Bahamut - Envoy of the End Posted September 30, 2012 Report Share Posted September 30, 2012 [img]http://images1.wikia.nocookie.net/__cb20081122034841/yugioh/images/a/a7/HeraldofGreenLightDR04-EN-R-UE.png[/img][img]http://images.wikia.com/yugioh/images/1/17/HeraldofPurpleLightDR04-EN-R-UE.png[/img] [img]http://images4.wikia.nocookie.net/__cb20120125001252/yugioh/images/5/53/HeraldofOrangeLight-TU07-EN-C-UE.jpg[/img] So I remembered these guys from the depths of the mental archives while duel writing (having got sick to death of using Chalice at this point) and then saw the costs. And winced. Unsure on these. They're hand traps. But they're -1 each time. Hmmm... Discuss Link to comment Share on other sites More sharing options...
Legend Zero Posted September 30, 2012 Report Share Posted September 30, 2012 The cost has always turn me away from these guys, but some people like them. Link to comment Share on other sites More sharing options...
Lunar Origins Posted September 30, 2012 Report Share Posted September 30, 2012 In their own deck, these cards are amazing in their own right. But, you know, Herald of Perfection always does it better. [i]Always.[/i] Link to comment Share on other sites More sharing options...
Lonk Posted September 30, 2012 Report Share Posted September 30, 2012 These guys TURN into the Herald of Perfection. Also, the head being a tuner makes perfect sense (Foreshadowing that the head combines with the body and legs to make Perfection? Wait, wouldn't that make Perfection a Synchro monster instead of a Ritual monster that requires 1 F-oh I see. Then it would be unplayable if it were 1 Fairy-Type Tuner + 2 or more non-Tuner LIGHT monsters). Link to comment Share on other sites More sharing options...
Love of Ghibli Posted September 30, 2012 Report Share Posted September 30, 2012 [quote name='Tentalus Therapist' timestamp='1349014601' post='6035106'] These guys TURN into the Herald of Perfection. Also, the head being a tuner makes perfect sense (Foreshadowing that the head combines with the body and legs to make Perfection? Wait, wouldn't that make Perfection a Synchro monster instead of a Ritual monster that requires 1 F-oh I see. Then it would be unplayable if it were 1 Fairy-Type Tuner + 2 or more non-Tuner LIGHT monsters). [/quote] Isn't the body the tuner though? Also I love orange light because even though he's a hand trap he does help those fairies he can sometimes need other fairies in the graveyard (Krystia and Hyperion) Link to comment Share on other sites More sharing options...
Lonk Posted September 30, 2012 Report Share Posted September 30, 2012 [quote name='Beginning446' timestamp='1349016380' post='6035116'] Isn't the body the tuner though? Also I love orange light because even though he's a hand trap he does help those fairies he can sometimes need other fairies in the graveyard (Krystia and Hyperion) [/quote] It is the body that is the tuner. I guess my sight on discerning qualities is pretty bad. Oh well. Still, I think that Konami was originally intending for Perfection to be a Synchro Monster using a Fairy-Type Tuner. Link to comment Share on other sites More sharing options...
Toffee. Posted September 30, 2012 Report Share Posted September 30, 2012 Herald of Perfection should have been a Fusion for lulz. Anyway, I've always liked the artwork of these. And despite the fact they are -1s, they actually come in handy in a few scenarios. Well... Orange, more then Green and Purple. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 30, 2012 Report Share Posted September 30, 2012 Orange Light is pretty popular in Agent decks. I used an agent deck once and teched in a Green for laughs. Negating your opponent's spells out of nowhere is fun. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted September 30, 2012 Report Share Posted September 30, 2012 [quote name='Armadilloz' timestamp='1349017735' post='6035123'] Herald of Perfection should have been a Fusion for lulz. [/quote] It could of in a similer way to how XYZ Dragon Cannon is summoned by banishing them, but instead its from the grave to make it that little bit eaiser (since it will be near impossible to get all 3 of them on the feild at once due to their low stats). Link to comment Share on other sites More sharing options...
mido9 Posted September 30, 2012 Report Share Posted September 30, 2012 I like double orange in agents,just helps control kristya or dump shine balls. Link to comment Share on other sites More sharing options...
Sleepy Posted September 30, 2012 Report Share Posted September 30, 2012 These are pretty acceptable hand traps in their own right. It is a -1 in exchange on getting more control of a certain situation and being a hand trap. The Orange one is especially good, Effect Monster's effects being more valuable, and it being a Tuner for more options. Also, you can ignore the cost if Thetys gives you enough draws. Link to comment Share on other sites More sharing options...
Agro Posted September 30, 2012 Report Share Posted September 30, 2012 Orange is the best one. And it's only a -1 like veiler and a -2 if you're taking out something that Veiler cannot. Link to comment Share on other sites More sharing options...
-Griffin Posted September 30, 2012 Report Share Posted September 30, 2012 If you negate a card with a cost, it's a +0, or if you negate & destroy a monster that took more than 1 card to get out. Link to comment Share on other sites More sharing options...
Agro Posted September 30, 2012 Report Share Posted September 30, 2012 [quote name='-Griffin' timestamp='1349044696' post='6035347'] If you negate a card with a cost, it's a +0, or if you negate & destroy a monster that took more than 1 card to get out. [/quote]But the majority of cards you'll negate will be +0 or +1 plays otherwise. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 30, 2012 Report Share Posted September 30, 2012 Orange boy is the only one that's viable. Link to comment Share on other sites More sharing options...
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