsion to do something completely different. To be perfectly honest, it's the reason why at locals I listen to music rather than banter with the opponent too much.
Maybe I'm just a bad player, but I really don't like getting into the psychological battles of Yugimonz. I'm one of those people who trusts everyone, so I fall for everything someone will say. At the same time, my body language gives everything away.

Its a wonder how I ever win. .___.

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I hear playing poker really improves your capabilities in psychology. I'm not too bad at poker, and at least I can get basic psychology in it. For example:

"What would my opponent have given the flop? Why would he bet this much? Why would he raise me here instead of before? Do I have the best hand and he's bluffing me or does he really have a better hand?"

If you can navigate a game of poker like that, there's no problems in the psych sense when playing this game.

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One of the best examples of this is with Scraps. A first turn play to grab Horn of the Phantom Beast with Duality and then Summoning Scrap Beast and setting a backrow can lead to various mind tricks. This works better if you have Scrapstorm set. The opponent will be so afraid of the Horn that they'll use resources to get rid of it, and you can just chain the Scrapstorm to plus.

Another good thing after using at least one Horn is [i]always[/i] asking the opponent if they want to do anything prior to the damage step when you have backrows and a Horn target. Then, some opponents will MST a backrow in that one step before the Damage Step and you'll flip up a Scrapstorm to laugh in their face.

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