Blake Posted November 12, 2014 Report Share Posted November 12, 2014 Activate this card by declaring an Attribute; equip only to a "Shaddoll" monster. The Attribute of the equipped monster becomes the declared Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using the equipped monster and monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of “Neph-Shaddoll Fusion” once per turn. Link to comment Share on other sites More sharing options...
Spinny Posted November 12, 2014 Report Share Posted November 12, 2014 OH.... this card is pretty nice, would give konami a reason to hit the original fusion now since they atleast have 2 other decent ones. Link to comment Share on other sites More sharing options...
~Faytl~ Posted November 12, 2014 Report Share Posted November 12, 2014 So it's a scroll if bewitchment and poly in one? That's pretty handy, actually. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 12, 2014 Report Share Posted November 12, 2014 Well, it makes things less awkward for WATER and WIND Link to comment Share on other sites More sharing options...
Marco Polo Posted November 12, 2014 Report Share Posted November 12, 2014 This is on the verge of being kinda sort of "crappy". Like really on the border. Can't imagine having to normal summon a flip effect shaddoll just to use a fusion spell, not being able to NS my mathematician instead and eating the cake whole. Really hope the shaddoll spells don't get hit. the art really interests me though, I can't believe qliphoinfernoids are really killing my beloved winda. Link to comment Share on other sites More sharing options...
Ultravires Posted November 12, 2014 Report Share Posted November 12, 2014 This is a one-of because it's a third Fusion Summon per turn. Link to comment Share on other sites More sharing options...
Slinky Posted November 12, 2014 Report Share Posted November 12, 2014 This is a one-of because it's a third Fusion Summon per turn. I'd probably run 2 because it can change attribute at will. and move that El-Shaddoll Fusion to the side. or side the second one of this. I dunno yet. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 12, 2014 Report Share Posted November 12, 2014 This is a one-of because it's a third Fusion Summon per turn. What do you think about HeroDoll? I mean Stratos and Mist can search out the rainbow Link to comment Share on other sites More sharing options...
Blake Posted November 12, 2014 Author Report Share Posted November 12, 2014 Personally, I feel this is a one-of. I might be underestimating it, but it seems like the only time it's really good is when you put it on a Fusion to "Form Change" it... Namely into Grystal or Sheki who are nice cards to get on demand, especially the former. Link to comment Share on other sites More sharing options...
Blake Posted November 13, 2014 Author Report Share Posted November 13, 2014 Activate this card by declaring an Attribute; equip only to a "Shaddoll" monster. The Attribute of the equipped monster becomes the declared Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using the equipped monster and monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of “Neph-Shaddoll Fusion” once per turn. It works against Dolls as a weird Super Poly in addition to being a versatile equip fusion. Link to comment Share on other sites More sharing options...
Marco Polo Posted November 15, 2014 Report Share Posted November 15, 2014 This makes roots far more useful to mill, considering there are now 3 fusion spells and the chance you've used them all this turn is slim Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 15, 2014 Report Share Posted November 15, 2014 This is a one-of because it's a third Fusion Summon per turn. It opens the fire and earth tho....esp the Fire I want to see post SECE OCG Shake out seeing we have S Poly, Pseudo FuFu, this bugger and quick play otk @3......watch KoJ limit 2-3 of them zD Link to comment Share on other sites More sharing options...
Blake Posted November 15, 2014 Author Report Share Posted November 15, 2014 It was reworded and cannot act as a super poly. "YOUR hand and field" for the fusion segment. Link to comment Share on other sites More sharing options...
Miror B Posted November 15, 2014 Report Share Posted November 15, 2014 It opens the fire and earth tho....esp the Fire So does Roots Link to comment Share on other sites More sharing options...
玄魔の王 Posted November 15, 2014 Report Share Posted November 15, 2014 It was reworded and cannot act as a super poly. "YOUR hand and field" for the fusion segment. So you can't equip it to an opponent's Monster and then use it? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 15, 2014 Report Share Posted November 15, 2014 So you can't equip it to an opponent's Monster and then use it? Not anymore, the original text made it seem like you could but that was a mistranslated. Meh OCG shaddoll are already maining 3 super poly to turn Qliphorts into the Earth Shaddoll so this would just be the final touch needed to turn in the Fire Shaddoll and stop pendulum summons Link to comment Share on other sites More sharing options...
Astolfo Posted November 16, 2014 Report Share Posted November 16, 2014 o hai der i turned into a shaddoll Link to comment Share on other sites More sharing options...
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