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Lets discuss monsters you can literally sit on.


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Lets start with the obvious, k?

SO~ I heard you like Fortresses
300px-MachinaFortress-BP01-EN-R-1E.png
Effect
Summoning Phase: So we all know the story behind this guy; Discard enough Machines and you can Summon him from the Hand/Graveyard. Simple enough, really, since the first time you use him it's only really a -1. Then it's either a +0 or -1 to revive it, depending on what you discarded.
Basic Logic: This card rewards you for player interaction, since, you know, the Battle Phase was actually used as a Battle Phase. This is always a good thing. But at the same time, you can't go about Targeting this with monster effects. But that isn't always a massive issue. Sure it makes people a little cautious of things like Blaster/Caius/[monster with Targeting effect]/etc, but for some reason or another, people assume things like Judgment Dragon will Target. But that's irrelevant, since it has it's own forms of anti-monster shenanigans.
Sitting Phase: Geargias being a thing, and the fact Gearframe exist. Load up your hand full of Machines, search this card, and sit on it's 2500 ATK all day. Bonus points if you can make Big Eye, since the rage-counters go through the roof at that point. Icing on the cake is that cards like Forbidden Lance will ensure you get at least 1 of this card's effects off, 9 times out of 10.


But I don't like Machines.
K, how about giant goat monsters?
 

IMMORTAL BARONG VORG- *shot*
300px-GraphaDragonLordofDarkWorld-GLD5-E
Effect
Summoning Phase: Grapha rewards you for playing an archetype, since, you know, it revives itself by letting you re-use- *Record scratch* Hold that thought.
Basic Logic: Who plays this card seriously? I don't mean like "LOL YOU PLAY DARKWORLDS!? LOLOL", no. I mean, once you have it in play, do you really need to keep an eye on it? Sure, maybe a Lance here and there, or some other means of keeping it from being Banished, but lets be honest; Snoww is a thing and Gateway pumps it up to 300. Not to mention there is an over-abundance of methods that can get this card to the field. So yes, it's incredibly easy to play, and reward you along the way.
Sitting Phase: I just told you. This damn thing might as well be immortal due to all the shenanigans that ensue from it. Hell, you can even play Virus cards for, literally, no real loss of advantage. That aside, you get the idea. Grapha is a construction worker who builds park benches for a living, and loves to sit on them =D


UMG GRAPHA IS SUUUUUUUUUUUUUUUPER OP!!!1!!!!one
No. We don't need caps or exaggerated statements- OWAIT.
 

Philomena is a drama queen
300px-FireKingHighAvatarGarunix-SDOK-EN-
Effect
Summoning Phase: Emergency Teleport and Kaibaman. Mmmmmhmmmmmmmmmm.
Basic Logic: You like monster nukes? I like monster nukes. But I like mine to have tricks and gimmicks to them. Garunix requires someone to destroy it with a card effect. 2700 is pretty beefy, so just like anything else with high ATK, it almost always warrants an instant Dark Hole. But here's the catch, why would you, when it's just going to come back? Simple enough? Lets add in some mind games, K? How about Circle and Shift? Both of which are chainable and let you set this thing off; Hilarity ensues.
Sitting Phase: THIS CARD SELLS CARS FOR A LIVING! HOW CAN YOU COMPETE WITH THAT!?. You can't run it over since it grabs Yaksha/Barong, who in turn, will bite you in the ass later. Want to kill it with a monster effect? it welcomes that with open arms. Want to Prion/Bottomless it? PFF, CIRCLE, LOL! Really, when your backrow is nothing but cards dedicated to destroying this card early just to wipe the board clean on the following turn, it only gives you so many chances to remove it for good before it does something that screws you over. Best part is that it can even search it's own protection cards(Srsly its not hard to get This and Barong/Yaksha-into-Barong together at the same time).


Why are all of these so high leveled?
LEAVE BRITNEY ALONE, DAMN IT!
 

Pop Diva Britney-Britney(Britney doesn't have silver hair, shoosh)
300px-MaidenwithEyesofBlue-SDBE-EN-SR-1E
Effect
Summoning Phase: I kid you not, there are like nine thousand and one ways you can get this card to the field. Totally being serious.
Basic Logic: Much like Garunix, this card also works off a hair pin trigger. But the rewards are in the form of a 3K beater. You can even be cool and use things like Wonder Wand to make pluses like crazy. Cuz' who doesn't love endless pluses?
Sitting Phase: Lets be honest. Upon this card hitting the field, this is the exact facial expression you make:
240px-Excalibur_Reaction_Hiro.jpg
Why? Because you unless you have that 1/40(ish) card Dark Hole, or something equally as unlikely to have, you are literally FORCED into playing Operation with the biggest pair of tweezers on the face of the planet.


You've taken away our mother, and shamed out father-
HERE I GO!
 

THIS HAND OF MINE(literally) GLOWS WITH AN AWESOME POWER!
300px-BujinYamato-JOTL-EN-UR-1E.png
Effect
Summoning Phase: This card is bizarro Maiden. You'll see why, but for now I'll just tell you it has a limited number of cards that search it.
Basic Logic: At the opposite end of the spectrum, this card has like well over nine thousand cards that want to keep it on the field, and ensure it. Since Yamato will search all these for you, and at the same time even fuel some of them. Simple as that =D
Sitting Phase: That's it!? That's Yamato's true appearance!? Correct. When his extreme effect peaks, his companions turn into energy, and Yamato alters its scenarios, changing into the card that can give maximum trolling power. Which means the only people who can unleash the magnificent power of Bujin Yamato, are the ones playing Bujins. The players who have sworn revenge against the metagame.
So, G Gundam aside, this card is basically Neos Alius put into archetype form. But in addition to backrow, you also have a plethora of hand-traps and other means of gaining field advantage. Really, that's the card in a nutshell.


That aside, and enough bastardization for one OP, and fully aware of the fact these aren't the only monsters like this....
What is your opinion, YCM, on monsters of a similar Excalibur caliber?

Also if this is the wrong section for this, then please move it.
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I think Machina Fortress should be off this list, but Geargias exist, so...

Anyway, I think you made some great points here. Like the images and references for effect. =P

I think, even though you said that you only felt like mentioning the above cards, that C69 deserves its own spot here. I think we all know why.

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  • 2 weeks later...

Forgot to mention this, but doesn't Stardust Dragon effectively stop Garunix's effect? Neigh, most of these effects?
 
And sorry if this is a necro bump. Couldn't tell if this had been 2 weeks or not.

Stardust Dragon stops the field nuke and destroys Garunix, and Garunix will just come back the next turn.
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Stardust Dragon stops the field nuke and destroys Garunix, and Garunix will just come back the next turn.

I forgot that Garunix comes back and THEN nukes the field. 

But couldn't you really just use it to infinitely keep Garunix away?

Sure, you lose a monster, but it is a Garunix you are losing it for.

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Guys, I don't plan on updating the OP. Point of this topic is that we discuss monsters that don't really need all that much attention for them since they do their job(s) themselves, and whether or not card's should be made like this, with regards to how they function as a whole, in accordance with whatever Archetype/support/etc they have that lets them do that.

I forgot that Garunix comes back and THEN nukes the field. 
But couldn't you really just use it to infinitely keep Garunix away?
Sure, you lose a monster, but it is a Garunix you are losing it for.

Garunix 2700 runs over Star's 2500
Also your doing it wrong; Negate the cards that would destroy Garunix, since more often then not they are being chained to something that would remove it with an alternate means.
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Garunix 2700 runs over Star's 2500
Also your doing it wrong; Negate the cards that would destroy Garunix, since more often then not they are being chained to something that would remove it with an alternate means.

You bring up a good point, but say I summon Stardust after Garunix is in the grave. He has to blow up when summoned, so he'll never get a chance to attack. Now, say my opponent plays Onslaught. At which point can I use Stardust to negate it? 

But yeah, I should just be negating the trolls that blow him up. 

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You can sit on Maiden with eyes of blue until

 

Number107GalaxyEyesTachyonDragon-LTGY-EN

 

comes and blasts it into next week! [Yes I know, bad pun]

 

(True story: my opponent had MwEoB out and 1 set spell/trap,  I brought out tachyon dragon and dealt 6000 after negating their set trap card with a trap of my own).

 

Yes I know not every deck can do that but I get to have my moment right?

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  • 2 weeks later...

You can sit on Maiden with eyes of blue until

 

Number107GalaxyEyesTachyonDragon-LTGY-EN

 

comes and blasts it into next week! [Yes I know, bad pun]

 

(True story: my opponent had MwEoB out and 1 set spell/trap,  I brought out tachyon dragon and dealt 6000 after negating their set trap card with a trap of my own).

 

Yes I know not every deck can do that but I get to have my moment right?

Wait was that a legit move?

I'm not sure on rulings or anything, but wouldn't a negated effect technically not "resolve" making Tachyon not gain that +1000 and +1 attack effect?

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Ok now to comment on the actual topic at hand.

There's a debate I've been having with myself that I can't quite find the mid-point for, about what's better to have.

 

On one side, a boss that costs to have it out, and no pseudo costs allowed because as a boss, it has to mean some investment is put on it.

Though, that creates cards like Rainbow Dragon, that pretty much kills the deck it is meant for and becomes situational dead draws quite often.

There's also that these kinds of bosses hurt the player pretty badly when facing 1 for 1 removal. Back in the day I'd have my -2 Dark Paladin bested by Tsukuyomi + Nobleman, and the one hurt the most by a move that inherently isn't even broken, would be me.

 

On the other hand, if a boss instead furthers the theme's strategy, it becomes the opposite of a cost, and bringing it out actually gives you more cards and stuff, though something feels a bit wrong about that at times. Especially when it's a case like Grapha's, where you are not happy enough to get an absurdly easy 3000 ATK powerhouse, but you also recycle some fodder in the process that will just help you bring it back next turn if you can't get rid of it. Or Garunix, that if you kill it one way, it revives as a Dark Hole, or it searches something that will bring it back and get back at you before doing so, and has chainable outs to the few ways of getting rid of it in other ways.

 

 

 

I'd say there's not a concrete formula to it, and it just has to be analyzed in a case by case way, Though we can still tell when something is meant to over-do it, giving lots of ATK that would already justify it given how the Summoning procedures further the deck's strategy anyways, and not happy enough with that, getting effects that discourage their removal in certain ways or helps them recycle themselves.

 

It is majorly their fault for being so easy to sit on, though it's ultimately team-work, and the decks they belong in have their share of fault.

Machina Fortress gets power from +1 Summon searchers. I think would it not have Gearframe and Gadgets backing it up, and even something like 100 less ATK, I could see it existing during GX times and before. Grapha's archetype minions by themselves can't keep decent defensive formations or sometimes even field presence by themselves, and the opponent discarding isn't that common anymore, if it ever was, so that part can hardly see any use and be consistent.

 

 

I'm not against consistency, but giving a way to always search what you need, and giving the bosses outs against anything possible to imagine, sounds a bit too linear to me at times, and lately, some of these cards and even archetypes in general, with interaction injected to them and all, somehow can cause slide effects.

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