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How Weird can I Get? (Unraveling Sanity)


Trebuchet MS

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[spoiler Current Revision]During either player's turn, you can activate a Normal Spell Card as if it were a Quick-Play Spell Card. This effect can only be used once while this card is face-up on the field. During either player's turn, when you activate a Spell Card: You can switch this card's original ATK and DEF until the end of the turn.[/spoiler]

[spoiler Original Draft]Once per turn, during either player's turn, you can activate a Normal Spell Card as if it were a Quick-Play Spell Card. During either player's turn, when you activate a Spell Card: You can switch this card's original ATK and DEF until the end of the turn.[/spoiler]

 

It all started with the idea of a card letting one activate Normal Spells like Quick-Plays. You simply apply the Quick Play activation rulings to the Normal Spell being quickened this way - you can activate it from your hand during your non-Main Phases, and you can activate it during the opponent's turn if you Set it previously.

 

Things started taking a turn for the weird when I pondered over what kind of card it would be. Settled with a monster, presumably a Spellcaster since Spell-tinkering support. Then I saw the image that would be this card's image and thought, yeah, we'll go there.

 

So I started adding odd details that make it un-typical for your usual card. LV3 FIRE Sea Serpent with DEF that isn't 200. I would have gone for having this card's stats being non-multiples of 50, but eventually settled with it having only a weird DEF stat akin to Utopia One.

 

But that's not all - it's kind of meh to have a card that provides an interesting gimmick but doesn't inherently benefit off it. To encourage people to play it in Attack Position, why not include a stat-swapping effect that lets it temporarily beat face?

 

So there we have it, one of the most surreal cards I've created to date. CnC would be appreciated.

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Thought of the quick spell effect concept yesterday, happy coincidences - I like. 

It's good, even useful; though I have no idea how hard would you every want to activate a Spell on the opponent's turn (since you had to set it; you could've used it up your turn)

The tactic should be disruption, so I guess that's good.

The card itself though is, while creative, kinda tries to go over the top in it's unusualness, and for no actual reason (even though that's supposed to be the point) and makes the concept seem a little ridiculous?

 

@Giga: I think that raigeki on the opponent's turn isn't half as bad as on yours since the opponent still has the chance to continue set up his field in some cases

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Personally, the second effect just removes this card's risk tbh. While normally you need to do things slowly or try risking putting this into ATK position, the last effect just removes that risk and you can just place this in ATK position early on without much repercussion.

As others have mentioned, the fact that it pumps the power of the limited powerspells is a bit worrying.

Aside from the powerspells though, not sure about which card will benefit the most from this. There's Back to Square One for 4-6th copy of PWWB and Soul Release for a powerful disruption, but yeah.

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Condemned Maiden sorta I'm guessing

Condemned Maiden only boosts Quick-Plays by letting you activate from the hand during the opponent's turn. This card has no synergy with that, by the way.

 

Considering how people have noted it goes bonkers with the already bonkers Normal Spell, should I also restrict the quickening effect to once per Duel like Condemned Maiden?

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Condemned Maiden only boosts Quick-Plays by letting you activate from the hand during the opponent's turn. This card has no synergy with that, by the way.

 

Considering how people have noted it goes bonkers with the already bonkers Normal Spell, should I also restrict the quickening effect to once per Duel like Condemned Maiden?

 

Rather than restricting it to once per Duel, how giving it something like:

 

"This effect can only be used once while this card is face-up on the field." 

That way, it's not discouraging its own playability, but it's slowed down enough to where it has to leave the field somehow before you can re-use it again.

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