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why haven't ygo pro and similar programs ran DN out of buisness already?


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Because the userbase on YGOPro is awful, for one. Then there's the fact that YGOPro cannot have anything changed when rulings are wrong immediately, meaning games will be lost or minds will be changed on rulings. I personally just prefer to know my stuff and not let a computer do it for me.

That and DN looks a hell of a lot nicer imo.

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Because the userbase on YGOPro is awful, for one. Then there's the fact that YGOPro cannot have anything changed when rulings are wrong immediately, meaning games will be lost or minds will be changed on rulings. I personally just prefer to know my stuff and not let a computer do it for me.

That and DN looks a hell of a lot nicer imo.

 

Like DN's userbase is any better?

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Both have their pros and cons.

Dueling Network is browser-based, and has a competent staff of admins on call, but is manual, and it is very easy to find someone who doesn't understand the rules due to its accessibility.

YGOPro and DevPro are more automatic, and have a few features DN does not have, such as tag duels and video game-based cards, but does need to be downloaded (a big turnoff to some people) and has virtually no way to fetch administrators, or find rulings on cards.

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DN's basis of being realistic also tops over YGOPro, since emulating a real duel situation manually and handling ruling problems and other issues enhances experience as if you were playing IRL. YGOPro does this automatically but with this in mind, you wouldn't be able to make out of player interaction and learning from your duels.

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I couldn't care less about the social part or player interaction, so YGO Pro is the place for me. Being automatic makes duels MUCH faster (the time limit also helps), there's no need to be checking on rules every time a doubt arises, salty noobs will only quit or lose by timeout instead of insulting you for an hour and you needing to call a mod, and cards are generally updated faster (sure, maybe with a few bugs initially, but they are fixed eventually).

 

Also, custom backgrounds and sleeves.

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I couldn't care less about the social part or player interaction, so YGO Pro is the place for me. Being automatic makes duels MUCH faster (the time limit also helps), there's no need to be checking on rules every time a doubt arises, salty noobs will only quit or lose by timeout instead of insulting you for an hour and you needing to call a mod, and cards are generally updated faster (sure, maybe with a few bugs initially, but they are fixed eventually).

 

Also, custom backgrounds and sleeves.

 

So you'd prefer people mindlessly doing what the computer lets them do without questioning why that is the case? Do you honestly expect anything good to come out of an automated system? While both have pros and cons, I'd prefer a system that requires you to know what you are doing instead of one that does everything for you and has the chance of getting it wrong too. At least if you get it wrong, you are able to fix it. With an automated system, good luck with that.

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I prefer playing my games as smoothly as I can. If you make a mistake, that's your fault.

 

DN, you are the only one responsible for mistakes and are able to fix them. YGO Pro, the computer is responsible for mistakes and there is no way to fix them. While YGO Pro is a smooth automated system, it's prone to messing up rulings with no way to deal with it. That is what I meant.

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1) DN is browser-based and readily accessible even on public computers. DevPro and Percy can be run off a USB but you still have connection issues on public access computers and networks.

 

2) DN's playerbase is actually much better than DevPro's. I've encountered far more competent players on DN than DevPro, where it seems like everyone I play against makes multiple glaringly obvious misplays per game. Once you get over the hump of playing against 60 card decks on DN, which should take only a day or two tops, the skill curve increases exponentially.

 

3) YGOPro looks like absolute shit.

 

4) Testing on DN is superior to YGOPro because you can replay situations with your partner to see what the best course of action will be in the future in similar situations.

 

5) There are options for rectifying misclicks; YGOPro does not give you that luxury.

 

6) DevPro and Percy are infamous for incorrect rulings that have a material effect on game results, and those rulings sometimes persist for weeks at a time.

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Because DN's not actually a business.


How is this the only reply to reference something that crucial? They're all free platforms with relative ease of use. If one of them actually cost money, it would be passed over really quickly.

Being automatic makes duels MUCH faster (the time limit also helps)


And this is why I prefer it to DN - in the Time a regular DN duel (not even a match) used to take me, I can have 3 on PercyPro.

Also, the internet here is prone to cutting out; at least on YGOPro I have the AI with which to amuse myself; with DN I have to wait until the internet comes back.
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And this is why I prefer it to DN - in the Time a regular DN duel (not even a match) used to take me, I can have 3 on PercyPro.
 

 

When you factor in turn time limits this is actually a bad thing. I can't complete my soft-loops in Gishkis, Salvage spam in Frogs, loop FTKs in FTK decks or my advantage plays in Infernities in under 3 minutes even if I already know exactly how I'm going to play it and don't misclick a single time.

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When you factor in turn time limits this is actually a bad thing. I can't complete my soft-loops in Gishkis, Salvage spam in Frogs, loop FTKs in FTK decks or my advantage plays in Infernities in under 3 minutes even if I already know exactly how I'm going to play it and don't misclick a single time.

Uh so time limits are bad because you play winmoar ftks and loops that shouldn't exist?

 

Time limits are a interesting way or stopping degenerate bull crap.

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Uh so time limits are bad because you play winmoar ftks and loops that shouldn't exist?

 

Time limits are a interesting way or stopping degenerate bull crap.

 

So Frogs and Infernities are winmoar decks. Lmfao this kid. Making it literally impossible to playtest for events makes DevPro shittier by definition.

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Did I freaking say that?
I said wimoar ftk (i also meant otk) and loops.

 

Infernities are some pieces of otk/nonsense

Frogs are frogs

You said "spam" so I assume you are looping or winmoaring or otking 

What else do you do with spam?

 

Infernity actually takes an incredible amount of skill to pilot, especially after Barrier to 1. FTKs are degenerate but ninja-banning them through the use of turn time limits on most games is a terrible idea, especially in match play. Frogs are a legitimate competitive force this meta as evidenced by their multiple tops at European events and their two near tops at YCS Chicago (both players were cheated out of a chance at topping through bad judging).

I don't think you get how Frogs work if you don't understand what "Salvage spam" implies.

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