~Faytl~ Posted December 15, 2014 Report Share Posted December 15, 2014 Wiki's being a little dumb with images, sorry about no picture. Continuous Trap Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. If this card is face-up in your Spell & Trap Zone: You can send it to the Graveyard, then target 1 "Crystal Beast" card you control and 1 other card on the field; return them to the hand. This card's effects cannot be activated in the same chain. Been trying to make a decent Crystal Beast deck lately, this thing is an allstar. Discuss? Link to comment Share on other sites More sharing options...
evilfusion Posted December 15, 2014 Report Share Posted December 15, 2014 It looks amazing for the Deck, adding a significant amount of speed to your plays, plus creating more blockers to avoid being wiped out by a swarm. The second effect is just beautiful, since it can be disruptive while recovering a Pegasus or similarly crucial card, or just to open up an S/T slot. Link to comment Share on other sites More sharing options...
Slinky Posted December 15, 2014 Report Share Posted December 15, 2014 It's a good card, but good cards won't make CBs playable. They need an entire monster rehash. Ruby and Sapphire are about it, everything else just sucks and are only used because of their attribute/level Link to comment Share on other sites More sharing options...
Goose Posted December 15, 2014 Report Share Posted December 15, 2014 It does what eagle does but doesnt suck wow Link to comment Share on other sites More sharing options...
iCherries Posted December 15, 2014 Report Share Posted December 15, 2014 It's really good. But like Slinky said: Crystal Beasts need a better monster pool. The Pendulums and this try really hard to make up for it, but it's still not enough. Link to comment Share on other sites More sharing options...
Toffee. Posted December 15, 2014 Report Share Posted December 15, 2014 I love how the 2nd effect is Crystal Beast "card"; Since fuck you, ima return the CBs in my Spell/Trap zones to bounce your monster. Link to comment Share on other sites More sharing options...
heraldry_lord Posted December 16, 2014 Report Share Posted December 16, 2014 It's really good. But like Slinky said: Crystal Beasts need a better monster pool. The Pendulums and this try really hard to make up for it, but it's still not enough. This. Konami is trying to skirt around the problem, but ultimately, the Crystal Beasts that aren't Pegasus and Ruby need new versions that actually help the deck rather than do a bunch of random stuff. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 16, 2014 Report Share Posted December 16, 2014 This. Konami is trying to skirt around the problem, but ultimately, the Crystal Beasts that aren't Pegasus and Ruby need new versions that actually help the deck rather than do a bunch of random stuff. Konami seems to do that a lot. Remember how all Gimmick Puppets needed was Deck access but they kept beating revival to death? Or all the support they gave Mecha Phantom Beasts that was completely irrelevant? As for hoard itself, effect is sweet, but yeah, the Mons overall are terrible. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 16, 2014 Report Share Posted December 16, 2014 Hoard is pretty much the best support of the bunch, and it's still not enough. Vanguard's not even good early game, and defender is pretty much win moar aside from being scales. The fact that neither of the two are CBs ridiculously hurts the deck. At this point I'm wondering whether running Hoard and Vanguard or heck, just Hoard would be worth it. Though, it's funny. People are complaining when the rumor said we're getting CB legacy support because "it'll break the theme's flavor!", but atm people want more CB monsters. Link to comment Share on other sites More sharing options...
evilfusion Posted December 16, 2014 Report Share Posted December 16, 2014 Not more. BETTER. Ones that'll replace the bad ones. Since Rainbow Dragon just needs 7 of different names, having 7 CBs that don't suck would be awesome. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 16, 2014 Report Share Posted December 16, 2014 Not more. BETTER. Ones that'll replace the bad ones. Since Rainbow Dragon just needs 7 of different names, having 7 CBs that don't suck would be awesome. That also means more CB monsters, unless they somehow errata everyone not named Pegasus and Ruby. Link to comment Share on other sites More sharing options...
iCherries Posted December 16, 2014 Report Share Posted December 16, 2014 wouldnt mind everything not ruby or pegasus getting total makeovers to make crystals good Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 16, 2014 Report Share Posted December 16, 2014 wouldnt mind everything not ruby or pegasus getting total makeovers to make crystals good Agreed, pretty much. Heck, Cobalt with an actual effect or two would be quite godly. Link to comment Share on other sites More sharing options...
evilfusion Posted December 16, 2014 Report Share Posted December 16, 2014 Oh, what I was trying to say is people don't simply want additions to the CB family, like those annoying cousins that you dread family gatherings with. They want better Crystal Beasts if any get added. Either improved versions of the originals, or ones that are just outright better at everything than the originals. I can envision cards that just have "This card is always treated as a Crystal Beast" and it'd be almost satisfactory. Link to comment Share on other sites More sharing options...
Darj Posted December 16, 2014 Report Share Posted December 16, 2014 That also means more CB monsters, unless they somehow errata everyone not named Pegasus and Ruby. Or they could go for "Harpie Lady" clauses: make new CBs that are treated as the old CBs anywhere, even in the deck, so you can't run more than 3 copies of each. EDIT: Ninja'd. Link to comment Share on other sites More sharing options...
heraldry_lord Posted December 16, 2014 Report Share Posted December 16, 2014 That also means more CB monsters, unless they somehow errata everyone not named Pegasus and Ruby. The changes in said new versions don't even have to be drastic; just tying their random-as-**** effects into the theme would be a huge step up. For example, if Amethyst Cat put a Crystal in the S/T Zone if it inflicts battle damage, it'd give a reason as to why it's a direct attacker. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 16, 2014 Report Share Posted December 16, 2014 The changes in said new versions don't even have to be drastic; just tying their random-as-**** effects into the theme would be a huge step up. For example, if Amethyst Cat put a Crystal in the S/T Zone if it inflicts battle damage, it'd give a reason as to why it's a direct attacker. That literally is putting new effects on cards, which they have no precedents to before, I believe. Even the drastic erratas are mostly small detail or wording changes. Link to comment Share on other sites More sharing options...
evilfusion Posted December 16, 2014 Report Share Posted December 16, 2014 Yes, reinventing most of the Crystal Beasts would help them a lot. Or making retrained versions of them. Even when first released, the Crystal Beasts were really underwhelming. The only thing they ever really had going for them was Abundance. Link to comment Share on other sites More sharing options...
heraldry_lord Posted December 16, 2014 Report Share Posted December 16, 2014 That literally is putting new effects on cards, which they have no precedents to before, I believe. Do you realize how silly it is to have only 2 out of 7 Crystal Beasts being useful universally in any Crystal Beast build, and only 1 of those 2 literally carries the whole weight of the deck on his shoulders, because most of the rest are garbage? Even Rainbow Dragon wouldn't be as terrible as he is, if the Beasts didn't make it so hard to put 7 of themselves on the field and in the Graveyard. If even one Beast that isn't Pegasus actively put Crystals in the S/T Zone, the deck wouldn't struggle as much to set up if something happens to Pegasus. Also, I'm aware that Crystal Beasts are a deck that you can break if you're not careful, especially with Abundance existing. In any event, I wasn't talking about "errata'ing" the existing Beasts; I was talking about "upgrading" them with brand-new versions, which is nothing new. Link to comment Share on other sites More sharing options...
Azuh Posted December 16, 2014 Report Share Posted December 16, 2014 They should give us Advanced Crystal Beasts because it doesn't necessarily break the flavour Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 16, 2014 Report Share Posted December 16, 2014 Do you realize how silly it is to have only 2 out of 7 Crystal Beasts being useful universally in any Crystal Beast build, and only 1 of those 2 literally carries the whole weight of the deck on his shoulders, because most of the rest are garbage? Even Rainbow Dragon wouldn't be as terrible as he is, if the Beasts didn't make it so hard to put 7 of themselves on the field and in the Graveyard. If even one Beast that isn't Pegasus actively put Crystals in the S/T Zone, the deck wouldn't struggle as much to set up if something happens to Pegasus. Also, I'm aware that Crystal Beasts are a deck that you can break if you're not careful, especially with Abundance existing. In any event, I wasn't talking about "errata'ing" the existing Beasts; I was talking about "upgrading" them with brand-new versions, which is nothing new. It is silly. And heck, Ruby is actually ridiculously shitty as a card especially before the new supports (really, at points, even freaking Cobalt is better than it), but we still need it. Ah, I see. Well, retrains would really help a lot. Or advanced crystal beasts, which at least will give us 6 pegasus to work with. Link to comment Share on other sites More sharing options...
iCherries Posted December 16, 2014 Report Share Posted December 16, 2014 Yes, reinventing most of the Crystal Beasts would help them a lot. Or making retrained versions of them. Even when first released, the Crystal Beasts were really underwhelming. The only thing they ever really had going for them was Abundance.Actually, hilariously enough, I think we could the name "Advanced Crystal Beast" for the retrained versions. Link to comment Share on other sites More sharing options...
evilfusion Posted December 16, 2014 Report Share Posted December 16, 2014 I think even the Advanced Crystal Beasts were treated as their regular versions, so I dont think it'd give us 6 Pegasus if they did make the Advanced CBs. I liked the Advanced Crystal Beasts more than the originals, anyway. They were almost identical, but they looked more threatening and feral...and not so goofy. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 17, 2014 Report Share Posted December 17, 2014 I liked the Advanced Crystal Beasts more than the originals, anyway. They were almost identical, but they looked more threatening and feral...and not so goofy. Well, they're based on the anime effects, so Topaz gets 400 for battling, Ruby. Can Special herself from the S/T Zone, but otherwise yeah. Plus it'd make sense with Advanced Dark. Link to comment Share on other sites More sharing options...
The Highlander Posted December 19, 2014 Report Share Posted December 19, 2014 Can Special herself from the S/T Zone, but otherwise yeah. Plus it'd make sense with Advanced Dark. In the anime ruby has the same effect, so one might doubt that it would keep that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.