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Evilswarm Exciton Knight


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300px-EvilswarmExcitonKnight-LVAL-EN-ScR

 

2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).

 

Now, I'm not saying anything new here, but this seriously needs to get banned. Soon.

 

Just played a couple of consecutive games in which my opponent summoned/set 1 monster and set 3/4 backrow in their first turn. I had the option to go for this (Satellaknights...) and so I did. They just scooped after everything got blown away.

 

Basically, if you didn't - yourself in your first turn and you didn't set Warning/Fiendish/Breakthrough, you have the risk or facing a potential Dark Hole + Heavy Storm right in the face. And that's just one of the many uses this unholy thing has.

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This is in my top 5 worst designed cards in the game. A card that punishes you for playing the game. And if the ocg rules ever reach here, going first will have a super advantage that going second doesn't. It pretty much ensures that on your next turn, you get to nuke the field.

So basically, it turns into.

 

Go first? Defend yourself, and make exciton next turn.

Go second? Draw an extra card.

 

With Exciton in existence, going first still has a clear advantage because of the super generic field nuke for no reason.

 

I wouldnt mind this card so much, IF IT WASN'T A GOD DAMN QUICK EFFECT. I mean seriously, I know Konami is stupid, but whose bright idea was that? AND it can be used during your opponents battle phase?  If you don't draw a destruction card, you are thoroughly screwed, and even then, it might not even work because its an Evilswarm.

 

Just a badly designed card all-around. A card that shouldn't exist, and needs to be banned ASAP.

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If you honestly believe Exciton is worth a ban, you're incredibly bad at this game.

That's a bit much.

 

This card is awfully designed- what's wrong with wanting or even saying it needs a ban?
Cards that tip games instantly in your favor are pretty freaking dumb.

 

I'd understand MAYBE if this wasn't a god dang Rank 4 generic Xyz piece of horsecrap.

It's the same reason I hate 101 but 101 is more excusable than this...

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That's a bit much.

 

This card is awfully designed- what's wrong with wanting or even saying it needs a ban?
Cards that tip games instantly in your favor are pretty freaking dumb.

 

I'd understand MAYBE if this wasn't a god dang Rank 4 generic Xyz piece of horsecrap.

It's the same reason I hate 101 but 101 is more excusable than this...

 

It's not a bit much. If you're overextending so much that you're getting Exciton dropped on you first turn, you're bad. If you're playing against people you can consistently drop Exciton against, you're playing against bad players. Exciton is a necessary evil in a game where backrow and unstoppable advantage plays are so prevalent. It loses even more power come PRIO due to Artifacts as well.

Exciton only matters when both players are topdecking lategame, which rarely happens in this format since it's obvious when you should scoop if you're competent, or when playing against bad players who overextend. You almost never see Exciton hit the field at the top tables because good players don't have ADD to the point they forget the card count. In addition there's so much effect negation in this game right now that Exciton is even more of a liability in meta match-ups.

To a lesser extent this logic can be applied to Full House.

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The main issue here is that you can run /3/ of them. (Who does that anyway?), but the option is still there. Some people run 2 though, 1 for early game, 1 for late game.

 

It doesn't just punish overextension, it punishes healthy plays as well.

 

Summon 1, Set 2.

 

That is a very normal play, and happens very often. Exciton just shits all over it, to the point where anything more than summon 1, or set 1 is unsafe, and susceptible to Exciton. The new rules are just going to enhance that.

 

Yes, I agree it is a necessary evil. Or would be, if it wasn't a stupid extra deck monster. Heavy Storm was banned. So we get this instead. And this is even more bonkers since you can toolbox it whenever the fuck you want.

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The main issue here is that you can run /3/ of them. (Who does that anyway?), but the option is still there. Some people run 2 though, 1 for early game, 1 for late game.

 

It doesn't just punish overextension, it punishes healthy plays as well.

 

Summon 1, Set 2.

 

That is a very normal play, and happens very often. Exciton just shits all over it, to the point where anything more than summon 1, or set 1 is unsafe, and susceptible to Exciton. The new rules are just going to enhance that.

 

Yes, I agree it is a necessary evil. Or would be, if it wasn't a stupid extra deck monster. Heavy Storm was banned. So we get this instead. And this is even more bonkers since you can toolbox it whenever the f*** you want.

 

No competent player runs more than 1 because it's already a waste of an Extra slot at 1 in the majority of games.

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GJ ignoring the rest of the post and only pointing out the trivial part.

 

Exciton first turn to get a +1 is not an intelligent play as it lacks giving you actual field presence. The only time you'd realistically drop an Exciton first turn in meta match-ups is if you're sure there's an Armor down, you know there's no Bear next turn or you're absolutely sure you won't get Solemned. Going Exciton early game to get a +1 or even the field is an excellent way to get sacked for even more advantage next turn if they have an answer, which is incredibly likely.

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Exciton was like drugs to yugioh- it shifted the game around itself to the point where it can now be seen as a necessary evil.

 

As a side note, Yugioh will never be the same after Dragon Ruler format.

Yugioh was never the same since GB came in on the party front.

 

p0aar8R.gif

 

Now that...THAT is a necessary evil.

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It's not a bit much. If you're overextending so much that you're getting Exciton dropped on you first turn, you're bad.

 

It gives far too many decks a way of coming back though, make terrible decisions and lose all your hand? lol don't matter Exciton knight.

 

And traps aren't exactly much good in your hand so at some point there is a need to y'know, set multiple things.

Thankfully I run 3 fiendish chains usually so it isn't a big issue. 

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