~British Soul~ Posted December 17, 2014 Report Share Posted December 17, 2014 http://yugioh.wikia.com/wiki/Blackwing_-_Pinaka_the_Waxing_Moon If this card is used as a Synchro Material, all other Synchro Materials must be "Blackwing" monsters. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn. discuss? Link to comment Share on other sites More sharing options...
Spinny Posted December 17, 2014 Report Share Posted December 17, 2014 http://yugioh.wikia.com/wiki/Blackwing_-_Pinaka_the_Waxing_Moon Manga eff: When this card is destroyed, you may add any Blackwings in the Graveyard to your hand. discuss? Okay THIS is nice. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 17, 2014 Author Report Share Posted December 17, 2014 Okay THIS is nice. Even though there'll be restrictions judging by the amount of text on the card. Link to comment Share on other sites More sharing options...
Expelsword Posted December 17, 2014 Report Share Posted December 17, 2014 Does WAAAAY too much. Obviously going to be restricted in the number or kinds of Blackwings you can get back. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 17, 2014 Author Report Share Posted December 17, 2014 Does WAAAAY too much. Obviously going to be restricted in the number or kinds of Blackwings you can get back. Yeah, it's 99.9% likely it's gonna get back 1 BW. Link to comment Share on other sites More sharing options...
Toffee. Posted December 17, 2014 Report Share Posted December 17, 2014 Wiki lists the full effect, huh? Aaaaaaaaaand it's gimmicky..... Link to comment Share on other sites More sharing options...
mshends Posted December 17, 2014 Report Share Posted December 17, 2014 If this card is used as a Synchro Material, all other Synchro Materials must be "Blackwing" monsters. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 17, 2014 Report Share Posted December 17, 2014 Well, so another Darksoul-like searcher. Not sure how to think about this, but it sounds nice. Link to comment Share on other sites More sharing options...
Blake Posted December 18, 2014 Report Share Posted December 18, 2014 This card is stupidly good. You can search it off of Black Whirlwing from Blizzard while making Nothung, which means you can drop a 7 if you have Kris/Bora in hand, which has Joe, Armor Master, BRD, MRD, and CWSD for great targets. Then you search Kris/Shura/Blizzard for next turn. If at least nothung remains for the turn, you can NS Blizzard, search Pinaka and revive something, NS Pinaka, use Nothung and Blizzard for a synchro, use the revived BW and Pinaka for hawk joe and revive Nothung for 800 burn and 800 knockdown, and search again in the EP Link to comment Share on other sites More sharing options...
iCherries Posted December 18, 2014 Report Share Posted December 18, 2014 This card is amazing holy shit.Miffed it won't be useable with Steam Token though. But the trade off is ridiculous enough not to care. Link to comment Share on other sites More sharing options...
The Highlander Posted December 18, 2014 Report Share Posted December 18, 2014 Gladius for nothung setup, bora for armor master, swallow nest or even icarus attack for a plus one. Link to comment Share on other sites More sharing options...
newhat Posted December 18, 2014 Report Share Posted December 18, 2014 Excellent. It helps with one of the major problems with Blackwings--getting punished for overextending. It's still super-aggressive and not fun to draw, but at least Bora does something card-advantagey now. Link to comment Share on other sites More sharing options...
Spinny Posted December 18, 2014 Report Share Posted December 18, 2014 Well Blackwings already suffer with TooMuchTunerItis so what would come out for it (Considering gale is @3). Link to comment Share on other sites More sharing options...
Expelsword Posted December 18, 2014 Report Share Posted December 18, 2014 Excellent. It helps with one of the major problems with Blackwings--getting punished for overextending. It's still super-aggressive and not fun to draw, but at least Bora does something card-advantagey now. Getting punished for overestending is not a "major problem with Blackwings". It's an integral part of the card game. Link to comment Share on other sites More sharing options...
Blake Posted December 18, 2014 Report Share Posted December 18, 2014 Getting punished for overestending is not a "major problem with Blackwings". It's an integral part of the card game. No, it is a problem with Blackwings considering the game state. Almost every synchro era deck, even with legacy supports, tends to die to even one time overextension punishment. Hell, even extension punishment. This isn't news. Link to comment Share on other sites More sharing options...
Expelsword Posted December 18, 2014 Report Share Posted December 18, 2014 No, it is a problem with Blackwings considering the game state. Almost every synchro era deck, even with legacy supports, tends to die to even one time overextension punishment. Hell, even extension punishment. This isn't news. Weren't you the one saying we needed more traps to prevent overextension? Link to comment Share on other sites More sharing options...
Blake Posted December 18, 2014 Report Share Posted December 18, 2014 We do. But, in terms of an archetype/deck type's weaknesses, synchro decks or decks from that era are generally extreme vulnerable. I'm not saying it's good to give them ways to recover from being punished for overextension in design, but they do sorely lack it in power level. Link to comment Share on other sites More sharing options...
Toffee. Posted December 18, 2014 Report Share Posted December 18, 2014 Getting punished for overestending is not a "major problem with Blackwings". It's an integral part of the card game.If an Archetype/Deck/etc's only means of doing things is throwing it's hand onto the field and has no actual means of recovery; Yes, it's a major problem with the Archetype/Deck/etc if said method of doing things ends up falling flat on it's face.Because you can't do shit otherwise, and effectively loose on the spot.Not every Archetype/Deck/etc is like this. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 19, 2014 Report Share Posted December 19, 2014 Getting punished for overestending is not a "major problem with Blackwings". It's an integral part of the card game. Remind me what powerplays you have in Blackwings that don't involve overextension. In a format where committing 2 face-up cards to the field counts as overextension. Link to comment Share on other sites More sharing options...
Expelsword Posted December 19, 2014 Report Share Posted December 19, 2014 Remind me what powerplays you have in Blackwings that don't involve overextension. In a format where committing 2 face-up cards to the field counts as overextension. What? Link to comment Share on other sites More sharing options...
evilfusion Posted December 19, 2014 Report Share Posted December 19, 2014 What? This is my reaction, too. Link to comment Share on other sites More sharing options...
newhat Posted December 19, 2014 Report Share Posted December 19, 2014 Losing games to Torrential is a Blackwing trait, even if it's not exclusive to Blackwings. Vayu was a way to get around this, but Vayu is suboptimal to draw. Link to comment Share on other sites More sharing options...
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