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Theory: New Konami rule that makes all card effects only be used once per turn.


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Topic Title

 

Basically all cards have the unwritten effect of:

 

You can only activate and use the effects of "This card" only once per turn.

 

For examples: 

 

Mass Driver won't have to be reprinted as an errata, and can keep its effect, but still can only Tribute 1 monster per turn.

 

Subsitoad can only Tribute 1 Frog monster per turn

 

You cannot activate more than 1 Reckless Greeds per turn

 

etc etc

 

Discuss

 

(oh and btw, if we want cards to have effects be activated more than once per turn, they would have the effect "You can activate this cards effect more than once" or something along those lines)

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"Terms to use"

Effects of terms

 

"Up to twice per turn"

As seen on Shield Wing's limited battle immunity already

 

"Up to X times per turn"

Same effect as the above, only X is number 3 or higher

 

"As often as you like"

How pre-errata Catapult Turtle and Dark Strike Fighter work.

 

 

Placement in effects would be the same as the "Once per Turn:" clause we have now.

 

 

Topic Title

 

Basically all cards have the unwritten effect of:

 

You can only activate and use the effects of "This card" only once per turn.

 

For examples: 

 

Mass Driver won't have to be reprinted as an errata, and can keep its effect, but still can only Tribute 1 monster per turn.

 

Subsitoad can only Tribute 1 Frog monster per turn

 

You cannot activate more than 1 Reckless Greeds per turn

 

No, the idea for which you're branching a thread off from Banlists was suggesting that MONSTERS have the unwritten effect of

You can only activate the effects of this card only once per turn.

unless otherwise stated on the card as above the quote.

 

This would restrict only each copy of the card to their copy of the effect being OPT, while preserving Continuous effects like Marshmallon's immortality..

 

Example: REDMD gets Errata'd to proper text under this change in a later reprint and reads:

 

"You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon"."

 

Horrifically broken for the same reasons as the old Dark Strike Fighter effect under the current rule, but after the change, that is the same as the real effect is now.

 

However, it's still only restricting to its own effect.

 

 

Let's say, hypothetically of course because holy s***, Konami simultaneously grows a heart in place of their wallets, and brings REDMD to 3. then Dragons spam out, business as usual, 3 REDMD on the field. The following is then a legitimate move after the default is made OPT.

 

  1. REDMD 1 Summon Blue-Eyes
  2. REDMD 2 Summon White Stone
  3. Sync 9 Azure-eyes
  4. REDMD 3 Revive White Stone

 

Because multiple copies were used.

 

Same for the multi-Reckless play. If 3 different Reckless Greed are chained together, the user still goes +4 (+6 draw, -2 from draw skip) because there were three cards. But Reckless is a Trap, not a Monster, so who cares.

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I'm elaborating on what gave him this post idea (another of my posts) and I'm missing the point?

You missed the quotation marks around "this card". That was referring to when a card text has something like: You can only activate the effects of "Hyper Blaster Armor Master" OPT. This wording means that the effect of that card, and any card with that card's name can only be activated once per turn.

In other words, your post was wrong and didn't make any sense.
 

Let's say, hypothetically of course because holy s***, Konami simultaneously grows a heart in place of their wallets, and brings REDMD to 0.

Fixed that last number for you.

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A ton of cards become suddenly useless, too. LaDD? 1 negate for a 2-tribute, sounds powerful. Snipe Hunter at once per turn becomes even worse. Wolfbark, Beast, and their fusion becomes a third as strong as they were before. Any card that was already once per turn/per copy inherently gains something from this. Drawing multiples of a certain card, especially spells or traps, also becomes extremely horrible.

 

Gorz's, etc, second effect literally never triggers, if you want to get technical.

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A ton of cards become suddenly useless, too. LaDD? 1 negate for a 2-tribute, sounds powerful. Snipe Hunter at once per turn becomes even worse. Wolfbark, Beast, and Shi-En becomes a third as strong as they were before. Any card that was already once per turn/per copy inherently gains something from this. Drawing multiples of a certain card, especially spells or traps, also becomes extremely horrible.

 

Gorz's, etc, second effect literally never triggers, if you want to get technical.

Why would it not trigger? They're seperate effects, with seperate usage-counts.

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Why would it not trigger? They're seperate effects, with seperate usage-counts.

"You can only use the effects of "_____" once per turn." I had originally read that as a way of saying you can only activate 1 effect from that card per turn, and only once that turn. I didn't think it would go that far either way, though, and just added the last part to be silly.

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http://forum.yugiohcardmaker.net/topic/311296-itt-insert-card-name-here-can-only-be-used-once-per-turn/

A bit old but it is pretty much the same topic.

 

Anyways, I would welcome a ruling like this. And Upstart Goblin would become an interesting double-edged sword when ran in multiples: If your starting hand has 2~3 of them, Instead of speeding the deck up, it would slow it down.

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To be honest, it would balance a lot of cards and probably overall be better for the game, except for a few cards, and the fact that drawing multiples becomes a detriment.

That has a remedy as well.

A card one would want to be an exception would have to state that the effect is multi-use, since it'd work the other way around.

You can use the effect of "Light and Darkness Dragon multiple times per turn.

Of course that would be a measure avoided as much as possible since there aver very few examples cards that need it compared to personal preferences that vary from person to person and a lot of BS can get through.

 

To be fair, even without these potential exceptions I just mention here, the overall view of the OP's rule seems pretty great.

Cards at 3 would be very consistent at 3, but now there's another reason not to max out on all copies since multiple copies are potentially dead more often. I like where that is going.

 

 

 

 

 

Honestly, I'd welcome that change. Some would say "X deck/card(s) now become useless" but it's important to keep in mind that all cards would be subjected to this change and suffer from the same drawback. Of course cards that already had these clauses on their own will have an edge, but I doubt said edge will be too abysmal.

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What,
So for example Infernity Archfiends effect can only be used per turn, even if you run multiple copies? Or am i understanding this ruling wrong?
If i understand this right, then this is a kick in the balls for Infernity....
If i understand this wrongly, what is even changing then?

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What,
So for example Infernity Archfiends effect can only be used per turn, even if you run multiple copies? Or am i understanding this ruling wrong?
If i understand this right, then this is a kick in the balls for Infernity....
If i understand this wrongly, what is even changing then?

 

Imported_Picture_ichzbgrcom_web-large_me

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What,
So for example Infernity Archfiends effect can only be used per turn, even if you run multiple copies? Or am i understanding this ruling wrong?
If i understand this right, then this is a kick in the balls for Infernity....
If i understand this wrongly, what is even changing then?

You can only activate the effect of "Infernity Archfiend" once per turn

 

You cannot activate multiple copies of Infernity Archfiend. Too make it easier, think of Rescue Rabbit

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Hmm, if this is true it would just destroy the game.
Think about cards like Hundred-Eyes Dragons who become useless...
Or for example LaDD...
Nah dude, this rule is just a bad idea.

Sure, certain cards become useless. (LADD is admittedly collateral damage.) But a majority of the time, the cards that seriously get hurt are already useless except for unfair styles of play.
Do Infernities get basically destroyed as a result? Yeah. But you can't just say the list is bad because it hit your favorite deck. If Konami listened to that logic, there would be no banlist, because the limiting/banning of Chaos Emperor Dragon and Yata-Garasu would have encroached on someone's favorite deck.
Overall, this change would likely be a lot healthier for the game, provided Konami didn't then proceed to make cards with text that circumvent their own rule.

 

Immediate impacts I can think of are:
• Infernity loops no longer work
• Karakuris can't keep special summoning off the synchros, and only one Steel Shogun will draw you a card.
• mass Driver and Substitoad can likely come off the banlist.
• Summoning three monsters stronger than Yamato essentially guarantees one of them will kill it (after all, only 1 Honest and 1 Crane per turn).
• JD nukes are more susceptible to Gorz. (Not that such excuses JD from being stupid.)
• cards that say "you can only activate [blank] once per turn" are now slightly more strict, since their activation being negated won't let them use it again. (That clears up a lot of confusing rulings too.)
• no more Lumina into Lumina into Lumina (or similar) plays, or Blue-Blooded Oni loops.

There are many more situations like this, I'm sure, but that's all I can think of off the top of my head. Sorry if I missed any other blatantly obvious ones.

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