Sleepy Posted December 2, 2013 Report Share Posted December 2, 2013 If this card is in your Graveyard: You can target this card and 1 Level 3 or lower non-Tuner Monster in your Graveyard; banish them and use them for the Synchro Summon of an appropriate Synchro Monster from your Extra Deck to your opponent's side of the field. During this turn: You can discard 1 card from your hand to target that Synchro Monster; destroy it. Uses: -It's a decent enough wall. -Searchable by Tour Guide. -With the above combo, you get your setup for Dark Simorgh early game. -It fills your Graveyard with an Extra Deck monster that was properly Summoned. -It provides you with a discarding outlet. -If you use a Level 1 monster with it, you can bring out Underworld Fighter Balmung, which when destroyed let's you revive a Level 4 or lower monster. -It was mainly made with the idea of being Greed Grado support for a draw engine. The above use is the most efficient for it. Thoughts/comments/suggestions? Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 I don't understand what the point of this would be. You'd just be destroying three of your own monsters for no reason. Would you try to bring them back? This would seem really cool as a ghost rare with the artwork though ^^ Link to comment Share on other sites More sharing options...
Sleepy Posted December 3, 2013 Author Report Share Posted December 3, 2013 I don't understand what the point of this would be. You'd just be destroying three of your own monsters for no reason. Would you try to bring them back? This would seem really cool as a ghost rare with the artwork though ^^ I don't think you understood the effect. Synchro Summoning to your opponent's side of the field with materials from your Graveyard doesn't make you lose any cards from your hand or field at all. Your opponent gains 1 card they previously didn't have over you though. But you choose what you want it to be and use your imagination to see what you wanna do with it. It's a Synchro on your opponent's side of the field. Which has built-in destruction if you don't want it to stay Mechlords are happy if you run them. Creature Swap is more than happy to trade with that Treeborn Frog you just revived to your side. Making Balmung with it means that 1 card in your hand is now a Monster Reborn for Level 4 or lower monsters, so you don't even lose your discard. Greed Grado is a Quick-play Pot of Greed at 3, that is just a +0 the first time of that turn, and not even that if Balmung was made. Super Polymerization is happy to make any Synchro Fusions from the 5Ds era. You could be funny and do it just to Special Summon that Nordic Tuner from your hand. There's a few things you can do about it. Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 So wait, then the opponent doesn't have control over the synchro you summoned to their side of the field? And it says discard one card to target and destroy it. Regardless of whose side of the field its on, all that happened was you lost 4 cards to bring out and destroy a monster you could've used anyway. I mean, that's how the wording made it sound anyway. Link to comment Share on other sites More sharing options...
Sleepy Posted December 3, 2013 Author Report Share Posted December 3, 2013 So wait, then the opponent doesn't have control over the synchro you summoned to their side of the field? And it says discard one card to target and destroy it. Regardless of whose side of the field its on, all that happened was you lost 4 cards to bring out and destroy a monster you could've used anyway. I mean, that's how the wording made it sound anyway. You are not losing 4 cards. Where does that number come from? The materials come from the **Graveyard** which doesn't make you lose anything. You could have zero hand and zero field and still be able to Synchro Summon with this effect. Is that not clear enough? The Synchro goes to your opponent's side if you do this, and that's mandatory. You have full control over which of YOUR Synchros you choose for your opponent's side. You either lose the discard to destroy your own creation, or leave the Synchro on your opponent's side. So it's either a -1 for you (discard), or a +1 to your opponent (Synchro). Nothing more. And that's just if you are only looking at card advantage. There's more to it if you think about it see the list of combos I've been talking about. Also, even without this effect. The card is still a Tuner that can be used normally with any non-Tuner(s) for any generic Synchro (and yes, to your side.... normally). And is searchable by Tour Guide, which also gives it the Rank 3 utility. Link to comment Share on other sites More sharing options...
121092 Posted December 3, 2013 Report Share Posted December 3, 2013 Oh, ok. Got it. Link to comment Share on other sites More sharing options...
Dreko Posted December 3, 2013 Report Share Posted December 3, 2013 this is the realistic cards section not picture section Link to comment Share on other sites More sharing options...
BatMed Posted December 3, 2013 Report Share Posted December 3, 2013 Eeem,, I see what u did there ;) It's a very nice, creative and an Epic effect If it would be real,, It could be Limited Love it <3 (But I Suggest you to find a better artwork :D) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 3, 2013 Report Share Posted December 3, 2013 It's interesting to say the least. Basically, it works like how Vayu does for BWs, except it summons the monster to the opponent's field. If you didn't previously mention possible uses for this card, I would've mentioned the same thing as 121092 (why are you wasting 4 cards for nothing) Either you kill it yourself and trigger the effect of some other card that activates if a card gets destroyed (which you can revive later) or do whatever combos you want (Creature Swap it [assuming your opponent has nothing else], steal it with any Meklord, etc.) But still has good stats for a Level 3 and can be used to Synchro Summon a monster for yourself in the normal way. Link to comment Share on other sites More sharing options...
Darj Posted December 4, 2013 Report Share Posted December 4, 2013 The effect is interesting. To take full advantage of this card, you would have to run other cards such as the already mentioned Simorgh, Greed Grado, Creature Swap, Balmung + Level 1s, etc. which might affect the deck's playability, unless the deck already runs them (e.g. Creature Swap in Frognarchs, Ghostricks with TGU). For instance, if you decide to run a couple of Greed Grados with this, and you don't get this monster early on the grave and the opponent doesn't summon Synchros, the Spell might remain dead in the hand for several turns. The card is good and clearly not meant to be splashed everywhere, but personally I wouldn't bother with Greed Grado combos and instead only use this for Dark Simorgh, or possibly as a tech along Balmung in Ghostricks with TGU and their Level 1s. Link to comment Share on other sites More sharing options...
Zextra Posted December 4, 2013 Report Share Posted December 4, 2013 this is the realistic cards section not picture section Avoid making spam posts such as this; your suggestion doesn't give any form of help/feedback and is utterly pointless. Link to comment Share on other sites More sharing options...
legendhiro Posted December 4, 2013 Report Share Posted December 4, 2013 Very nice. I little odd, and not nearly as straightforward as some of the more popular cards right now (a point in its favor as far as I'm concerned), but I love it. You mentioned Dark Simourgh antics, which are some of my favorite antics, it is possibly the best Creature Swap fodder card ever, and I love me some creature swap, and its effect is super creative, which, as a fic writer, is something I look for in cards. If this were real I'd use it in my Dark Simourgh lock without hesitation. I have a policy that anything can be better so I'm trying to think of something that I'd change, but I'm drawing a blank. If something springs to mind I'll come back. I actually kinda want to use this in my fic now... Link to comment Share on other sites More sharing options...
Sleepy Posted December 4, 2013 Author Report Share Posted December 4, 2013 Very nice. I little odd, and not nearly as straightforward as some of the more popular cards right now (a point in its favor as far as I'm concerned), but I love it. You mentioned Dark Simourgh antics, which are some of my favorite antics, it is possibly the best Creature Swap fodder card ever, and I love me some creature swap, and its effect is super creative, which, as a fic writer, is something I look for in cards. If this were real I'd use it in my Dark Simourgh lock without hesitation. I have a policy that anything can be better so I'm trying to think of something that I'd change, but I'm drawing a blank. If something springs to mind I'll come back. I actually kinda want to use this in my fic now... Thank you n.n I try to make cards weird, but solid. I also try to make the cards somewhat generic with more than a single application each. My goal is to eventually fill enough cards to work in a sort of Battle Pack-like Booster (closed and independent format where drafting is viable). I've been training myself for it for years. I just know the game must have more potential and twists than what Konami does with it. It'd be awesome if you found a spot to use it. Let me know if/when it happens if you decide to do it xP Link to comment Share on other sites More sharing options...
Sleepy Posted December 4, 2013 Author Report Share Posted December 4, 2013 It's interesting to say the least. Basically, it works like how Vayu does for BWs, except it summons the monster to the opponent's field. If you didn't previously mention possible uses for this card, I would've mentioned the same thing as 121092 (why are you wasting 4 cards for nothing) Either you kill it yourself and trigger the effect of some other card that activates if a card gets destroyed (which you can revive later) or do whatever combos you want (Creature Swap it [assuming your opponent has nothing else], steal it with any Meklord, etc.) But still has good stats for a Level 3 and can be used to Synchro Summon a monster for yourself in the normal way. It's Vayu, but generic, and on your opponent's field, yes. I can only see it being a -4 if you try to make it turn 1 by Foolish Burial and stuff that minuses your hand immediately to get the Graveyard setup, rather than just playing through your cards and eventually having access to it. I've been confused about "why 4?". That's the only way I can see it, and only now did I just think of it as what he meant. Though I try to encourage the style of playing through your cards instead of going for max speed..... Then again, there's TGU so I'm not being entirely truthful to that. Thanks for the comment.The effect is interesting. To take full advantage of this card, you would have to run other cards such as the already mentioned Simorgh, Greed Grado, Creature Swap, Balmung + Level 1s, etc. which might affect the deck's playability, unless the deck already runs them (e.g. Creature Swap in Frognarchs, Ghostricks with TGU). For instance, if you decide to run a couple of Greed Grados with this, and you don't get this monster early on the grave and the opponent doesn't summon Synchros, the Spell might remain dead in the hand for several turns. The card is good and clearly not meant to be splashed everywhere, but personally I wouldn't bother with Greed Grado combos and instead only use this for Dark Simorgh, or possibly as a tech along Balmung in Ghostricks with TGU and their Level 1s. That's a little bit sad considering Greed Grado was what triggered the idea of this card xD Though, I'm glad it is tech-worthy in some decks though. Haha. Thank you! Link to comment Share on other sites More sharing options...
Toffee. Posted December 4, 2013 Report Share Posted December 4, 2013 Considering you made this, mostly to take use of Greed Grado, which is basically a stackable +1 by itself...I like how this requires dedication for a slightly situational(Though, since you basically always have the monster, the situational part is moot) payoff, on the grounds that you could also make additional plays off things like Balmung(As you already mentioned). Link to comment Share on other sites More sharing options...
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