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Dragonsttar Materialization (Cue Dragonstar Engine)


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DUEA-JP074
Ryuusei no Gushouka / Dragonstar Materialization
Continuous Trap Card
(1) Once per turn, if a monster you control is destroyed by battle or effect: You can Special Summon 1 “Dragonstar” monster from your Deck.
(2) You cannot Special Summon monsters from your Extra Deck, except for Synchro Monsters.

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Everyone be complain'n that dragons were OP, they nerf dragons a bit (not as much in OCG), and then decide to create an entire new type just to make them EVIL.

Konami tries to disguse their love of overpowered dragons by making over.... powered.. dragons....
Oh, no, it's fine. These use a thing called "player interaction", whatever that is...
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How are we supposed to win in this game when destruction can now be +'s for the opponent.

 

Screw everything, I'm playing Watts. Oh, wait until Konami makes cards for when you inflict damage to your opponent, they draw 900 cards!

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How are we supposed to win in this game when destruction can now be +'s for the opponent.
 
Screw everything, I'm playing Watts. Oh, wait until Konami makes cards for when you inflict damage to your opponent, they draw 900 cards!

By then, we will have a card that forces the opponent to shuffle their whole hand/field into the Deck, upon them even breathing.
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I love how so many fun little cards are being released lately. It's just this new Type that screws that up. It's the prelude of a time when destruction will have to cease to exist, and a lot of other removal ways will HAVE to become incredibly accessible to deal with this. 

It annoys me how these just discourage the only natural (non-effect-driven) way of removal the game has. How is this gonna evolve? Will monsters from the future just get some sub-type/keyword/mechanic that allows them to "send to the Graveyard by battle" or "shuffle into the deck by battle" or something?

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