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Satellaknight (NEW DUEA Archetype!)


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Satellaknight Vega
Light Warrior / Effect
LV4 1200/1600
You can only use the effect of “Satellaknight Vega” once per turn. When this card is Summoned: You can Special Summon 1 “-tellaknight” monster, other than “Satellaknight Vega”, from your hand.

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Satellaknight Deneb
Light Warrior / Effect
LV4 1500/1000
You can only use the effect of “Satellaknight Deneb” once per turn. When this card is Summoned: You can add 1 “-tellaknight” monster, except for “Satellaknight Deneb”, from your Deck to your hand.

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Satellaknight Altair
Light Warrior / Effect
LV4 1700/X

You can only use the effect of “Satellaknight Altair” once per turn. When this card is Summoned: You can target 1 “-tellaknight” monster in your Graveyard, except for “Satellaknight Altair”; Special Summon that monster in face-up Defense Position. If you activate this effect, monsters you control other than “-tellaknight” monsters cannot attack for the rest of the turn.

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Stellaknight Deltatellos
Light Warrior/ Xyz / Effect
RK4 2500/2100
3 Level 4 monsters
While this card has an Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards. Once per turn: You can detach 1 Xyz Material from this card then target 1 card on the field; destroy that card. If this card is sent from the field to the Graveyard: You can Special Summon 1 “-tellaknight” monster from your hand or Deck.

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Amakakeru Satellaknight (Satellaknight Bridge)
Spell Quick-Play
You can only activate 1 “Amakakeru Satellaknight” per turn. Target 1 “-tellaknight” monster you control; Special Summon 1 “-tellaknight” monster with a different name from your Deck, and if you do, shuffle that targeted monster into the Deck. While that Special Summoned monster is face-up, you cannot Special Summon monsters, except for “-tellaknight” monsters.

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Shinsei naru Inshi (Sacred Constellation Factor)
Trap Counter
When an effect monster’s effect or a Spell/Trap Card is activated: You can send 1 face-up “-tellaknight” monster you control to the Graveyard; negate that activation, and if you do destroy that card. Then, draw 1 card.

 

Seems like I'm wrong and they can't support Constellars.

 

Anyway, let's see what they have.

 

Themed literal Stratos, check. Themed Circle of the Fire King check. Themed Infernity Barrier check, Themed Gishki Beast check.

 

Okay Konmai.

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The artwork is nice, but I can't help but think it's pretty bland as an archetype.

It's all "Summon and plus off of it" and they can easily trigger each other out. You basically Summon one, revive the second one, special another one, and add another one to the hand, doing Xyzs off of nothing. Plus their negate Trap of course....

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Konami is really leading the conspiracy theories now xD 

 

Before it was OOPArts... and the UFOs, now this! 

 

They have the medical DNA symbol as their swords.. which is from the days of the Annunaki - the serpent god from babylon. Fits in to the story that they were the ones who gave us the knowledge found in those ancient artwork.

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Konami is really leading the conspiracy theories now xD 

 

Before it was OOPArts... and the UFOs, now this! 

 

They have the medical DNA symbol as their swords.. which is from the days of the Annunaki - the serpent god from babylon. Fits in to the story that they were the ones who gave us the knowledge found in those ancient artwork.

I'd say that's more somewhere between the Rod of Asclepius or more Ceduceus (which is more similar to the second one). You know, medical symbols dating back to Greek Mythology.

Though since the theme of the cards is astrology, I'll go on with the exciting theories that are more fun.

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Yes, the Ceduceus, that's what it's called.

 

The greeks knowledge and library were connected heavily with sumeria and babylons where the first knowledge of this kind was assumed to have originated. Also a lot of the greek's knowledge had been destroyed in the wars sadly. I'm assuming it was all knowledge from Atlantis before sumeria and greece.

 

http://ferrebeekeeper.wordpress.com/2012/06/26/sumerian-double-helix-snake-god/

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3x CotH, lots of traps and maybe a few tech Level 4 monsters like Thrasher, the deck builds itself. Also, CotH here is pretty good. Activate it during your opponent's EP to bypass their restrictions.
3x CotH, lots of traps and maybe a few tech Level 4 monsters like Thrasher, the deck builds itself. Also, CotH here is pretty good. Activate it during your opponent's EP to bypass their restrictions.

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Oh God this looks like its' going to end horribly.

 

I mean the Xyz looks nuts (Especially in decks that spam multiple 3 mat rank 4's, like something like Go-Zombies)

 

Even right now, they are doing so much plussing in theory (Though I have doubts about in practice... kinda)

 

Well... Start on your best foot Arc V, start on your best foot

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Just had a look on the wikia at the Duelist Advent announcement, and this is all I have to say:

 

Another LIGHT Archetype?

 

Really? Another one? I thought this was gonna stop given how ORCS-GAOL-REUD-ABYR-CBLZ-LTGY went. :angry:

 

So this is gonna make the last 5 Main/Big archetypes to be released Bujin (Light), Ghostrick (Dark), Sylvan (the other four), Artifacts (Light), and these (Light). Well, to be fair, it also likes from the Fusion monster they'll be this 'Shadoll' archetype released as well. Which is Dark.

 

Konami's Head of Design: "Hey guys. I know what our fans will like. Another deck they can use Honest in. Everybody loves Honest. Oh, and how about we try and make BLS meta again? That would be great. After all the best concept we've ever had is Chaos decks. We love Chaos. Behold the mighty Chaos we will never stop pushing to be the front; the be all and end all of Yugioh. Choas, Chaos, CHAOS!!!"

 

Or to put my disgruntlement another way; I can now only regard Sylvans as a quick excuse solely created by Konami to quickly get the other four attributes out the way and done with in one set so they could go back to making cards for the only two elements they do - and clearly think all of us - give a s*** about.

 

Rant.

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Just had a look on the wikia at the Duelist Advent announcement, and this is all I have to say:
 
Another LIGHT Archetype?
 
Really? Another one? I thought this was gonna stop given how ORCS-GAOL-REUD-ABYR-CBLZ-LTGY went. :angry:
 
So this is gonna make the last 5 Main/Big archetypes to be released Bujin (Light), Ghostrick (Dark), Sylvan (the other four), Artifacts (Light), and these (Light). Well, to be fair, it also likes from the Fusion monster they'll be this 'Shadoll' archetype released as well. Which is Dark.
 
Konami's Head of Design: "Hey guys. I know what our fans will like. Another deck they can use Honest in. Everybody loves Honest. Oh, and how about we try and make BLS meta again? That would be great. After all the best concept we've ever had is Chaos decks. We love Chaos. Behold the mighty Chaos we will never stop pushing to be the front; the be all and end all of Yugioh. Choas, Chaos, CHAOS!!!"
 
Or to put my disgruntlement another way; I can now only regard Sylvans as a quick excuse solely created by Konami to quickly get the other four attributes out the way and done with in one set so they could go back to making cards for the only two elements they do - and clearly think all of us - give a s*** about.
 
Rant.


There's multiple big archetypes in this set. They're just starting off by giving us a neo-Constellar deck. And besides, I would like to just say that MPB, Fire Fist, Mermail and Geargia were the "other 4" that you described. 3 of those 4 were tier decks by the end of their life cycles. Neither Tricks nor Bujin are. I'd say that they did better on the attribute archetypes than the Light/Dark ones, so they need to make a Light archetype that actually gets it right that isn't Artifacts because Artifacts are gimmicky as fuck and dumb.
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