Thomas★Zero Posted February 7, 2015 Report Share Posted February 7, 2015 2 "HERO" Monsters of different attributesThis card can only be summoned by Fusion Summon, it cannot be summoned any other way. This cards ATK becomes equal to the combined ATK of the Monsters that were used as this cards Fusion Materials. If this cards ATK is higher than 3000: you cannot declare a direct attack with this card.Since we have Contrast HERO Chaos......why not switch it around to make Elemental HERO Contrast.Being a generic HERO Fusion with the only condition being it that those 2 HERO's have to have different attributes it can come in as a fierce battler.Its ability to make its own ATK become that of its Fusion Materials combined can make this some what the strongest HERO in terms of combat but over 3000 and it will not harm those who are defenceless.So what are your thoughts on this mighty HERO. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 7, 2015 Report Share Posted February 7, 2015 ...We don't need this card. HEROs have cards such as The Shining to get around big obstacles, and Qliphorts, as you listed as an example, are one of the few decks that can still go toe-to-toe with HEROs now that they have Dark Law. This card is TOO good in the current game, because it basically means that HEROs can get over any obstacle, and that's not fun, nor good gameplay design, if a deck always has a solution to a situation. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 7, 2015 Report Share Posted February 7, 2015 Thomas Zero making elemental heroes? Amusing. Anyway, I'm not too familiar in what e-hero's need or want, but having a high-2000 attacker generally doesn't seem too difficult for them? The bonus with this card is it's ease of summoning, however without any built-in protection or even another ability, I could see this card going down a similar route as Goka. Then again, don't take my word for it, I don't run e-hero's. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted February 7, 2015 Author Report Share Posted February 7, 2015 Thomas Zero making elemental heroes? Amusing.Anyway, I'm not too familiar in what e-hero's need or want, but having a high-2000 attacker generally doesn't seem too difficult for them? The bonus with this card is it's ease of summoning, however without any built-in protection or even another ability, I could see this card going down a similar route as Goka.Then again, don't take my word for it, I don't run e-hero's.Well it depends on what you fuse as with things like Absolute Zero and Masked HERO Dian fused would make it a 5300 Beat stick though it won't be able to attack directly due to its draw back....We don't need this card.HEROs have cards such as The Shining to get around big obstacles, and Qliphorts, as you listed as an example, are one of the few decks that can still go toe-to-toe with HEROs now that they have Dark Law.This card is TOO good in the current game, because it basically means that HEROs can get over any obstacle, and that's not fun, nor good gameplay design, if a deck always has a solution to a situation.Yet having a 3K monster which has...once per turn destroys a monster on field or in hand.Unaffected by your opponents Monster effects if their level is lower than is own.Uneffected by Spell and Traps.reduces all of your opponents monsters ATK by 500.also being a part of a deck which can use pendulum summon to bring he tribute monsters back to call forth a possible second and third tower...... is apparently okay and not so much a problem in the game.Yeah I can tell what decks you been playing then. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 7, 2015 Report Share Posted February 7, 2015 Yet having a 3K monster which has... once per turn destroys a monster on field or in hand. Unaffected by your opponents Monster effects if their level is lower than is own. Uneffected by Spell and Traps. reduces all of your opponents monsters ATK by 500. also being a part of a deck which can use pendulum summon to bring he tribute monsters back to call forth a possible second and third tower... ... is apparently okay and not so much a problem in the game. Yeah I can tell what decks you been playing then. And yet, HEROs have access to Dark Law, which can kill most decks, including Qlips, before they even get started, as well as the Absolute Zero-Acid combo, and other cards like Divine Wind, Kouga, and Anki, all of which can be generated insanely easily thanks to the likes of Blazeman and Shadow Mist. Yeah, I can tell what decks YOU'VE been playing. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2015 Report Share Posted February 7, 2015 So the artwork is an in-joke with Superman, in the sense that there is a 'Cyborg Superman' and a 'Composite Superman'; This card's image is both of them at the same time, but in Batman form.I find that amusing.Anyway, this card's drawback is pointless.I mean, for all intensive purposes it's a weird HERO version of Chimeratech Overdragon, however, it's very limited in what it's capable of doing because it can't even reach 3000 without being fucked over by it's own drawback.But even then, this would MAYBE be just a 1-off if you wanted to play this in HEROs, if only because it's just a large beatstick and nothing else; The 'Nothing else' being a bit of an issue by itself, btw.It's not a bad card, it's just not really good either. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted February 7, 2015 Author Report Share Posted February 7, 2015 So the artwork is an in-joke with Superman, in the sense that there is a 'Cyborg Superman' and a 'Composite Superman'; This card's image is both of them at the same time, but in Batman form.I find that amusing.Anyway, this card's drawback is pointless.I mean, for all intensive purposes it's a weird HERO version of Chimeratech Overdragon, however, it's very limited in what it's capable of doing because it can't even reach 3000 without being f***ed over by it's own drawback.But even then, this would MAYBE be just a 1-off if you wanted to play this in HEROs, if only because it's just a large beatstick and nothing else; The 'Nothing else' being a bit of an issue by itself, btw.It's not a bad card, it's just not really good either.IDK how the draw backs pointless if you consider using the Fusion HEROs with high attack as materials while itself is also a Miracle Fusion target ideally with like the example mention in the above post. In more sense it could be considered like a Excalibur that maintains its high attack. Link to comment Share on other sites More sharing options...
Hydra Iron Man Posted February 7, 2015 Report Share Posted February 7, 2015 I simply don't like this card. It has no competitive value as it is vulnerable to every, single, effect known to mankind and will get its a$$ kicked around. Why waste your fusion on this? And it cant even make a direct attack after 3000? Why does it need to exist? PLus, your picture is of a batman/supermman cross Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 8, 2015 Report Share Posted February 8, 2015 The problem simply is that this card is out classed by the other fusions. If you need a beatstick get Koga, Shining and even Great Tornado to the random extent you find a decent wind monster to put in a hero deck. If you need to clear monsters make Zero. If you need to inhibit plays in monster form make Dark Law. Secondly its clear that this card is made to fuse a fusion and another hero monster. With that in mind it has a some pretty steep summoning requirements. The fist hero fusion is at least a two card invest then whatever method to summon this Contrast is at least another two card invest. Sooooo what's that, 5 cards all together (at the very least) for a sizeable beaststick that is vulnerable to everything and has some drawback. Its just not really needed. Granted I am aware that Miracle Fusion and Parallel Fusion exist, but that's the only thing that makes the investment not as steep. Even then that makes it more of a hopefully late game card which is never good for Heroes who have soo many other options. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 8, 2015 Report Share Posted February 8, 2015 As already mentioned by a lot of members before me, HEROs don't really need this card. Granted, it does have the capacity to grow very powerful, but being unable to direct attack kills it if it reaches a certain point. Also keep in mind that due to the state of the game nowadays, removal (especially ones named Castel, Exciton, 101, Chidori, BTH and so on); plus Breakthrough Skill will screw this card. As a late game card, it's alright if your opponent has a monster you can attack with this; but otherwise it really doesn't do much. Picture is also not the best for this card, but it was already mentioned. To be fair, I'd probably use Escuridao or some other Extra Deck HERO over this card; mainly because they can still inflict damage when needed, but also have an additional effect to somewhat deal with the game itself. You could afford to strip its limitation clause with that in mind; look at Evil HERO Dark Gaia. His ATK effect is pretty much the same as this card's, only lacking the restriction on direct attacking after a certain amount of time (and forcing the opponent to switch battle position). --- Also, an OCG fix: 2 "HERO" monsters with different Attributes Must be Fusion Summoned and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. If this card's ATK is higher than 3000, it cannot declare a direct attack. Link to comment Share on other sites More sharing options...
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