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Judgment of the Light(Synchro Monsters)


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synchros.jpgmechasynchro.jpg

 

 

Mist Bird Claiomh Solais

Level 3/WIND/Winged Beast
0 ATK/2300 DEF
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; until the end of the turn, that monster's ATK become 0, and its effects are negated.

 

Balmung, Warrior of the Underworld
Level 4/DARK/Warrior
2100 ATK/800 DEF
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 other Level 4 or lower monster in your Graveyard; Special Summon that target.
 

Armades, Keeper of Illusions
Level 5/LIGHT/Fiend
2300 ATK/1500 DEF
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Super Telepath , Behemoth

Level 6/EARTH/Psychic
2400 ATK/1800 DEF
1 Tuner + 1 or more non-Tuner monsters
When this card battles an opponent's monster: You can banish both this card and your opponent's monster.

 

Mecha Phantom Beast Conco-Ruda

Level 7/WIND/Machine
2400 ATK/1200 DEF
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects.
If this card you control is destroyed by your opponent and sent to the Graveyard: You can Tribute all Tokens you control to target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.

 

(Effects Unconfirmed)

 

Discuss

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playable lv 3 synchro woot.

 

Balmung looks eh, since his 2100 means he WILL be beaten by battle.

 

Lv 5 looks pretty stapleish, able to stop abysslinde and card trooper(I think)

 

Lv 6 is neat, but not that good imo.

 

Lv 7 makes me wish duckfighter was a tuner,and maybe birdman will be more useful

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Level 3, 5 and 7 are all good. Others are meh. I really want to find a way to abuse the level 3 (Quasar maybe?) and the Level 5 is great as an alternative to Catastor. Gimme gimme. Also, the level 7 means that if you have tokens, the only thing worth attacking is this. Safe Zone lulz maybe? Have Drago-SAC, this and a token with 2 spaces for SAC's effect, and you're pretty much set up for victory.

 

Agree on the Tuner point though, we need some moar, but preferably not broken abusable. I like the balance of Synchros to Xyz just as it is, thanks.

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Yknow, other than color scheme they're almost identical in everything.

Considering Clausolas MENTIONS it in the flavor text as being what inspired it/was made from, they probably WOULD be similar.

But I like it, since it ties into something that didn't make sense before...Maybe these all tie into the DT story a bit? (Besides the beast Plane of course)

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My review on the cards:

 

@LV3:

About time we got a generic Level 3 Synchro. Now we can go LV3, LV7 + Formula into Quasar. Or LV3, LV4, + T.G. Magician into Quasar. At 2300 DEF making it so that your opponent's monsters lose heavy stats is quite nice, not game-braking, but definitely welcomed.

 

@LV4:

Loop 2 of these. Also, food for Fire Kings if they can bring them out.

 

@LV5:

Damn...That effectively counters Honest, Kalut, Lance, etc, especially Fire Formation - Tensen to a really big extent. And being LIGHT to boot is a nice bonus.

 

@LV6:

Late Psychic D.D. Warrior Lady that's Generic. *sigh*

 

@LV7 Mecha Phantom Beast:

Okay, it's not as broken as I thought they would make it out too be and is actually quite nice. But...it being susceptible itself is...odd.

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