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Which deck(s) is the MOST Autopilot?


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Not even close, no one else took offense to it at all except for you. Don't take a personal potshot at me again.

It's far from an irrelevant argument as it points out the logical fallacy inherent in saying that a deck can be "auto-pilot" rather than just have a linear set of plays. If everyone played absolutely perfectly at a 0% misplay rate, every deck would be auto-pilot. There is always a correct play for every situation based on probability, knowledge of potential offensive plays, board presence, match-up, spent cards and general player read. Your very last sentence validates the entirety of my original post. Good job.

No one took offense to it at all. Or at the very least, they didnt say they did. But I didnt want anyone to do so, hence my reaction.

 

Its only a logical fallacy depending on your definition of autopilot, and everyones might be different. So before we can state that an autopilot deck cannot exist, we have to define what that means, if you want to get into that. Or, you can allow all the idiots that are here the discussion and bouncing of ideas of what decks are autopilot by their definitions.

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Probably (old?) Lightsworn, although "Auto-Pilot" is usually just a term people use to justify pretending they were more skilled than the opponent they lost to.

Usually, yeah it is.

 

Part of this is trying to push past the use of autopilot as a derogatory term. But yeah, Lightsworns are on the list up there, they seem pretty independent in their playstyle. At least puresworns. Chaosworns a little less so.

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Usually, yeah it is.

 

Part of this is trying to push past the use of autopilot as a derogatory term. But yeah, Lightsworns are on the list up there, they seem pretty independent in their playstyle. At least puresworns. Chaosworns a little less so.

The problem is that it's an inherently derogatory term. You can make up a definition all you want, but the implications will be there no matter what.

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The problem is that it's an inherently derogatory term. You can make up a definition all you want, but the implications will be there no matter what.

Trying being my operative word.

 

I don't see why it has to be inherently derogatory, or why we cant educate enough to move away from that connotation.

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Trying being my operative word.

 

I don't see why it has to be inherently derogatory, or why we cant educate enough to move away from that connotation.

>One well-meaning guy on a forum vs thousands of butthurt kids who like pretending they're better at the game than they are

 

uh

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Trying being my operative word.

 

I don't see why it has to be inherently derogatory, or why we cant educate enough to move away from that connotation.

 

I don't see why one wouldn't rather educate people that there is no "auto-pilot" deck in any TCG. This entire topic is based on the preface that one can redefine a word which has an actual english meaning, and apply it where the word "linear" should go.

 

Also, linearity isn't a bad thing. It keeps the entry level of a game lower skill-wise, which is just about the only reason the competitive yugioh scene is still seeing new players. If you throw in any real complexity to the best decks then the game would actually start dying properly.

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I'm not a YGO player anymore, but I can say with certainly that absolutely no TCG has an 'auto-pilot' deck. Three pages of white noise (admittedly unfair; plenty of great responses in the thread), and still not a single precise definition of what 'auto-pilot' is.

At any point in a TCG game, you are able to make a decision. Assuming that each player is 100% skilled and does not make a mistake, they will still not always make the right decision. The reason why is every TCG's common factor: hidden information. This includes (in YGO): contents of the Extra Deck, contents of Side Deck, contents of hand, contents of Main Deck, immediate draw(s), face-down cards on field.

Every decision therefore exists as a probability space. A decision for summoning a monster at a certain moment may have a 75% probability of being right, for example. 'Auto-pilot' would assume that every decision a deck makes has a 100%/0% probability space, or a ratio very close to that. This is feasibly impossible as hidden information makes up such an important part of these games.

If we're talking about linearity, that's a completely different factor. Non-linear decks merely have more decisions available to them at any one time, or decisions influenced by more factors. However, this basically has no influence on the above statistics.

As much as I dislike YGO, TCGs always favour the better player. Whether that shows in actual results is to be seen, as luck becomes a factor.

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[redacted]

 

Exactly this. The two formats you really need to look at to illustrate all of .Rai's points are Goat Control and TeleDAD. I know the majority of players who topped consistently in these formats, either personally or through mutual friends, and all of them refer to them, with tongue-in-cheek, as auto-pilot formats. At least a dozen of these players as well as others who dominated other formats through mastering the art of high percentage play, such as Jae Kim, Marty Mathis and Anthony Bruno, have gone on to become professional poker players.

Understand that the reason the same players were topping in these formats, TeleDAD more than Goat Control actually (for reasons of UDE's end of match procedure; Goats is the best format now, it actually had some issues back in '05), is because high percentage play exists. High percentage play is a general term for the idea that you make the play that would be the correct play in the highest percentage of possible game states. You see it primarily in card games, but it has sports applications as well, particularly in tennis.

Assuming that you initially disregard individual player skill due to the fact that all of them have plateaued and know their plays/decks, any deck with one such player as a pilot will play itself, especially in a mirror. In Jae's own words, "Once you're really, really good at TeleDAD, every hand plays itself and it gets boring as hell." Emphasis being on the words "Once you're really, really good at TeleDAD".

Tldr; no deck is auto-pilot unless every deck is auto-pilot in competent hands, and even playing perfectly will not always give you the win.

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I guess i've just never used autopilot in any derogatory way when I was upset at something, so I just assumed it wasnt one. Most times people use skill-less, from what i've seen.

 

If you'd like, we can change the topic name to linear decks, although from my point of view these two terms are more or less synonymous.

 

Notice that everyone's arguments are much more efficient if they dont bring derogatory remarks into it.

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to make this simple. an auto pilot deck can fall into one of what I see to be 3 types, but this is the skill type.

the once your good at it it plays itself type. this is the high skil type, like teledad, six sams with more than 1 gate/ that focus on the synchro, dragon rulers.

these decks are not auto pilot in full, because they require you to understand the deck and the proper order of plays. but once you do, your not really needing to think about what your doing, you just do it. decks like these generally just make the same extra deck monsters every game and have them win for you, or have a lot of deck searching to find a certain set to  play together to devastating effect.

a newer lesser example of this would the dark magician of illiusions deck. it's entire goal is to get one out as fast as possible, ether by going straight up to 6 XYZ in the gagaga cards, or by rank-up astral style. jumping from downer to magi magi. the best play from that point is then to summon out one of your normal casters, and banish a backrow card every turn when you attack to force them to run out of defenses. once you know these plays the deck needs little thought
.

does this truely make it auto-pilot?


to make this simple. an auto pilot deck can fall into one of what I see to be 3 types, but this is the skill type.

the once your good at it it plays itself type. this is the high skil type, like teledad, six sams with more than 1 gate/ that focus on the synchro, dragon rulers.

these decks are not auto pilot in full, because they require you to understand the deck and the proper order of plays. but once you do, your not really needing to think about what your doing, you just do it. decks like these generally just make the same extra deck monsters every game and have them win for you, or have a lot of deck searching to find a certain set to  play together to devastating effect.

a newer lesser example of this would the dark magician of illiusions deck. it's entire goal is to get one out as fast as possible, ether by going straight up to 6 XYZ in the gagaga cards, or by rank-up astral style. jumping from downer to magi magi. the best play from that point is then to summon out one of your normal casters, and banish a backrow card every turn when you attack to force them to run out of defenses. once you know these plays the deck needs little thought
.

does this truely make it auto-pilot?

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Id have to say that by looking at these descriptions, as well as dueling against some of them on DN, I would say Exodia Library is the most autopilot out of all of these. Ive had to deal with it on DN before and its just drawn-out, autopilot-ish, and stupid (and boring too) to play against Exodia Library on DN, and theres not many possible ways to stop it.

 

There is for at least Gladiator Beasts because if they really just do Bestiari into Gyzarus and then repeat that over and over again, all you need is an effect like Bottomless Trap Hole to use on Bestiari to break the repeating cycle of Bestiari into Gyzarus.

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Id have to say that by looking at these descriptions, as well as dueling against some of them on DN, I would say Exodia Library is the most autopilot out of all of these. Ive had to deal with it on DN before and its just drawn-out, autopilot-ish, and stupid (and boring too) to play against Exodia Library on DN, and theres not many possible ways to stop it.

 

There is for at least Gladiator Beasts because if they really just do Bestiari into Gyzarus and then repeat that over and over again, all you need is an effect like Bottomless Trap Hole to use on Bestiari to break the repeating cycle of Bestiari into Gyzarus.

dude if your losing to those your doing things wrong. take a step back and look at why they beat you.

if you can't stop an exoida library deck, your giving them more than 2 turns to do something, that you should have the ability to stop it in that many or less in some fashion.

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I wonder how many people would be offended if I called Artifacts autopilot?

 

Also Lightsworns if you just stick to the original crew like people should, since they don't need Minerva, Raiden, Felice, or Michael whatsoever.  Just set up your monsters, attack a few times, mill out your deck, then JD in for the finishing blow.  Even Shaddolls don't stand a chance.  Unless they get seriously slammed by the banlist, Lightsworns will be meta forever, and classic LS is the most powerful of all.

Seriously though, f*** Michael.  He can go die in Inferno's flaming jaws for all I care.

Everything in this post is incorrect and ignorant of everything in the gamestate.

 

It's nothing but bad advice and butthurt over people using actually good decks.

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Everything in this post is incorrect and ignorant of everything in the gamestate.

 

It's nothing but bad advice and butthurt over people using actually good decks.

If it's good, it's autopilot.

 

If it's bad, it's sleeper OP or a meta call.

 

(if it has terrible card choices, it's a tech)

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