Wildflame Posted March 25, 2014 Report Share Posted March 25, 2014 2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect). Now, I'm not saying anything new here, but this seriously needs to get banned. Soon. Just played a couple of consecutive games in which my opponent summoned/set 1 monster and set 3/4 backrow in their first turn. I had the option to go for this (Satellaknights...) and so I did. They just scooped after everything got blown away. Basically, if you didn't - yourself in your first turn and you didn't set Warning/Fiendish/Breakthrough, you have the risk or facing a potential Dark Hole + Heavy Storm right in the face. And that's just one of the many uses this unholy thing has. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 25, 2014 Report Share Posted March 25, 2014 The problem is that it's 10 times easier to use than any other nuke of its kind. It's got heavy syndrome where something is needed to prevent overextension, but not end up knocking someone out of the game for good. Link to comment Share on other sites More sharing options...
Azuh Posted March 25, 2014 Report Share Posted March 25, 2014 It makes people scoop games, and thats not good in terms of game design Link to comment Share on other sites More sharing options...
Lonk Posted March 25, 2014 Report Share Posted March 25, 2014 Should have required 3 materials. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 25, 2014 Report Share Posted March 25, 2014 Should have required 3 materials. Thunderspark Dragon is sad. Link to comment Share on other sites More sharing options...
Lonk Posted March 25, 2014 Report Share Posted March 25, 2014 Thunderspark Dragon is sad. Thunderspark Dragon is already sad that it is outclassed by a 2 Mat monster. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 25, 2014 Report Share Posted March 25, 2014 What the hell were they thinking making it an Evilswarm? I know it goes with the story but come on they don't need this. > < I seriously don't know why the last 2-3 packs from this era have been full of bull crap. I would love to see this card banned. "Once per chain" my butt. Link to comment Share on other sites More sharing options...
Lunar Origins Posted March 25, 2014 Report Share Posted March 25, 2014 Honestly people are downright retarded if they set their entire hand in a game where this commonly exists Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 25, 2014 Report Share Posted March 25, 2014 I'll be honest, I rarely if every reach for this in a game. The only time I do is to capitalise on a player who bluff-sets. Most of the time, 101 does a better job in circumstances I commonly see. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted March 25, 2014 Report Share Posted March 25, 2014 People made fun of me when I didn't know what this does. QQ Needs to be banned. Destroying every single card just for playing the game is not great card design. The fact that it's OPC is just flat-out ridiculous. Link to comment Share on other sites More sharing options...
Slinky Posted March 25, 2014 Report Share Posted March 25, 2014 This is in my top 5 worst designed cards in the game. A card that punishes you for playing the game. And if the ocg rules ever reach here, going first will have a super advantage that going second doesn't. It pretty much ensures that on your next turn, you get to nuke the field. So basically, it turns into. Go first? Defend yourself, and make exciton next turn. Go second? Draw an extra card. With Exciton in existence, going first still has a clear advantage because of the super generic field nuke for no reason. I wouldnt mind this card so much, IF IT WASN'T A GOD DAMN QUICK EFFECT. I mean seriously, I know Konami is stupid, but whose bright idea was that? AND it can be used during your opponents battle phase? If you don't draw a destruction card, you are thoroughly screwed, and even then, it might not even work because its an Evilswarm. Just a badly designed card all-around. A card that shouldn't exist, and needs to be banned ASAP. Link to comment Share on other sites More sharing options...
Toffee. Posted March 25, 2014 Report Share Posted March 25, 2014 WHAT!? SOMEONE WAS PUNISHED FOR SET-5-PASS!? *Ahem* As stated, the whole issue to this card is the fact it's too damn easy to play, and basically becomes a Dark Hole that's always on-hand. Link to comment Share on other sites More sharing options...
Ultravires Posted March 25, 2014 Report Share Posted March 25, 2014 If you honestly believe Exciton is worth a ban, you're incredibly bad at this game. Link to comment Share on other sites More sharing options...
newhat Posted March 25, 2014 Report Share Posted March 25, 2014 It doesn't hit the hand, and it doesn't work during your Main Phase. Still, it's frustrating that something that speeds games up so much is generic. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 25, 2014 Report Share Posted March 25, 2014 If you honestly believe Exciton is worth a ban, you're incredibly bad at this game. That's a bit much. This card is awfully designed- what's wrong with wanting or even saying it needs a ban? Cards that tip games instantly in your favor are pretty freaking dumb. I'd understand MAYBE if this wasn't a god dang Rank 4 generic Xyz piece of horsecrap. It's the same reason I hate 101 but 101 is more excusable than this... Link to comment Share on other sites More sharing options...
Ultravires Posted March 25, 2014 Report Share Posted March 25, 2014 That's a bit much. This card is awfully designed- what's wrong with wanting or even saying it needs a ban? Cards that tip games instantly in your favor are pretty freaking dumb. I'd understand MAYBE if this wasn't a god dang Rank 4 generic Xyz piece of horsecrap. It's the same reason I hate 101 but 101 is more excusable than this... It's not a bit much. If you're overextending so much that you're getting Exciton dropped on you first turn, you're bad. If you're playing against people you can consistently drop Exciton against, you're playing against bad players. Exciton is a necessary evil in a game where backrow and unstoppable advantage plays are so prevalent. It loses even more power come PRIO due to Artifacts as well. Exciton only matters when both players are topdecking lategame, which rarely happens in this format since it's obvious when you should scoop if you're competent, or when playing against bad players who overextend. You almost never see Exciton hit the field at the top tables because good players don't have ADD to the point they forget the card count. In addition there's so much effect negation in this game right now that Exciton is even more of a liability in meta match-ups. To a lesser extent this logic can be applied to Full House. Link to comment Share on other sites More sharing options...
Slinky Posted March 25, 2014 Report Share Posted March 25, 2014 The main issue here is that you can run /3/ of them. (Who does that anyway?), but the option is still there. Some people run 2 though, 1 for early game, 1 for late game. It doesn't just punish overextension, it punishes healthy plays as well. Summon 1, Set 2. That is a very normal play, and happens very often. Exciton just shits all over it, to the point where anything more than summon 1, or set 1 is unsafe, and susceptible to Exciton. The new rules are just going to enhance that. Yes, I agree it is a necessary evil. Or would be, if it wasn't a stupid extra deck monster. Heavy Storm was banned. So we get this instead. And this is even more bonkers since you can toolbox it whenever the fuck you want. Link to comment Share on other sites More sharing options...
Ultravires Posted March 25, 2014 Report Share Posted March 25, 2014 The main issue here is that you can run /3/ of them. (Who does that anyway?), but the option is still there. Some people run 2 though, 1 for early game, 1 for late game. It doesn't just punish overextension, it punishes healthy plays as well. Summon 1, Set 2. That is a very normal play, and happens very often. Exciton just shits all over it, to the point where anything more than summon 1, or set 1 is unsafe, and susceptible to Exciton. The new rules are just going to enhance that. Yes, I agree it is a necessary evil. Or would be, if it wasn't a stupid extra deck monster. Heavy Storm was banned. So we get this instead. And this is even more bonkers since you can toolbox it whenever the f*** you want. No competent player runs more than 1 because it's already a waste of an Extra slot at 1 in the majority of games. Link to comment Share on other sites More sharing options...
Slinky Posted March 26, 2014 Report Share Posted March 26, 2014 No competent player runs more than 1 because it's already a waste of an Extra slot at 1 in the majority of games. GJ ignoring the rest of the post and only pointing out the trivial part. Link to comment Share on other sites More sharing options...
Ultravires Posted March 26, 2014 Report Share Posted March 26, 2014 GJ ignoring the rest of the post and only pointing out the trivial part. Exciton first turn to get a +1 is not an intelligent play as it lacks giving you actual field presence. The only time you'd realistically drop an Exciton first turn in meta match-ups is if you're sure there's an Armor down, you know there's no Bear next turn or you're absolutely sure you won't get Solemned. Going Exciton early game to get a +1 or even the field is an excellent way to get sacked for even more advantage next turn if they have an answer, which is incredibly likely. Link to comment Share on other sites More sharing options...
Mugendramon Posted March 26, 2014 Report Share Posted March 26, 2014 Exciton was like drugs to yugioh- it shifted the game around itself to the point where it can now be seen as a necessary evil. As a side note, Yugioh will never be the same after Dragon Ruler format. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 26, 2014 Report Share Posted March 26, 2014 Exciton was like drugs to yugioh- it shifted the game around itself to the point where it can now be seen as a necessary evil. As a side note, Yugioh will never be the same after Dragon Ruler format. Yugioh was never the same since GB came in on the party front. Now that...THAT is a necessary evil. Link to comment Share on other sites More sharing options...
The Warden Posted March 26, 2014 Report Share Posted March 26, 2014 Honestly, it was Gyzarus who busted GBs wide open. The rest of them are relatively fine. Link to comment Share on other sites More sharing options...
Blake Posted March 26, 2014 Report Share Posted March 26, 2014 Pretty sure it was Cyber Dragon and company way back when that changed yugioh forever Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 26, 2014 Report Share Posted March 26, 2014 It's not a bit much. If you're overextending so much that you're getting Exciton dropped on you first turn, you're bad. It gives far too many decks a way of coming back though, make terrible decisions and lose all your hand? lol don't matter Exciton knight. And traps aren't exactly much good in your hand so at some point there is a need to y'know, set multiple things. Thankfully I run 3 fiendish chains usually so it isn't a big issue. Link to comment Share on other sites More sharing options...
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