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Reverse Trap


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I remember people around my classroom not even understanding what this card did back in the day. We came to the conclusion it just undid the boosts, cancelling them out. Of course when the game is so new it doesn't have widely known rulings, when the internet isn't even a widely known thing yet, and when your country doesn't even have cards in your language and you don't know English or Japanese, that's kinda justified (also, we still thought MST negated because the game was so simplistic that the difference between negating and destroying felt like nitpicking and the anime used even normal Spells to negate, so we kinda thought even De-Spell was better).

 

Ok, stupidity to the side, this card actually did have those intriguing combos that nobody ever noticed or used (me neither), like that 2000 ATK Level 3 bug that could pass under Gravity Bind and could tie with a Blue-Eyes thanks to this card. 

The biggest flaw in this card though, is that on itself it is jumping through a hoop and not something that directly helps you on its own without the other combo piece, and that it is temporary. If it just affected everything face-up at the time of use, or if it was a Continuous, I'm sure there could be fun applications to it.

Like, back in the day, I would have loved to have a card that lightly increased the ATK of all of my opponent's monsters. Back in the day sometimes small differences could make Asura priest live, and even though Overworked is not that old, toys like that would have been neat.

 

 

 

I still think it is one of those cards that everyone has in their random pile of commons.... then I remember that was 13 years ago...

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