Strider Tigerwolf Posted February 5, 2013 Report Share Posted February 5, 2013 "Relinquished" + "Thousand-Eyes Idol" Other monsters cannot change their battle position or attack. Once per turn, you can equip 1 monster your opponent controls to this card (max 1). This card's ATK and DEF become the same as the equipped monster's. If this card would be destroyed by battle, the equipped monster is destroyed instead. I'm actually curious as to how the Meta could handle this guy's return if it comes back. So long as Metamorphosis stays banned. :o Discuss Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 It's an Instant Fusion +2 that can then be brought back by any means later on and doubles as a Level 1 for anything with Lv. 1 Tuners. No. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 5, 2013 Author Report Share Posted February 5, 2013 Admitingly, there's still that evil urge to say "I want to see chaos so bring this to 1!" Link to comment Share on other sites More sharing options...
mido9 Posted February 5, 2013 Report Share Posted February 5, 2013 Oh,the meta? It wouldnt care much,wind ups, FF, rabbit, and a lot of other things are much more flexible, faster, and consistent than neo-goatcontrol.dek, and teching it in random stuff isnt very reliable. Link to comment Share on other sites More sharing options...
Toffee. Posted February 5, 2013 Report Share Posted February 5, 2013 It's an Instant Fusion +2 that can then be brought back by any means later on and doubles as a Level 1 for anything with Lv. 1 Tuners. No.So.... Ban Instant Fusion then? Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 So.... Ban Instant Fusion then? How is Instant Fusion a bigger problem than this in the first place? Link to comment Share on other sites More sharing options...
Sora1499 Posted February 5, 2013 Report Share Posted February 5, 2013 [quote name="Blaster Black" post="6137094" timestamp="1360088865"]It's an Instant Fusion +2 that can then be brought back by any means later on and doubles as a Level 1 for anything with Lv. 1 Tuners. No.[/quote] How is this a +2 with Instant fusion? You play IF (-1), get this (+1), steal something (+1), then it dies during end phase (-1). Thousand Eyes can't even attack, so you're essentially paying 1000 life to pop a card. You can't even use that open field to OTK because of his other effect. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 5, 2013 Report Share Posted February 5, 2013 Depending on the utility of the card in question, and how your opponent has their Monster field set up, this card can either be really dangerous or really balanced. Stealing your opponent's JD/BLS/Scrap/Boss Monster....that might be a bit of a stretch. Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 How is this a +2 with Instant fusion? You play IF (-1), get this (+1), steal something (+1), then it dies during end phase (-1). Thousand Eyes can't even attack, so you're essentially paying 1000 life to pop a card. You can't even use that open field to OTK because of his other effect. End Phase death aside, stealing a monster in any way is a +2, at the core. Costs of that happening can change that. -1 IF +1 this +1 which is -1 to the opp +1 to you then you use this as a Synchro Material, or let it die and revive it later. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted February 5, 2013 Report Share Posted February 5, 2013 The way I see it this'd just be one for one monster removal with Instant Fusion, which isn't really all that bad Then Kinka-Byo comes to mind and I'd much rather this stay banned Link to comment Share on other sites More sharing options...
Sora1499 Posted February 5, 2013 Report Share Posted February 5, 2013 Stealing a monster isn't a +2 in this case: it's equipped, not on your field. It's like how equip spells are considered -1s: they're not really card advantage. Although I guess synchro abuse is a decent point. Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 Stealing a monster isn't a +2 in this case: it's equipped, not on your field. It's like how equip spells are considered -1s: they're not really card advantage. Although I guess synchro abuse is a decent point. I'm sorry, how does having it come to your field to serve as, say, Scrap Dragon fodder not count as a +2? Also, forgot Kinka-Byo was a thing, so lolno moreso. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 5, 2013 Report Share Posted February 5, 2013 Because you will always summon scrap dragon with this out. Under that logic, we should all start main decking burden of the mighty in plants. Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 Because you will always summon scrap dragon with this out. Under that logic, we should all start main decking burden of the mighty in plants. You're not making much sense. In and of itself, it is, indeed, a +2. The gained advantage may be useless, but you still gained it. Advantage doesn't magically stop existing because you don't have an immediate use for it. Link to comment Share on other sites More sharing options...
Miror B Posted February 5, 2013 Report Share Posted February 5, 2013 You're not making much sense. In and of itself, it is, indeed, a +2. The gained advantage may be useless, but you still gained it. Advantage doesn't magically stop existing because you don't have an immediate use for it. Worthless advantage isn't the most amazing thing. Perhaps we should just start running 3x Sapphire Pegasus in every single deck? I mean it gives you +1 advantage doesn't it? Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 Worthless advantage isn't the most amazing thing. Perhaps we should just start running 3x Sapphire Pegasus in every single deck? I mean it gives you +1 advantage doesn't it? So, toolboxable +2 that can actually serve that function is comparable to a card that eats up your normal summon to get 100% useless advantage in any deck but its own without hindering your opponent in any way? God, no wonder Byakk left. Link to comment Share on other sites More sharing options...
Miror B Posted February 5, 2013 Report Share Posted February 5, 2013 So, toolboxable +2 that can actually serve that function is comparable to a card that eats up your normal summon to get 100% useless advantage in any deck but its own without hindering your opponent in any way? God, no wonder Byakk left. I'm trying to point out that it's not a +2 and that the "Useless advantage" is the same thing gotten from a different place. Thousand Eyes pretty much just eats a monster unless you happen to have Scrap Dragon out. Link to comment Share on other sites More sharing options...
Toffee. Posted February 5, 2013 Report Share Posted February 5, 2013 How is Instant Fusion a bigger problem than this in the first place?I was assuming this was a scenario that worked towards having it at 1.Silly, I know. Link to comment Share on other sites More sharing options...
Blake Posted February 5, 2013 Report Share Posted February 5, 2013 I'm trying to point out that it's not a +2 and that the "Useless advantage" is the same thing gotten from a different place. Thousand Eyes pretty much just eats a monster unless you happen to have Scrap Dragon out. Useless Advantage is still advantage. It's one less card your opponent has and one more you have. As long as it's there, it counts. It IS a +2 and steals a monster from your opponent and gives it to you. That doesn't change. Sapphire Pegasus IS a +1 and thins the deck. Useless or not, it is advantage. If you use a revived Restrict, it's a +2, is it not? You can make a Scrap Dragon or w/e else to use it later to use the advantage properly. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 5, 2013 Report Share Posted February 5, 2013 Him coming back would give a boost to Monarchs. Instant Fusion, steal a monster, then tribute for a monarch. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 5, 2013 Author Report Share Posted February 5, 2013 I'm agreeing with Black for 2 reasons: 1 - Restrict IS a +2 that can be run in nearly all decks thanks to Instant Fusion. (Not saying that you should, but you could.) 2 - It can be easily revived because of the Instant Fusion clause, making Retrict available for use with Kinka Byo, Reborn, Call of the Haunted, etc, Despite this, I'd still want to see this come back because even if it's a +2 on Summon the way it interacts with the way the current Meta is set-up could make it a fairly usable +2 that could and probably is game changing. In all honesty, I want to both use AND face this monster...and maybe it's a good time for it too come back. Scrap Dragon exist argument - Yeah, and so does Dandylion, Sangan, and several other fodder out there. Not much use for it if it can't attack, or are you going to use up your Restrict just for silly food like that? Well, granted you could, but unless you have a fairly sized advantage to make Scrap Dragon, this, and other stuff for OTK, you're most likely not going to be doing much...despite the +2 advantage you gain. Link to comment Share on other sites More sharing options...
Sleepy Posted February 5, 2013 Report Share Posted February 5, 2013 Let's see, -Instant Fusion can Summon it, and it can be revived later on. -Being a Level 1 let's you use Where Arf Thou! and Kynka Byo in some builds. -Being DARK makes it easy Chaos fodder, and bringing it back from being banished should also not be too hard. Hell Tour Guide into Leviair afterwards, then Formula Synchron if you want. -Tributing it, using it for Xyz/Synchro, or running Limit Reverse, can provide the owner with enough control over this card's stalling nature. -Can steal face-down monsters and any monsters regardless of anything, being essentially card removal that doesn't destroy or banish, and therefore, there are a couple cards that can't do sh*t against it.... that part kinda reminds me of BLS's effect, one of which people complain about. -Scrap Dragon and other cards can give use to the equipped card, and even if there wasn't a thing like that, the lack of Defense Positions in a game says that this will most likely grab the biggest monster your opponent has and it CAN attack. -Reviving it on your opponent's turn ensures your opponent not being able to attack for that turn, and it also stops them from Flip Summoning their FLIPs, if any. I still think it's too good, even if some of people's arguments say that this card's nature doesn't exactly promote OTKing... Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted February 5, 2013 Report Share Posted February 5, 2013 I don't see how a +1 that you literally cannot use for anything half-consistent functions as reasoning for a card being restricted Is Relinquished banworthy because it does literally the same thing at an only slightly higher initial cost, -and- has more support in the form of Ritual Djinns? I think the issues with the card come from the stalling effect, not the monster stealing effect : x EDIT: Oh and the fact that this card is significantly more splashable than Relinquished Link to comment Share on other sites More sharing options...
Sleepy Posted February 5, 2013 Report Share Posted February 5, 2013 I don't see how a +1 that you literally cannot use for anything half-consistent functions as reasoning for a card being restricted Is Relinquished banworthy because it does literally the same thing at an only slightly higher initial cost, -and- has more support in the form of Ritual Djinns? I think the issues with the card come from the stalling effect, not the monster stealing effect : x EDIT: Oh and the fact that this card is significantly more splashable than Relinquished That last part is the reason. Relinquish needs Deck dedication. It needs the Ritual Spell, something to search for the pieces, and Main Deck space, which if it's just being splashed into a different Deck, can mean consistency problems/dead draws. Then there's the extra stalling effect, and Instant Fusion is an easy +0 Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 5, 2013 Author Report Share Posted February 5, 2013 Restrict is a misnomer, especially since it isn't restricted as much as Relinquished. Yet I would still love to see it at 1. Link to comment Share on other sites More sharing options...
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