Jump to content

YGO > MTG


Recommended Posts

Care to elaborate? This post made me curious.

 

Choose your destiny.

 

[spoiler=Long, rambling version]

Western games like Magic, Netrunner, Game of Thrones, etc., focus on things like design, quality, and story-telling. They create an immersive game with their lore and characters (Netrunner especially, since you choose the character you play as to go with your deck,) and the emphasis on deck-building (especially in Netrunner's case.) With Magic, each set is a story of it's own, rich in flavor and whatnot. Netrunner's packs continue the battles between Runners and Corporations, the Corporations advancing technology, etc. through mini-posters that tell us the ongoing story and flavor of the pack.

 

Japanese games, specifically Yugioh, is about freely throwing cards on the board, and the designers don't care about how it ruins the quality of their game, or how angry players get. They've abandoned the magic of deck-building in favor of archetypes that build themselves. The game's main lore (Duel Terminal), which was introduced 9 years into the game's life, has been mostly ignored up until recently, and they've never incorporated the lores from the various anime into the game. Ignoring Duel Terminal, Pharaonic Guardian is one, if not, the most flavorful main set in the game, and despite being Egyptian-focused, ignored characters like Dark Magician and Blue-Eyes, and the Millienium items.

 

Yugioh feels the need to push new summoning mechanics every series instead of building upon the existing stuff with new mechanics. Pendulums were clearly a bad idea to anyone with half a brain, and it's pretty clear at this point that Konami is out of ideas. Pendulums encourage throwing your hand on the field, which isn't how any game should be played. Arc-V has to nerf Yuya's duels because he could just trash his opponents early game with Pendulums and win even easier than Yusei and his "one-turn three kill."

 

And, that's the problem with Yugioh, because it can be a quality game. It has the tools to be as good as Magic, but it's ran by tools, and relies on an anime written by tools who push cards and mechanics made by tools.

 

A weird comparison, but the relationship between Konami and the anime writers is like some sort of bizarre, hellish version of Hasbro and the various companies that have made the Transformers cartoons over the years.

 

Cardfight had a lore since the beginning, with main characters, but it's so dull, and the game is looking more and more boring since the Reverse stuff. Archetypes have made deck-building boring, though not as much since Bushiroad releases multiple bosses for different builds with the same pool (looks like YGO's doing the same with Qlis.) It looks like they gave us Strides because, like Yugioh, they've now found themselves in need of new mechanics, and apparently need to add new stuff per season.

 

Cardfight's problem is that it's too simple. It's really fast and fun (and clearly loves Gundams,) but in the long run, there isn't a lot of new ideas to add to it that wouldn't break it. Crossrides gave us 13000 Vanguards. We had Limit Breaks, which just promoted guarding less. Breakrides basically let you win the game. Legion is pretty much a midgame Breakride turn, and is even more nuts on an actual Breakride turn. And, now we have Strides, which gives every deck 26000+ Vanguards whenever. What next?

 

Buddyfight looks like they can do stuff like a world that Gauge-ramps, Soulcharging/blasts, and Limit Breaks, but that's about it until they get their mandatory slapped-on extra deck in the next series.

 

The game looks like one I would play once, and never look at it again. It looks that simplistic.

 

But, I guess it winds down to philosophies; 'MURICA is about long-term quality, Japan is about short-term fun.

 

And, that's why I argue that western card games (in general, at least) are superior.

 

[/spoiler]

 

[spoiler=tldr version]

- Western games are more complex, which makes it easier to introduce new mechanics because there's so much to work with.

- Japanese games strive to be simpler to appeal to a younger audience, but the long-lasting ones have problems introducing new mechanics because of their simplicity. Or, they just rip off Magic like Gundam War, Final Fantasy CCG, and Duel Masters (though, we could pass this one off as "Magic For Kids" since I think Wizards owns it.)

- Yugioh is more durable than most Japanese CGs, and could be a quality game, but is kept down by retards who don't know how card games work, and a tyrannical company that wants to control what cards the playerbase invests in for competitive play.

-'MURICA is about long-term quality, Japan is about short-term fun.

[/spoiler]

Link to comment
Share on other sites

 

To be perfectly honest, both game have their merits...and y'all huge f***ing hypocrites for constantly b****ing and still playing =3

The good players are the ones that recognize the game is s***. .-.

"good" being a relative term, but still. 

You can not like every aspect of something and still play it. 

 

Do you even know the definition of a hypocrite?

 

Yes, both games do have merits.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...