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Iron core of Koa'ki Meiru


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300px-IronCoreofKoakiMeiru-TU02-EN-C-UE.

During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.

 

 

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I always wanted this card's effect to stack and be able to exchange all 3 copies for your Draw Phase.

I understand that's not the case, but it would have made it so much more viable. It'd be a nice support for:

-Hand Destruction

-Summoner Monk

-Slifer

-Magical Stone Excavation

 

It'd be more hand advantage by missing out on your Draw Phase. Seems fair to me, at least on paper.

 

Otherwise, most Koakis would rather reveal a monster of matching type.

There is also that Koaki Beast-Warrior deck that made fun 3k monsters. I played it IRL for a while.

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As the core card for an entire archtype, that's needed in multiple places for multiple cards of said archtype to even work properly It doesent do anywhere near enough. if it ever gets any form of support, then I hope the support works like an alternate core, because 1 spell card shouldn't have this many cards relying on it.

 

At least polymerization has alternate cards to support fusion-centric decks like Dragons Mirror, the E-fusions, and Super Poly. I love the Koa'ki Meiru Cards, but they aren't well enough designed to rely on this one card as much as they do.

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"Activate only if you control a "Koa'Ki Meiru" monster: Draw 1 card. You can only activate this effect of "Iron Core of Koa'Ki Meiru" once per turn. During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand."

And then it would be fine.

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I think the biggest issue with the archetype as a cohesive Deck is the absurd reliance on the Core to use most of the support. They have very potent support, but they're so inconsistent with how they rely on the Core that running all of them risks massive dead draws. Some want the Core in your hand to discard. Others want the Core in the Grave. The Core itself wants to steal your Draw Phase and does nothing in your hand except act as fodder.

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I think the biggest issue with the archetype as a cohesive Deck is the absurd reliance on the Core to use most of the support. They have very potent support, but they're so inconsistent with how they rely on the Core that running all of them risks massive dead draws. Some want the Core in your hand to discard. Others want the Core in the Grave. The Core itself wants to steal your Draw Phase and does nothing in your hand except act as fodder.

This. It's needed in too many places for any one card. Hand, Top Deck, Grave. it's needed everywhere and it doesn't give back enough. If it had another card taking up the slack the way polymerization does then it would be fine, for instance a card that said

 

This card's name is treated as "Iron Core of Koa'ki Meiru" while it's in your hand or graveyard.

 

That would be enough to cover for Iron Core but they never will, and I know this, and that makes me sad to see an Archtype this powerful being crippled by it's own maintenance/ effect costs. As good of a card as Iron Core is, it can't do enough to support it's Archtype.

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