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Heavy Storm's Affect on the Game


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It was a card that should've stayed in the game. Or at least the princaple behind it, because it was a skill intensive card despite what most peoples misconceptions of it were, and it served a good purpose, punishing over extension, making people think before blindly setting things, and requiring thought to it's useage.

 

The fact it lead into OTK's is, was and always will be the fault of consitent OTK's all of which should burn in cardgame hellfire.

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Most of the better players stopped giving a fuck that heavy existed towards the end of its life. Why? Because if you live in fear of a 1/40 card ruining your backrow, you're just going to get blown out harder by not having enough answers.

 

Alternately, in lower levels of play, bad players tend to believe you set Solemn Judgment and that they shouldn't waste their heavy on your 4-5 card backrow.

 

If you got heavied, oh well, that's just Yugioh.

 

So, at least in higher competitive levels, the lack of Heavy is nothing but a good thing as it just means that there are no randy 1 card lolyou's for the backrow and it takes more skill to get around the heavy backrow. With things like Black Rose, Marksman, 3 MST, 3 Lance, etc. the heavy backrow's not even as scary as it was before, though still scary.

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Most Decks that set tons of backrow always tended to set a Solemn, Dark Bribe or a Starlight Road, anyway. If they didn't, they're either bad, desperate, or their Set monster is Morphing Jar.

 

I considered Storm a necessary evil, but so far, I've liked being able to Set 2 cards without feeling like I'm risking too much.

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...I mean, losing Heavy isn't really a bad thing. Cards that two-for-one, under most circumstances, cause problems in the game to begin with when they have no conditions beyond simply being a card. It doesn't really take skill to use the card itself. It's more of that it takes skill to play around the card, which meant conserving or playing chainable backrow.

That said, losing Heavy hasn't really changed the backrow, either. People play combat traps now because you're not wasting your activation as much anymore since one-for-one removal effects are your most standard "fear." There's more problematic backrow that would justify bringing Heavy back, sure, but it's still not nearly as bad as others think. The fact that you have to be smarter about your choices in general rather than just saying "lolbaibaibackrow" generates more of a thought process in making moves.

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  • 4 weeks later...

Heavy Storm is not a well designed card, but people had to put up with it for over a decade due to lack of replacements.

Old replacements like Wingbeat of a Giant Dragon were not used before because there was no deck that could consistently do it, and because many of the Traps you would want to get rid of are the ones that activate upon your Summon like Torrential and Bottomless, so the requirement was ridiculous as long as those effects were abundant enough.

 

Nowadays I think the game is ready to let Heavy stay banned.

It's actually a good opportunity for Konami to create different backrow punishing cards for decks that still need theirs.

Or generic ones that don't necessarily have to scream "I'm the only right choice for 99% of all decks".

 

Malevolent Cathastrophy is ok, but Main Phase 2 laughs a bit.

Black Rose is good, but not all decks out there have access to a Level 7 Synchro. The ones that do are thankful.

Blackwings and Dragons have theirs.

 

 

I'm of the people that say that a punishing method must exist for overextention, but Heavy was not an ideal either.

Heavy was not relevant last format because come on, Monster Effect-centric, +8s, Spellbooks don't set that often, why use something that mainly hurts the lower tier decks that your deck already beats anyways?

It doesn't necessarily mean that Heavy can never be relevant again.

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Summon set 4-5 isn't a problem anymore, nor is it even that good right now when compared to what other decks can do.

 

We don't need Heavy. Heavy's purpose was to provide a suitable counter to degenerate backrow decks, and those aren't as degenerate anymore.

 

Heavy would make the format strictly worse.

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Of course it's not a problem anymore, because everyone is running forbidden lance, or some variation of it, as a 2-3 staple. And we all know what happened to BoM.

 

They're not though

 

MST is strictly better than Lance right now because of how prominent fields are

 

Lance sucks because it does basically nothing vs Dragons, Mermail, or Books. And of course, MST is amazing vs all of those matchups.

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They're not though

 

MST is strictly better than Lance right now because of how prominent fields are

 

Lance sucks because it does basically nothing vs Dragons, Mermail, or Books. And of course, MST is amazing vs all of those matchups.

 

What? No one is running Lance over MST, they run Lance with MST.

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What? No one is running Lance over MST, they run Lance with MST.


But people are playing MST over Lance. You need to devote to beating the big guys and Lance does nothing to help, whereas MST means you don't lose to Vanity's and Dragon's Ravine straight away if you pull it. Lance has to be a select thing in decks now, same with Dress.
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  • 3 weeks later...

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