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Kaiser Colosseum


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Yu-Gi-Oh-Dark-Revelations-1-Kaiser-Colos

 

 

TXCHZne.png

 

 

A new favorite of mine. Unfortunately, you're not allowed to run 6 Vanity's Emptiness's, so I turned my attention to find other cards which could fill a similar role, and I came up with this. And so far, it's been working wonders. Another card which can take a big dump on the meta, and yet another powerful option in the arsenal of War Gods (and I've also used it to great effect in Constellars).

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I have to say something about this card, since I used to use it when I was super new to the meta (despite still not using anything in a very high tier).

 

I actually like the card, too. It works really well if the opponent's deck is blazing fast and helps you catch up a bit if your field was smaller before. The main problem is that it's pretty vulnerable to destruction. Well, besides all that, I still like the card.

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Now THAT's a lot of unnecessary text. We can shred it down to:

 

"If you have 1 or more monsters: your opponent cannot control more monsters than you. (This does not affect your opponent's monsters already on the field.)"

 

OT: Now that I look at it, this card seems a natural fit for Bujin. They like having one monster on the field, which does a good deal toward limiting the power of a lot of decks right now, which like having a bunch of monsters in play, with this card. I was also going to suggest Pineapple Blast, but this card is a lot better.

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Now THAT's a lot of unnecessary text. We can shred it down to:

 

"If you have 1 or more monsters: your opponent cannot control more monsters than you. (This does not affect your opponent's monsters already on the field.)"

 

OT: Now that I look at it, this card seems a natural fit for Bujin. They like having one monster on the field, which does a good deal toward limiting the power of a lot of decks right now, which like having a bunch of monsters in play, with this card. I was also going to suggest Pineapple Blast, but this card is a lot better.

That fix is silly, this card doesn't start a new chain. I suggest this fix instead.

 

"Your opponent cannot control more monsters than you (min. 1). Monsters your opponent currently controls are unaffected."

 

The card itself sounds like a nice tech, makes your opponent unable to do anything ED related, at least on the field. If it's worth running in Bujin is hard to say, as I find that I would rather have some other things in there, such as not Effect Veiler.

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Now THAT's a lot of unnecessary text. We can shred it down to:

 

"If you have 1 or more monsters: your opponent cannot control more monsters than you. (This does not affect your opponent's monsters already on the field.)"

 

OT: Now that I look at it, this card seems a natural fit for Bujin. They like having one monster on the field, which does a good deal toward limiting the power of a lot of decks right now, which like having a bunch of monsters in play, with this card. I was also going to suggest Pineapple Blast, but this card is a lot better.

Just change the colon with a comma and I agree with this fix.

 

OT:
I forgot this card even existed.

War Gods are something I haven't been putting much attention to, because somehow I related them with Fire Fists, but if they are slow control that manages to do stuff with only 1 non-Extra Deck monster out, and manages to be good, I think I've just heard the best designed deck in a while. Getting my hopes up.

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So, if I control 2 monsters when my opponent activates this, and he controls one, can I tribute one of my monsters for a tribute summon? I would have more monsters than my opponent, but I would have the same number of monsters I had.

 

No, because you intend to place a new monster on the Field and will control more than he does. It doesn't matter how many you originally controlled. Thus, the move is illegal. You can Tribute Summon a monster using both of your monsters and have equal to him, but not just one.

 

I always found this card hilarious in stall-based Decks, but I think it's also a nice way to shut down Xyz or Synchro based Decks if you can place just one solid monster in play and protect it, like Master Key Beetle.

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I love this card because it forces your opponent to battle on your terms without being horribly broken like BLS. Usually the people who play this card just keep 1 monster on the field to battle with. I wonder if it would work in a fantastic fiend deck.

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