~British Soul~ Posted September 19, 2014 Report Share Posted September 19, 2014 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand. Ultra in 5Ds LC, Dsicuss? Link to comment Share on other sites More sharing options...
evilfusion Posted September 19, 2014 Report Share Posted September 19, 2014 Oh good, it's getting a reprint soon. As is apparently Vanadis. Took long enough. With Trishula still banned, it's one of the better Level 9 generic Synchros, but that's not saying much, since it still requires 2 non-Tuners. The effect is really good, but not really worth the investment unless you're pushing for game, or facing a Field of Extra Deck monsters, which means you're probably losing. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 19, 2014 Report Share Posted September 19, 2014 Doesn't target. One-time use. -2 to Summon If you can use it and have the room, why not? Link to comment Share on other sites More sharing options...
Blake Posted September 19, 2014 Report Share Posted September 19, 2014 Doesn't target. One-time use. -2 to Summon If you can use it and have the room, why not? It does target. Old text, etc. It's better now than it was before, mostly due to how almost every relevant boss now floats on death. Only one that doesn't is Volcasaurus, and that's a clean-up boss. And Baxia, but not extremely relevant. Link to comment Share on other sites More sharing options...
evilfusion Posted September 19, 2014 Report Share Posted September 19, 2014 Doesn't target. One-time use. -2 to Summon If you can use it and have the room, why not? It actually does target. The OP is using the lore of the original print, which was before PSCT. Link to comment Share on other sites More sharing options...
Expelsword Posted September 19, 2014 Report Share Posted September 19, 2014 It actually does target. The OP is using the lore of the original print, which was before PSCT. Kids these days don't even know what targeting is... Anyway, When your opponent sees fit to spam multiple Diabolic Dragons, this card is a decent out. Link to comment Share on other sites More sharing options...
Toffee. Posted September 19, 2014 Report Share Posted September 19, 2014 Thing about Mist Wurm is, though...Unless your using a Deck that just "conveniently" has a Tuner as one of it's members and the rest of the Archetype/etc has a wide variety of Levels, you are typically forced into jumping through a hoop or two in order to make Level 9 Synchros with 3+ monsters.'Course you could always be weird and tech something like E-Tele and see what happens.But that's just me. Link to comment Share on other sites More sharing options...
newhat Posted September 19, 2014 Report Share Posted September 19, 2014 It tends to die on your opponent's next turn after it's Summoned. Prevent this by not having one. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 19, 2014 Report Share Posted September 19, 2014 Thing about Mist Wurm is, though... Unless your using a Deck that just "conveniently" has a Tuner as one of it's members and the rest of the Archetype/etc has a wide variety of Levels, you are typically forced into jumping through a hoop or two in order to make Level 9 Synchros with 3+ monsters. 'Course you could always be weird and tech something like E-Tele and see what happens. But that's just me. Level 1 Tuner + Level 4 non-Tuner + level 4 non-Tuner = Level 9 3-mat synchro. Battlin Boxers with Flamvell Guard. (Blaster Searchable) Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted September 20, 2014 Report Share Posted September 20, 2014 Level 1 Tuner + Level 4 non-Tuner + level 4 non-Tuner = Level 9 3-mat synchro. Battlin Boxers with Flamvell Guard. (Blaster Searchable) Boxers are horrible at swarming, especially if they can't just Shadow their Lead Yoke or whatever. In fact, their only reliable way (Switchhitter) to even get an Xyz shuts you off from Summoning non-Boxers. Then there's Sparrer, who stops your Battle Phase. Both of them don't exactly solve your problem to the point where all you have to do is Normal Summon Flamvell Guard. Hell, the ONLY way (barring CotHs) they can pull this off is a three-card combo with Sparrer, Spirits, and Guard in hand, and in the end you can't even attack. As for Wurm, it's a comeback card that kinds needs certain situations (see: 3 card combo that cancels your BP) or for you to have enough of a field to make it anyway in order to work. You can't just spit three monsters out, one being a Tuner, and Snyc for 9 easily. It's a lot easier if Bulb is around (esp. with Zombie Master who sets up the play by himself), but it isn't. Link to comment Share on other sites More sharing options...
Bringerofcake Posted September 20, 2014 Report Share Posted September 20, 2014 You can't just spit three monsters out, one being a Tuner, and Snyc for 9 easily. /bad The effect is relevant enough that any deck that can run it, should IMO. Link to comment Share on other sites More sharing options...
evilfusion Posted September 20, 2014 Report Share Posted September 20, 2014 I always think of Summoning Mist Wurm with a Level 2 Tuner, Level 3, and Level 4. Such as TG Striker + Warwolf + Rhino. But yeah, most Decks dont do that very easily. Link to comment Share on other sites More sharing options...
Wildflame Posted September 20, 2014 Report Share Posted September 20, 2014 I always think of Summoning Mist Wurm with a Level 2 Tuner, Level 3, and Level 4. Such as TG Striker + Warwolf + Rhino. But yeah, most Decks dont do that very easily. Yang Zing can. But they can also make Baxia with pretty much the same resources, so... Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 25, 2014 Report Share Posted September 25, 2014 Perhaps Burning Abyss will be able to use this if they get a good level 3 tuner, 3+3+3 makes good sense of course, but then Virgil would probably be preferable usually and TGU isn't helping on the synchro summoning front. Kind of comes down to most decks that can summon it have more reliable options at there disposal. Gustos can make it I guess, but again, its not something that's usually going to get priority over easier to make cards that aren't as dependent on your opponent's field. I guess Six Sams can make it with good effect, and maybe X-Sabers...just a bunch of decks which aren't really doing too much competitively unfortunately. Link to comment Share on other sites More sharing options...
%phil Posted September 25, 2014 Report Share Posted September 25, 2014 glow-up bulb+ gorz+fluff token (and other ways plants can make it that i forgot) #alwaysdream Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 26, 2014 Report Share Posted September 26, 2014 Yang Zing can. But they can also make Baxia with pretty much the same resources, so... And that's Mist Wurm's problem: it's outclassed by legal stuff. Of course, there aren't many good generic LV9s and one could argue this is doable if you run out on Suannis, but that's stretching it. That said, Glow-Up's return does make this marginally easier to make. Link to comment Share on other sites More sharing options...
Sleepy Posted September 28, 2014 Report Share Posted September 28, 2014 I know it is probably an outclassed set of plays but if I remember correctly there was a variant of a plant deck at the time that was able to Summon up to 3 Trishulas in a turn. Now this is not as powerful, but it'll clear the opponent's field at least, and just replace the third Wurm with Giganticastle to complete 8000+ damage and it should somewhat mimic it. The plants used are pretty much the same way they used to be (Spore and Copy Plant unlimited, 2 Lonefires, 1 Glow-up and 1 Dandylion). If only I could remember the recipe. I know it had Synchrons in it. Anyways, the card is still decent. It just has become difficult for decks to make Level 9 three material Synchros in any deck like it happened during the Synchro era. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted September 28, 2014 Report Share Posted September 28, 2014 I have a fun time making it in Agents. It is usually the field clearer that makes way for a swarm and game. It great bait for traps and still sets-up graveyard when needed. If a deck can spam and make most likely it should. Link to comment Share on other sites More sharing options...
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