Jump to content

If YCM were in Smash Bros


Toffee.

Recommended Posts

I already have a movelist in mind:

 

Standard A: throws a short range projectile of a blank yugioh card (like Megaman/Samus Projectile attacks only smaller and shorter distance). When held however, it will summon the icon of one of the Mods to deal more damage at slightly farther range.

Up A: Sends the Status Update bar in an arc that attacks directly above. When pressed multiple times, it will continue to "Update" or send Status Updates in an upward fashion hitting anyone above YCM.

Down A: Summons a "Like This" bar that catches and trips opponents. If an opponent is blocking when hit by this move, it will give a random Rep and increase damage next time it hits someone.

Forward A: Sends a random User to rush out and qoute something random (also acts as a temporary shield)

 

Standard B: Summons a Mods Avatar to initiate "Banned" sequence. When hit with the word "Banned" it keeps the opponent in place for a couple of seconds and leaves them defensless. Does no damage and cannot be followed up with other B moves.

Up B: Throws a "Banhammer" object in an upwards arc, hitting anyone in the way.

Down B: Smashes the Banhammer object on the ground in front of YCM, causing anyone to get tripped who are caught in the attack.

Forward B: Sends coolspy to post something, which causes a Mod to immediatly ban them and any opponent in the middle of the attack will be flung backwards.

 

Smash Finish: The screen becomes the site, and the characters become Avatars/Users in one of the sections randomly. Then, Night appears and Permabanns all the opponents on screen, and the site crashes.

Link to comment
Share on other sites

  • 1 year later...

Standard A: Regular punch. (4% Damage) If tapped twice quickly, will punch then kick. (10% Damage) If tapped three times, will punch, kick, and knee. (14% Damage) If tapped continuously, will punch, kick, knee, and then continuously kick. (14%-999% possible Damage)

Up A: Uppercuts (6% Damage)

Down A: Leg Sweep, causing opponent to fall (5% Damage)

Up Hold A: Powerful Uppercut, can easily KO light-weighted opponents at 30% or more Damage at full charge. (12%-35% Damage)

Down Hold A: Powerful Stomp that, at full charge, can stun opponents for 2 seconds. (10%-28% Damage)

Standard B: Chargeable Eye Beam. (7% Damage. At full charge, 25% Damage with Knockback to self and opponent.

Forward B: Dark Teleporting Rush, which when hitting an opponent stuns them for 2 seconds. (8% Damage)

Up B: Flying, which sends character up to a great height. When hitting opponent with this move. The opponent takes no damage, but is knocked back. (0% Damage)

Down B: Moving Darkness, which creates a pool of darkness on the platform that can be controlled and moved for up to 5 seconds. Cannot leave the platform. (7% Damage multiplied by the number of seconds it was active before hitting opponent. Does not stack.)

Air Standard A: Kick upwards (5% Damage)

Air Up A: Headbutt (7% Damage)

Air Down A: Smashing Heel Kick, that has a massive knockback to opponents when hitting them.

Air Forward A: Mini Eye Beam, that stuns opponents in the air for 3 seconds.

Air Standard B: Same as Standard B.

Air Up B: Same as Up B.

Air Down B: Mini Resonate Minions, that attacks the opponent, dealing 2% Damage to opponent when they are hit. Minions are active for 3 seconds per time used. 2 minions are spawned per time this move was used.

Grab Attack: Continuously kicks opponent. Damage varies each attack from 1%-4%.

Grab Forward: Throws opponent forward. (8% Damage)

Grab Up: Kicks opponent upwards, then backflip kicks opponent one more time. (13% Damage)

Grab Down: Throws opponent on the ground and punches them into it. Opponent stunned for 2 seconds.

Grab Back: Throws opponent slightly behind, leaving opponent trying to regain balance, and then back handing the opponent. (14% Damage. 25% Damage if opponent has less than 55% Damage on him or her.

Smash Attack: Character dashes to the ends of the platform 10 times, dealing 40% Damage and stunning opponents. Then the screen fades to black. An eye appears and it's eye turns red. It blinks and this character says, "Don't Stare". Screen swithes back to the regular screen and the opponents are exploded of the stage. (105% Damage total) affects only thoses that were hit at the start of final smash.

 

What do you think about this?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...