X-Metaman Posted December 14, 2012 Report Share Posted December 14, 2012 [center][img]http://img132.imageshack.us/img132/2206/calibur.png[/img][/center] [center]You can only control 1 face-up "Noble Arms - Caliburn".[/center] [center]Equip only to a Warrior-Type monster. It gains {500} ATK.[/center] [center]Once per turn: You can gain {900} Life Points.[/center] [center]If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target.[/center] [center]You can only use this effect of "Noble Arms - Caliburn" once per turn.[/center] [center]Yea it's another noble arms.[/center] [center]Discuss[/center] Link to comment Share on other sites More sharing options...
Wildflame Posted December 14, 2012 Report Share Posted December 14, 2012 Regardless of the ?s, it looks pretty useless. Link to comment Share on other sites More sharing options...
mido9 Posted December 14, 2012 Report Share Posted December 14, 2012 Extremely rough guess: 500 LP and ATK? It's only 3 digits so it's probably useless anyway. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 14, 2012 Report Share Posted December 14, 2012 Should've been a regular TCG exclusive rather than the Sneak Peek promo. Link to comment Share on other sites More sharing options...
Jord200 Posted December 14, 2012 Report Share Posted December 14, 2012 http://www.youtube.com/watch?v=2O9Uy4cKZoY And people wonder why I hate these Noble Knight/Noble Arms cards. Its toilet paper. Trash. Garbage. Crap. Link to comment Share on other sites More sharing options...
Toffee. Posted December 14, 2012 Report Share Posted December 14, 2012 Considering, to an extent, Nobel Arms cards are pretty much invincible- Its a steady LP-Gain. I appreciate the effort they went for, but LP-gain in general is just... Mediocre. Unless its a large gain, with impressive benefits. Axon Kicker, for exaple~ Immune to effect destruction and does piercing, in addition to his LP-gain effect, all while on a 2900ATK body. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 14, 2012 Report Share Posted December 14, 2012 Excellent Roleplay material... but the ATK-Boost at the very least should be greater. LP gain is fine, but not something to right home about.... But hey, it's Arturigus' sword, so that's cool.... Link to comment Share on other sites More sharing options...
newhat Posted December 14, 2012 Report Share Posted December 14, 2012 Arfeudutyr was actually useful. Please make more cards like Arfeudutyr. Link to comment Share on other sites More sharing options...
EmpoleMew Posted December 14, 2012 Report Share Posted December 14, 2012 I hate TCG Exclusives lately. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 14, 2012 Report Share Posted December 14, 2012 But guys, it's a balanced Butterfly Dagger. Link to comment Share on other sites More sharing options...
mido9 Posted December 14, 2012 Report Share Posted December 14, 2012 All of the noble arms are like this Link to comment Share on other sites More sharing options...
-Doodle Posted December 14, 2012 Report Share Posted December 14, 2012 Ok, so another Noble Arm. I'm not surprised it's not that good, but that is a wierd amount of LP gain. It's usually 800 or 1000, but now they decided 900 They should make some Noble Arms cards that are useful, unlike that first one that came out (though the last one is kinda fun). Link to comment Share on other sites More sharing options...
b0b3rt Posted December 14, 2012 Report Share Posted December 14, 2012 If it had been 1000 attack... as it is, it's just MST-bait that annoys the opponent if they don't get rid of it. Link to comment Share on other sites More sharing options...
DeathSDelano Posted December 14, 2012 Report Share Posted December 14, 2012 [quote name='b0b3rt' timestamp='1355526950' post='6093303'] If it had been 1000 attack... as it is, it's just MST-bait that annoys the opponent if they don't get rid of it. [/quote] umm... If you have noble knight on the field, even MST can't kill this well they can, but it just comes back .-.[once per turn], but anyones as far as equips go rather just use Axe despair if I did not want to use united we stand or mage power Link to comment Share on other sites More sharing options...
Sora1499 Posted December 14, 2012 Report Share Posted December 14, 2012 The noble cards look REALLY bad... All of them. Link to comment Share on other sites More sharing options...
Canadian Posted December 15, 2012 Report Share Posted December 15, 2012 [quote name='Archlord Sora' timestamp='1355527868' post='6093320'] The noble cards look REALLY bad... All of them. [/quote] And not just their effects, the artwork is ugly too. Link to comment Share on other sites More sharing options...
Agro Posted December 15, 2012 Report Share Posted December 15, 2012 The majority of the Noble cards aren't bad. They need one or two cards to really become good. This one is just s***. Link to comment Share on other sites More sharing options...
El Majishan Posted December 15, 2012 Report Share Posted December 15, 2012 As far as I can tell they are trying not to make broken[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)] [/background][/size][/font][/color]TCG Exclusives anymore. Link to comment Share on other sites More sharing options...
EmpoleMew Posted December 15, 2012 Report Share Posted December 15, 2012 [quote name='El Majishan' timestamp='1355531767' post='6093378'] As far as I can tell they are trying not to make broken[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)] [/background][/size][/font][/color]TCG Exclusives anymore. [/quote] I liked it better when they were broken. At least then the cards were worth using or could be turned for a profit. Link to comment Share on other sites More sharing options...
Canadian Posted December 15, 2012 Report Share Posted December 15, 2012 Personally, I am just sick of seeing archetype cards being made into TCG exclusives. We need more generic cards that are good on their own (not "broken" per se). Link to comment Share on other sites More sharing options...
Sleepy Posted December 15, 2012 Report Share Posted December 15, 2012 [spoiler=Archetype Rant] I'm sick of archetypes altogether. Konami has 12 Levels, 12 Ranks, 7 Attributes, 22 Types, Half a dozen Sub-Types, power ranges from 0 to 5000, and 8 types of monsters (Xyz, Synchro, Fusion, Ritual, Effect, Normal, Trap Monster, Token) to work with. Wouldn't it be stupidly easy to make cards support certain combinations of the above without running out of options or resorting to much power creep, over the course of 10 years? It'd at least allow people to explore a bit more instead of going "Oh, HERO support, BW support, Photon support, GB support.. don't need any of this. I feel bad for having wasted the money for a pack where I pulled just stuff I'm not interested on running at all" I just get the feel it's a sort of lazy way to balance the game, and it also gives me the sensation that decks are mostly build for us nowadays. I mean, I know we are kinda on a "no return" point right now, but there's a lot of boring design out there..... [/spoiler] OT: The idea is.... it's disfunctional. Life gain is too little making it random, equip targets are specific, and revival effect conditions are even more specific. If you are not planning on using Noble Knights, this is just useless. If you ARE planning on using them, this is just casual material. Not the type of card that is TCG Sneak Peek Exclusive-"OMG that looks interesting I wanna go there rather than wait a week" material. Noble Knights are... ok. Though, couldn't they release them a bit faster? what's up with a year of wait for barely the 6th card of the archetype? These guys are something I'd expect to see in something like a Structure Deck. IDK why, they just give me that sort of feel. Link to comment Share on other sites More sharing options...
Jord200 Posted December 15, 2012 Report Share Posted December 15, 2012 [quote name='Sleepy' timestamp='1355538841' post='6093485'] [spoiler=Archetype Rant] I'm sick of archetypes altogether. Konami has 12 Levels, 12 Ranks, 7 Attributes, 22 Types, Half a dozen Sub-Types, power ranges from 0 to 5000, and 8 types of monsters (Xyz, Synchro, Fusion, Ritual, Effect, Normal, Trap Monster, Token) to work with. Wouldn't it be stupidly easy to make cards support certain combinations of the above without running out of options or resorting to much power creep, over the course of 10 years? It'd at least allow people to explore a bit more instead of going "Oh, HERO support, BW support, Photon support, GB support.. don't need any of this. I feel bad for having wasted the money for a pack where I pulled just stuff I'm not interested on running at all" I just get the feel it's a sort of lazy way to balance the game, and it also gives me the sensation that decks are mostly build for us nowadays. I mean, I know we are kinda on a "no return" point right now, but there's a lot of boring design out there..... [/spoiler] OT: The idea is.... it's disfunctional. Life gain is too little making it random, equip targets are specific, and revival effect conditions are even more specific. If you are not planning on using Noble Knights, this is just useless. If you ARE planning on using them, this is just casual material. Not the type of card that is TCG Sneak Peek Exclusive-"OMG that looks interesting I wanna go there rather than wait a week" material. Noble Knights are... ok. Though, couldn't they release them a bit faster? what's up with a year of wait for barely the 6th card of the archetype? These guys are something I'd expect to see in something like a Structure Deck. IDK why, they just give me that sort of feel. [/quote] Thunder Family Reunion Normal Spell Add 1 Level 4 or lower LIGHT “hunder” monster from your deck or Graveyard to your hand. Blizzard Warning! Normal Spell Special Summon 1 Level 4 or lower monster from your hand that includes “Ice Counter” in its text. Snow Day- Winter Paradise Normal Spell Place 1 Ice Counter on every monster on the field. [color=#5a5a5a]Sweet Kiss [/color] [color=#5a5a5a]Normal Spell[/color] [color=#5a5a5a]Select 1 "Madolche" monster you control. Discard 1 Spell or Trap Card to Special Summon a "Madolche" monster from your deck with a different name than the monster on field. [/color] Konami needs to start making things like those. NOT useless trash. I would rather have more Tour Guide, Tengu, Orient Dragon, Zenmaines, Dark Grepher like TCG exclusives. Link to comment Share on other sites More sharing options...
EmpoleMew Posted December 15, 2012 Report Share Posted December 15, 2012 [quote name='Jord200' timestamp='1355539398' post='6093488'] [color=#5a5a5a]Sweet Kiss [/color] [color=#5a5a5a]Normal Spell[/color] [color=#5a5a5a]Select 1 "Madolche" monster you control. Discard 1 Spell or Trap Card to Special Summon a "Madolche" monster from your deck with a different name than the monster on field. [/color] [/quote] If this happened I could die a happy man. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted December 15, 2012 Report Share Posted December 15, 2012 [quote name='Sleepy' timestamp='1355538841' post='6093485'] I'm sick of archetypes altogether. Konami has 12 Levels, 12 Ranks, 7 Attributes, 22 Types, Half a dozen Sub-Types, power ranges from 0 to 5000, and 8 types of monsters (Xyz, Synchro, Fusion, Ritual, Effect, Normal, Trap Monster, Token) to work with. Wouldn't it be stupidly easy to make cards support certain combinations of the above without running out of options or resorting to much power creep, over the course of 10 years? It'd at least allow people to explore a bit more instead of going "Oh, HERO support, BW support, Photon support, GB support.. don't need any of this. I feel bad for having wasted the money for a pack where I pulled just stuff I'm not interested on running at all" I just get the feel it's a sort of lazy way to balance the game, and it also gives me the sensation that decks are mostly build for us nowadays. I mean, I know we are kinda on a "no return" point right now, but there's a lot of boring design out there..... [/quote] Archetypes are useful for balancing, but also for visual theming. In terms of balancing, having an archetype lets them modulate support. Weak monsters can have strong support, etc. But you can't do this with weak Attributes, Types, whatever. Let's ignore cards that exist and talk just theoretically. Say there was a card that said "Special Summon 2 Level 4 or lower WIND monsters from your Graveyard". Great, that makes WIND much better. But it also means they can [i]never[/i] make good Level 4-and-below WIND monsters (either that or they ban the original card). Dealing just with archetypes doesn't give that problem. Possibly more important, though, is that it lets people give their decks a visual theme. It's what everybody wants to do. What does every single new member post? "This is my dragon deck. Comment plz". A serious player can't justify making choices just on visual theme, they have to pick what works. But archetypes let you do that by picking an archetype with a theme that appeals to you ("cute and mechanical" = Geargia, "samurai" = take a wild guess, etc.). Otherwise you'd have a deck full of monsters that visually clashed. People don't want that. People want cards that look like they go together. [quote name='Sleepy' timestamp='1355538841' post='6093485'] Noble Knights are... ok. Though, couldn't they release them a bit faster? what's up with a year of wait for barely the 6th card of the archetype? [/quote] They're an archetype of TCG exclusives. That means one per pack. [i]Very[/i] slow. Link to comment Share on other sites More sharing options...
Sleepy Posted December 15, 2012 Report Share Posted December 15, 2012 [quote name='Dr. Cakey Arclight' timestamp='1355539931' post='6093499'] Archetypes are useful for balancing, but also for visual theming. In terms of balancing, having an archetype lets them modulate support. Weak monsters can have strong support, etc. But you can't do this with weak Attributes, Types, whatever. Let's ignore cards that exist and talk just theoretically. Say there was a card that said "Special Summon 2 Level 4 or lower WIND monsters from your Graveyard". Great, that makes WIND much better. But it also means they can [i]never[/i] make good Level 4-and-below WIND monsters (either that or they ban the original card). Dealing just with archetypes doesn't give that problem. Possibly more important, though, is that it lets people give their decks a visual theme. It's what everybody wants to do. What does every single new member post? "This is my dragon deck. Comment plz". A serious player can't justify making choices just on visual theme, they have to pick what works. But archetypes let you do that by picking an archetype with a theme that appeals to you ("cute and mechanical" = Geargia, "samurai" = take a wild guess, etc.). Otherwise you'd have a deck full of monsters that visually clashed. People don't want that. People want cards that look like they go together. They're an archetype of TCG exclusives. That means one per pack. [i]Very[/i] slow. [/quote] The visual appeal could still be provided without making it's intended use so... obvious (if I'm explaining myself right). It could be a more clever mask than blatant names in common, or still have the intended playstyle synergy without relying so heavily in name specifics. It'd be a tiny bit easier for the casual "I wanna be original" members to come up with something. Taking for example, that support example, I know I can't really ask too much from the designers, like inhuman foreshadowing habilities, but stuff can be dealt with on a one on one basis. The card could have been too broad and easy. Maybe a specific Level would have done better than "X Level or less". Something that helps one or more of the lower Levels oughts to come out eventually, maybe in the same expansion if those others are really in need of it. Also, it might be too chainable or free of cost. Ideally speaking, maybe a -1 cost, making it a +0, and occational +1, and even adding a clause that eliminates the cost depending on your current resourses, for the sake of "come back" cards. Stuff like that. Though, I do understand all your points, and sorry if I sounded like "kill all attributes", I meant I think the game relies way too heavily on them, but I recognize they are necessary options once in a while (emphasis on "once in a while"). EDIT: Oh, and yeah... very slow indeed.... Link to comment Share on other sites More sharing options...
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