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Sinister Yorishiro and Archfiend Giant


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Sinister Yorishiro

Each turn 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned wihout Tributing.

If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.

 

Archfiend Giant

If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead.

This effect can only be used once while this card is face-up on the field.

If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.

 

 

Article:  https://yugiohblog.konami.com/articles/?p=5607

 

Well this was unexpected support for Fiends.

Also Archfiend Giant works with Archfiend Commander.

 

Discuss

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So with the reveal of these 2 cards, there's only 1 more non-Noble Knight TCG exclusive spot left.

 

If we get Commander in Shadow Specters, prices be damned I'll make the deck

I would rather we get Commander in SHSP than as a JUMP promo tbh. I know a couple of guys at locals who are after Archfiends.

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Giant is good because you always end up with spare Archfiends in your hand due to constant Heiress dumping. That and it resists Commander's effect, is a target for it using Palabyrinth and Commanders other effect. All in all it's a very solid card. Not sure about 3, cause it might clog, but definitely 1-2.

 

The trap is also good, preventing those awful End Phase First Lord self-destructs, and the other effect protects my boss monsters. Probably to be run at 2 as well. Also works with Vanity's Fiend, which is a big bonus.

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Right, because there's absolutely no reason to summon First Lord at full power and not have him die at the end of the turn...

 

Been playing the Deck for almost 3 months now IRL, topped every single event I've played and tried almost every possible tech I could think of; not saying this in any bragging sense but rather I know the Deck inside and out and I'd much rather summon Genesis, let him go to Grave, and then revive him later in the turn with Cavalry/CotH for +'s off the opponent's MST/Tornado and/or let him stay there for a revival with Empress next turn.

 

Then again I play a build of the Deck that is different from the Commander-centric one, so maybe I'm totally wrong.  Just think personally the Trap is slow and unnecessary.  I do like Giant, however as a 1 of.

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The Trap is plain amazing. Old school Fiends have always been filled with heavy high-Level cards that now are Normal Summonable.

 

I'd use Lesser Fiend now, looking at how it requires no Tributes, has Archfiend support, is a Fusion Material, and has a decent effect.

Need to make that work.

 

Also, tempted to use it with Invader of Darkness, just because I have the secret rare.

Yubel also kinda thanks this card.

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Just saying, if you NS Yubel, you're doing it wrong.

Tomato is obviously a thing, and dumping effects + Limit Reverse too.

However, I'm just saying. 

You do get to sometimes draw into her, and it's secondary effect helps a bit when you want to have a say in keeping Yubel 2 or protecting Yubel 3 for whatever reason.

 

Soooo you know. Just an option randomly thrown out there.

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Tomato is obviously a thing, and dumping effects + Limit Reverse too.

However, I'm just saying. 

You do get to sometimes draw into her, and it's secondary effect helps a bit when you want to have a say in keeping Yubel 2 or protecting Yubel 3 for whatever reason.

 

Soooo you know. Just an option randomly thrown out there.

 

The second effect only works a Normal Summoned Level 5+ Fiend would be destroyed. Not any Fiend.

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