Wildflame Posted December 17, 2013 Report Share Posted December 17, 2013 Spell Normal Add 1 “Koa’ki Meiru” card, except for “Koa’ki Meiru no Kongoukaku”, from your Deck to your hand. You can banish this card from your Graveyard; during this turn, “Koa’ki Meiru” monsters you control cannot be destroyed. Not too familiar with the deck but this seems like it would help them. A lot. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 17, 2013 Report Share Posted December 17, 2013 Pretty much. Makes the deck freaking consistent, and make the core-reliant effects not sacrificing your monster's survival. If only the second effect is a quick effect... Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 17, 2013 Report Share Posted December 17, 2013 Add a beat stick and protect it for a turn? Nice. Really should be a quick effect. =D Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 17, 2013 Report Share Posted December 17, 2013 It's definitely the consistency card that Koa'ki Meirus needed, though it's a shame that the 2nd effect isn't a quick effect otherwise the card would be better than it is now. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 17, 2013 Report Share Posted December 17, 2013 This is vurry vurry good, but idk if it alone would make Koakis playable. But with some new monsters to go along with it... Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 17, 2013 Report Share Posted December 17, 2013 Tech Maximus in all the Koaki meirus! Link to comment Share on other sites More sharing options...
Azuh Posted December 17, 2013 Report Share Posted December 17, 2013 Wow Koakis are now an actual deck Dat Urnight with Tenki!!! Link to comment Share on other sites More sharing options...
Darj Posted December 17, 2013 Report Share Posted December 17, 2013 This card is really nice: way better than Transport Unit and Specimen Lab for your searching needs, plus that protection effect. If Urnight didn't require Iron Core to activate its effect, maybe you could build a Koa'ki Xyz Deck that didn't run Iron Core at all. It can also be used in Rock Stun for searching Guardian/Wall/Sandmans. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 17, 2013 Report Share Posted December 17, 2013 Say hello to Urnight OTK's newest toy. Link to comment Share on other sites More sharing options...
Goose Posted December 17, 2013 Report Share Posted December 17, 2013 It can search itself twice and then something else setting you up for 3 turns which is a very long time. Link to comment Share on other sites More sharing options...
Toffee. Posted December 17, 2013 Report Share Posted December 17, 2013 They actually did it.They actually gave Koa'kis, a damn RotA, and one that can search any card in the Archetype.Really, why didn't they have this from the beginning? Link to comment Share on other sites More sharing options...
Goose Posted December 17, 2013 Report Share Posted December 17, 2013 Oh ignore my first post. Misread the card. Link to comment Share on other sites More sharing options...
Brinolovania Posted December 17, 2013 Report Share Posted December 17, 2013 Koa'kis get to be legit in a form other than Rock Stun! A glorious day this is! Seriously, the archetype has some really cool stuff in it. I'm gonna have to actually build them now... Link to comment Share on other sites More sharing options...
Just Crouton Posted December 17, 2013 Report Share Posted December 17, 2013 Bout fackin time. Link to comment Share on other sites More sharing options...
vla1ne Posted December 18, 2013 Report Share Posted December 18, 2013 It took them this long to give it to us, but the core deck can now play consistently! Link to comment Share on other sites More sharing options...
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