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Final Life Gardna (MANGA)


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If I wanted my opponent to not win, I'd build a deck focused around the best strategy: Winning.

So by design, this has no place.... at all. Most defensive Traps in the game are better, and it's not particularly good in Life Point-controlling strategies like CNo39 either.

 

This is another case of something that would be

*turns head towards the camera and takes off sun glasses*
Pack filler.

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Utopia Ray set up. The end.
 
Also, didn't Hero Soul have this effect?


In similar terms yes but only when a HERO was destroyed and instead made you gain 100 before hand, instead of reduced to 100 instead meaning that you could still lose even if you used HERO Soul.

OT: I would vouch for this to be a hand trap for what it would be used for.
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