goddamnit names are a pain Posted December 4, 2014 Report Share Posted December 4, 2014 Without Yugioh, I would have never met you all. (=^^=) Link to comment Share on other sites More sharing options...
Goose Posted December 4, 2014 Report Share Posted December 4, 2014 MTG > YGO Without Yugioh, I would have never met you all. Link to comment Share on other sites More sharing options...
Thar Posted December 4, 2014 Report Share Posted December 4, 2014 Without Yugioh, I would've never met my high school friends who ended up stabbing me in the back. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 4, 2014 Author Report Share Posted December 4, 2014 Guys ouch staph Without Yugioh, I would've never met my high school friends who ended up stabbing me in the back. I wouldn't even consider people like that to have ever been friends. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted December 4, 2014 Report Share Posted December 4, 2014 Without MtG I would've had a much worse childhood. Link to comment Share on other sites More sharing options...
Thar Posted December 4, 2014 Report Share Posted December 4, 2014 I wouldn't even consider people like that to have ever been friends. I've been telling myself that for the past 3 years. Link to comment Share on other sites More sharing options...
Just Crouton Posted December 4, 2014 Report Share Posted December 4, 2014 Without Magic (and Netrunner,) I would never have realized how inferior Japanese card games are to western ones. Link to comment Share on other sites More sharing options...
Mutant Monster RAEG-HAPYP Posted December 4, 2014 Report Share Posted December 4, 2014 Without Magic (and Netrunner,) I would never have realized how inferior Japanese card games are to western ones. Care to elaborate? This post made me curious. Link to comment Share on other sites More sharing options...
Tentacruel Posted December 4, 2014 Report Share Posted December 4, 2014 Top kek But rly tho, YGO > MTG Link to comment Share on other sites More sharing options...
Mutant Monster RAEG-HAPYP Posted December 4, 2014 Report Share Posted December 4, 2014 Top kek But rly tho, YGO < MTG Agreed. Link to comment Share on other sites More sharing options...
Tentacruel Posted December 4, 2014 Report Share Posted December 4, 2014 Agreed. fite me irl Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 4, 2014 Report Share Posted December 4, 2014 Without Yugioh, I'd probably be playing Pokémon CCG or something. And I wouldn't even be here on YCM. Link to comment Share on other sites More sharing options...
Just Crouton Posted December 4, 2014 Report Share Posted December 4, 2014 Care to elaborate? This post made me curious. Choose your destiny. [spoiler=Long, rambling version] Western games like Magic, Netrunner, Game of Thrones, etc., focus on things like design, quality, and story-telling. They create an immersive game with their lore and characters (Netrunner especially, since you choose the character you play as to go with your deck,) and the emphasis on deck-building (especially in Netrunner's case.) With Magic, each set is a story of it's own, rich in flavor and whatnot. Netrunner's packs continue the battles between Runners and Corporations, the Corporations advancing technology, etc. through mini-posters that tell us the ongoing story and flavor of the pack. Japanese games, specifically Yugioh, is about freely throwing cards on the board, and the designers don't care about how it ruins the quality of their game, or how angry players get. They've abandoned the magic of deck-building in favor of archetypes that build themselves. The game's main lore (Duel Terminal), which was introduced 9 years into the game's life, has been mostly ignored up until recently, and they've never incorporated the lores from the various anime into the game. Ignoring Duel Terminal, Pharaonic Guardian is one, if not, the most flavorful main set in the game, and despite being Egyptian-focused, ignored characters like Dark Magician and Blue-Eyes, and the Millienium items. Yugioh feels the need to push new summoning mechanics every series instead of building upon the existing stuff with new mechanics. Pendulums were clearly a bad idea to anyone with half a brain, and it's pretty clear at this point that Konami is out of ideas. Pendulums encourage throwing your hand on the field, which isn't how any game should be played. Arc-V has to nerf Yuya's duels because he could just trash his opponents early game with Pendulums and win even easier than Yusei and his "one-turn three kill." And, that's the problem with Yugioh, because it can be a quality game. It has the tools to be as good as Magic, but it's ran by tools, and relies on an anime written by tools who push cards and mechanics made by tools. A weird comparison, but the relationship between Konami and the anime writers is like some sort of bizarre, hellish version of Hasbro and the various companies that have made the Transformers cartoons over the years. Cardfight had a lore since the beginning, with main characters, but it's so dull, and the game is looking more and more boring since the Reverse stuff. Archetypes have made deck-building boring, though not as much since Bushiroad releases multiple bosses for different builds with the same pool (looks like YGO's doing the same with Qlis.) It looks like they gave us Strides because, like Yugioh, they've now found themselves in need of new mechanics, and apparently need to add new stuff per season. Cardfight's problem is that it's too simple. It's really fast and fun (and clearly loves Gundams,) but in the long run, there isn't a lot of new ideas to add to it that wouldn't break it. Crossrides gave us 13000 Vanguards. We had Limit Breaks, which just promoted guarding less. Breakrides basically let you win the game. Legion is pretty much a midgame Breakride turn, and is even more nuts on an actual Breakride turn. And, now we have Strides, which gives every deck 26000+ Vanguards whenever. What next? Buddyfight looks like they can do stuff like a world that Gauge-ramps, Soulcharging/blasts, and Limit Breaks, but that's about it until they get their mandatory slapped-on extra deck in the next series. The game looks like one I would play once, and never look at it again. It looks that simplistic. But, I guess it winds down to philosophies; 'MURICA is about long-term quality, Japan is about short-term fun. And, that's why I argue that western card games (in general, at least) are superior. [/spoiler] [spoiler=tldr version] - Western games are more complex, which makes it easier to introduce new mechanics because there's so much to work with. - Japanese games strive to be simpler to appeal to a younger audience, but the long-lasting ones have problems introducing new mechanics because of their simplicity. Or, they just rip off Magic like Gundam War, Final Fantasy CCG, and Duel Masters (though, we could pass this one off as "Magic For Kids" since I think Wizards owns it.) - Yugioh is more durable than most Japanese CGs, and could be a quality game, but is kept down by retards who don't know how card games work, and a tyrannical company that wants to control what cards the playerbase invests in for competitive play. -'MURICA is about long-term quality, Japan is about short-term fun. [/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 4, 2014 Report Share Posted December 4, 2014 I'll rebuff the lore part of the Japanese cardgames. Z/X's lore is really amazing. And as for CFV, they've been pushing more and more for creative deckbuilding lately so there's that. But overall, I agree that the design philosophy between western and eastern TCG is different. Link to comment Share on other sites More sharing options...
iCherries Posted December 4, 2014 Report Share Posted December 4, 2014 both suck compared to the pokemon tcg Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 4, 2014 Report Share Posted December 4, 2014 Without YGO, I wouldn't have met my friends that I have at locals. Link to comment Share on other sites More sharing options...
CLG Klavier Posted December 4, 2014 Report Share Posted December 4, 2014 lol goose To be perfectly honest, both game have their merits...and y'all huge fucking hypocrites for constantly bitching and still playing =3 Link to comment Share on other sites More sharing options...
Simping For Hina Posted December 4, 2014 Report Share Posted December 4, 2014 Mtg. Ygo sucks. Link to comment Share on other sites More sharing options...
Rodrigo Posted December 4, 2014 Report Share Posted December 4, 2014 OP You're wrong, OP. Link to comment Share on other sites More sharing options...
Toffee. Posted December 4, 2014 Report Share Posted December 4, 2014 I've never played Magic. My Pokemon cards only realistically go up to Fossil I want to play MLP's TCG; it's like a silly version of War, from what I've seen Ygo needs less stupid, but that's just wishful thinking. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 4, 2014 Author Report Share Posted December 4, 2014 To be perfectly honest, both game have their merits...and y'all huge f***ing hypocrites for constantly b****ing and still playing =3 The good players are the ones that recognize the game is s***. .-. "good" being a relative term, but still. You can not like every aspect of something and still play it. Do you even know the definition of a hypocrite? Yes, both games do have merits. Link to comment Share on other sites More sharing options...
Simping For Hina Posted December 4, 2014 Report Share Posted December 4, 2014 MtG has areas where they suck, but I love it. Keeps things more interesting, imo. Oh well. Link to comment Share on other sites More sharing options...
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