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why haven't ygo pro and similar programs ran DN out of buisness already?


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what do you mean by this


Cards only seen in things like the Tag Force games. They also have a handful of anime annd manga-only cards.

So Frogs and Infernities are winmoar decks. Lmfao this kid. Making it literally impossible to playtest for events makes DevPro shittier by definition.


You do realise you can disable it right?
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Cards only seen in things like the Tag Force games. They also have a handful of anime annd manga-only cards.


You do realise you can disable it right?

 

It's nearly impossible to get a game on DevPro as it is, set it for no time limit and not only will no one join your game, you won't find any either. Yet another reason DN is actually superior for playtesting.

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It's nearly impossible to get a game on DevPro as it is, set it for no time limit and not only will no one join your game, you won't find any either. Yet another reason DN is actually superior for playtesting.

During the time the computer is making that deck shuffling animation or any sort of flashy animation where you cannot respond or times when your opponent is the one responding or thinking if to respond, that clock freezes. The clock only counts your thinking time. You'd have to be completely dead for those 3 minutes to run out. Very rarely have I seen people actually find them to be a hassle (actually I've never personally seen people complain before). Although the first 2 or so times you use it it might freak people out to realize there's a time limit.

 

And DN is better if you are an expert or rulings and whatnot AND if your opponent is mature enough to not give you a stressful time arguing things.

YGOPro admittedly will get a bug or a glitch once in a while, like once, I was unable to use Utopia's effect after Xyz Reborning it after attack an declaration happened... but for the most part I'd prefer Pro.

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During the time the computer is making that deck shuffling animation or any sort of flashy animation where you cannot respond or times when your opponent is the one responding or thinking if to respond, that clock freezes. The clock only counts your thinking time. You'd have to be completely dead for those 3 minutes to run out. Very rarely have I seen people actually find them to be a hassle (actually I've never personally seen people complain before). Although the first 2 or so times you use it it might freak people out to realize there's a time limit.

 

And DN is better if you are an expert or rulings and whatnot AND if your opponent is mature enough to not give you a stressful time arguing things.

YGOPro admittedly will get a bug or a glitch once in a while, like once, I was unable to use Utopia's effect after Xyz Reborning it after attack an declaration happened... but for the most part I'd prefer Pro.

 

I've seen plenty of Geargia players complain about it before. Also they seem to have hotfixed something with the last update that resets the timer slightly after you execute an action. Don't know what's up with that but I still nearly lost to time on my first turn after the opponent took the Maxx C Challenge and I drew into the breaks. DevPro is absolute shit right now with all of the Genryu and Pendulum glitches though.

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Probably gonna sound like an idiot saying this, but my biggest problem with the DevPro time limit is that it doesn't give me time to think out my plays when I'm trying out a new deck. Most of my duels are done with friends and I switch my deck a lot because I haven't found a good deck that I've enjoyed using since Agents were good, and the reason for this is that time limit just kills me. It stresses me out and makes learning and adjusting to the deck a pain.

 

Compare that to DN, which allows me to take back misplays when I'm learning the deck, and is all around a bit more flexable, and I just don't use DevPro very often.

 

So I'll stick with DN for now. Even if it does get new cards a bit slower, it's usually worth it to be able to learn how to actually use the deck easier.

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I've seen plenty of Geargia players complain about it before. Also they seem to have hotfixed something with the last update that resets the timer slightly after you execute an action. Don't know what's up with that but I still nearly lost to time on my first turn after the opponent took the Maxx C Challenge and I drew into the breaks. DevPro is absolute s*** right now with all of the Genryu and Pendulum glitches though.


Infernity, Frogs, Geargia... I'm noticing a pattern.

I've not seen any PercyPro Pendulum glitches So far.
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Probably gonna sound like an idiot saying this, but my biggest problem with the DevPro time limit is that it doesn't give me time to think out my plays when I'm trying out a new deck. Most of my duels are done with friends and I switch my deck a lot because I haven't found a good deck that I've enjoyed using since Agents were good, and the reason for this is that time limit just kills me. It stresses me out and makes learning and adjusting to the deck a pain.

 

Compare that to DN, which allows me to take back misplays when I'm learning the deck, and is all around a bit more flexable, and I just don't use DevPro very often.

 

So I'll stick with DN for now. Even if it does get new cards a bit slower, it's usually worth it to be able to learn how to actually use the deck easier.

 

The ability to take back your plays is the awesome, and probably the best argument in favor of DN, making me reconsider.

There's also the chat. A lot of fun can happen in the chat box. Or the ability to enter random duels midway as a watcher.

YGOPro needs to find a way to implement those.

 

 

Infernity, Frogs, Geargia... I'm noticing a pattern.

I've not seen any PercyPro Pendulum glitches So far.

^This.

Haven't seen any either. It's most likely people expecting their detached/discarded Pendulum to go to the Extra Deck or something....

 

I'm torn between the loop point. The game is gonna probably get more combo-oriented and it's not up to the timer to dictate what's to be usable despite how stupid the plays and concepts can be... I suppose a little more like 5 minutes would be more than enough.

 

Personally, my clock doesn't even pass the midway mark most of the time, and some people as is get very annoying starting their play near the end of the timer mark after constant turn starts of nothing. Resembling more of an "I'll get a win when you get tired" scenario than an "I'm thinking" scenario, as far fetched as that sounds.

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Apparently though some people have been having hand glitches where they can see some of their opponent's hands during the game, and even when they have the correct pendulum scale they can't seem to summon their cards (though this one might possibly be due to other things, I don't have enough details on the exactities to say).

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Going back to the actual topic at hand, DN has a quick, easy-to-use Donate Button that primarily keeps itself afloat. It's nothing spectacular, but if everyone gave $5 out of a possible 50,000 people, that adds up quickly. YGOPro doesn't have anything like that; they have a Points System, but it's just not as intuitive as DN's.

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Apparently though some people have been having hand glitches where they can see some of their opponent's hands during the game, and even when they have the correct pendulum scale they can't seem to summon their cards (though this one might possibly be due to other things, I don't have enough details on the exactities to say).

 

This. Pendulum monsters are visible if you draw them in your opening hand until you've shuffled your hand. Also, the Pendulum Scales will not allow you to summon if you don't place the higher number in the red slot. Other glitches include the Dragonstars not summoning properly and some monsters that cannot miss timing not receiving their effects when Pendulum Summoned.

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This. Pendulum monsters are visible if you draw them in your opening hand until you've shuffled your hand. Also, the Pendulum Scales will not allow you to summon if you don't place the higher number in the red slot. Other glitches include the Dragonstars not summoning properly and some monsters that cannot miss timing not receiving their effects when Pendulum Summoned.

On top of that, Satellaknights currently trigger when they SHOULD miss timing, such as with Goblindbergh or Satellaknight Bridge in response to something.

 

DevPro's good for quick games cause you wanna play, but that's about it.

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On top of that, Satellaknights currently trigger when they SHOULD miss timing, such as with Goblindbergh or Satellaknight Bridge in response to something.

 

Yeah that too. I didn't even realize they were "When... You can" until someone pointed it out in chat. I just thought that was their gimmick or something; even then they're still trash until the rest of their support is revealed.

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This. Pendulum monsters are visible if you draw them in your opening hand until you've shuffled your hand. Also, the Pendulum Scales will not allow you to summon if you don't place the higher number in the red slot. Other glitches include the Dragonstars not summoning properly and some monsters that cannot miss timing not receiving their effects when Pendulum Summoned.


Again, have not had this problem with PercyPro.
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Do you guys realize Ygopro is updated with constant hotfixes, right?
 
Also, all these Cards you guys cited are new, just added into it few days ago.
So it's almost accurate they will not work perfectly at first. What one shouldn't do is to run and try them at a Ranked duel without testing it before.
Pretty sure really old Cards does not have bugs and until to date i haven't had problems with any particular Card, at least not that wasnt solved quickly.
 
@Dat Sleepy Furret
 
Guy, i think i've played with you before o.O
I saw this exact same situation once and i even have a Replay for it, but does not work anymore. It was on a Tag Duel and one dude with an Earthbound monster attacked directly and Utopia didnt negate it, thus costing us the Game.
Just in case, was your username chaoticangel90?
If not, then, idk if the guy just threw the duel or he suffered from the same bug.
 
and yeah, couldn't resist to login in here again.
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You can use 2 Thunder Sea Horse in a turn if the first is Herald of Orange Light'd/Divine Wrath'd.

That contradicts official wording.

There are old cards that don't work right like that.

And the sheer mass of new cards they fuck up is unacceptable. If they can't program them correctly and release them, they should just wait longer.

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At least I got to experience no-miss timing Satellaknights when the codings are still wonky.

 

But eh. I used both tbh, using the automated programs when I want to play for fun and can't be bothered too much to use DN, and I use DN for serious testing purpose.

 

As most of the people here already said, DN has its huge niche as of now, and Dev/YGOPro have their own problems, so they won't drive DN out of the business anytime soon.

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You can use 2 Thunder Sea Horse in a turn if the first is Herald of Orange Light'd/Divine Wrath'd.

That contradicts official wording.

There are old cards that don't work right like that.

And the sheer mass of new cards they f*** up is unacceptable. If they can't program them correctly and release them, they should just wait longer.


If you know that ruling exists and you do it anyway, you're cheating.

When they have people constantly screaming at them to put the new stuff out ASAP, they have a choice between releasing slightly buggy cards and fixing them later or making people wait longer and losing users.
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If you know that ruling exists and you do it anyway, you're cheating.

When they have people constantly screaming at them to put the new stuff out ASAP, they have a choice between releasing slightly buggy cards and fixing them later or making people wait longer and losing users.

I don't. How the fuck did I imply I did? It happened in the past and it stuck out. And it was still way after Sea Horse was printed. Plus, you act like the general populace of devpro has an ounce of integrity and won't cheat in a heart beat. I saw Satellaknights with Goblindbergh. When I pointed out that shouldn't work, I was called a "winer" and a shark.

So... Durandal was "slightly buggy" when it made any monster it's effect overrides go to the grave?

It's "slightly buggy" when pendulums didn't work at all upon release?

Sagequoia being a 100% vanilla was "slightly buggy"?

Artifact Movement still being able to be used from a 5 card backrow is "slightly buggy"?

Slightly buggy is fucking up the replay function, not fucking up almost every card you make.

I mean, they're not going to lose users before DN gets the cards when the actual pack released, And no one is petty or stupid enough to leave because they didn't update fast enough, especially when DN updates much slower on average due to actually giving a fuck about correct rulings.
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I don't. How the f*** did I imply I did? It happened in the past and it stuck out. And it was still way after Sea Horse was printed. Plus, you act like the general populace of devpro has an ounce of integrity and won't cheat in a heart beat. I saw Satellaknights with Goblindbergh. When I pointed out that shouldn't work, I was called a "winer" and a shark.


And that's better. Than the kid on DN who sat there and spent my entire turn drawing extra cards for no reason... how, exaCtly?

So... Durandal was "slightly buggy" when it made any monster it's effect overrides go to the grave?

It's "slightly buggy" when pendulums didn't work at all upon release?

Sagequoia being a 100% vanilla was "slightly buggy"?

Artifact Movement still being able to be used from a 5 card backrow is "slightly buggy"?

Slightly buggy is f***ing up the replay function, not f***ing up almost every card you make.


These issues apply to devPro in specific, not the entire YGOPro spectrum. It's stupid for them to blunder that badly, I'll agree, but when it's an issue with 1 Of X platforms you can't use it as proof all X are worthless.

I mean, they're not going to lose users before DN gets the cards when the actual pack released, And no one is petty or stupid enough to leave because they didn't update fast enough, especially when DN updates much slower on average due to actually giving a f*** about correct rulings.


We're talking about the online Yugioh community. "Petty and stupid" pretty much sums most of them up. These are the people who made "MST Negates!"into a meme
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And that's better. Than the kid on DN who sat there and spent my entire turn drawing extra cards for no reason... how, exaCtly?

One of these can be moderated. The other is completely "legitimate".

These issues apply to devPro in specific, not the entire YGOPro spectrum. It's stupid for them to blunder that badly, I'll agree, but when it's an issue with 1 Of X platforms you can't use it as proof all X are worthless.

I'm not using it as proof they're all worthless. The original point I was making was that the "hotfixes" don't fix everything because some things still don't work as they should.

We're talking about the online Yugioh community. "Petty and stupid" pretty much sums most of them up. These are the people who made "MST Negates!"into a meme

This is on a different level, though. If DN isn't beating them out, they aren't going to lose players.

IDGI how is making fun of the fact that everyone, at one time or another, thought it negated petty
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I'm not using it as proof they're all worthless. The original point I was making was that the "hotfixes" don't fix everything because some things still don't work as they should.


And that's annoying, but no less annoying than bad players who use Cards wrong and Refuse to listen when you try to correct them. Which was, at one point on DN, literally all I saw. That is why I like automation: I don't have to argue with people for an hour when they're being ignorant or cheating.

This is on a different level, though. If DN isn't beating them out, they aren't going to lose players.


Majority rule on this very thread seems to indicate DN is beating them out, not in speed but on various other detals.

IDGI how is making fun of the fact that everyone, at one time or another, thought it negated petty


It's not petty. The meme isn't making fun of a misunderstanding of game mechanics - it's making fun of pissy morons who refuse to listen to reason and why behave aggressively towards you for trying to help them. Dealing with one of them in real life at locals was the most frustrating experience in memory, to the point he pissed bystanders off. When they're the sum total of everyone you meet on a platform, you're greatful when the automation slaps them in the face for being obnoxious and ignorant.
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On Ygopro, you don't need to wait for a moderator to come when dueling a idiot/dumb kid who sit there doing shit and talking shit
Either he'll rage quit (this type almost always do that) or be banned (Yeah, on Checkmate servers at least seems like it's moderated. Hence some players are muted after spamming on the chatbox, also, Checkmate seems the type of active admin)
 
One time while dueling on DN...
I was dueling a guy who keep on saying every move i did was ''against the rules'' and i went like: WTF?? WHAT DID I MISS?
While all i did was obviously on the rules, but i has no Screenshot or whatever, the guy also quit after some time
He somehow tried to fool me thinking i was some newbie and failed hard.
 
Also, the DN Staff is too close-minded to suggestions, while the Ygopro staff is more open-minded
I think i dont need to say anything on this regard since it's obvious.
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