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[CORE] Igknight


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All but the boss are FIRE warrior vanilla pendulums with the same effect. Art vaguely feels like Inzektors.

Lv 3s:
Magnum: 0/2000 Scale 7
Eagle: 1600/300 Scale 2

Lv 4s:
Dragnov: 1700/1300 Scale 7
Musket: 1400/1900 Scale 2

Lv 5
Riot: 1500/2500 Scale 7

Lv 6
Caliber: 2100/2200 Scale 2

Pendulum Effect: (1) If you control an “Igknight" card in your other Pendulum Zone: You can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

And finally

Igknight Avenger
Fire Warrior / Effect
LV7 2600/1800
(1) You can target 3 “Igknight” cards you control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other “Igknight” monster you control; return it to the hand, and if you do, return 1 Spell/Trap card your opponent controls to the bottom of the Deck.

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So then, a new Pendulum Archetype, seems like we're finally done with the whole DT story thing, but so far, they seem pretty plain, why choose to the effect on ALL Pendulum Monsters. The coolest thing is that they don't have the "cannot Special Summon, except "Archetype", so you can throw in other FIRE Warriors as well, which is probably the intended playstyle.

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BTW, each of the Igknights are named after guns. As for their usage, all of the Pendulums are -1s, since you are sending 2 Pendulums to the Extra Deck to RotA a single FIRE Warrior. This archetype doesn't seem very useful.


Best way to think about it is an investment. You're trading 2 in that you can easily get back later due to them all being Pendulums for 1. This basically means that you're setting up for a turn where you can bring out all of them from your Extra Deck and just explode.

Also, do you really think we couldn't have guessed that they're all named after guns
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BTW, each of the Igknights are named after guns.As for their usage, all of the Pendulums are -1s, since you are sending 2 Pendulums to the Extra Deck to RotA a single FIRE Warrior.This archetype doesn't seem very useful.

can you do full math before making a card advantage point?

Set and pop 1, search 1. Sure, that's a -1.

What if you have another Igknight in hand? Set those scales, pendulum out what you popped before, you're now at a +1 because these scales aren't really a -2 to set.

Okay, how about other than that?

5 in hand:
Set 2 and pop (-2), search 1 (-1)
Set 2 and pop (-3), search 1 (-2)
Set 2 and pop (-4), search 1 (-3)
Set 2 and Pendulum Summon 5 (+2)

You get the most value out of cycling twice and then PSing, as using all the cards like I described leaves an extra in the ED. Then you can beat face, make Infinity, whatever.

They're only a -1 if you forget to account for being pendulums.
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Best way to think about it is an investment. You're trading 2 in that you can easily get back later due to them all being Pendulums for 1. This basically means that you're setting up for a turn where you can bring out all of them from your Extra Deck and just explode.

Also, do you really think we couldn't have guessed that they're all named after guns

Well, it's not a very good investment, considering I'm destroying 2 cards for just 1.
And no one had mentioned the guns thing here until now, so I just thought I'd bring it up.

can you do full math before making a card advantage point?

Set and pop 1, search 1. Sure, that's a -1.

What if you have another Igknight in hand? Set those scales, pendulum out what you popped before, you're now at a +1 because these scales aren't really a -2 to set.

Okay, how about other than that?

5 in hand:
Set 2 and pop (-2), search 1 (-1)
Set 2 and pop (-3), search 1 (-2)
Set 2 and pop (-4), search 1 (-3)
Set 2 and Pendulum Summon 5 (+2)

You get the most value out of cycling twice and then PSing, as using all the cards like I described leaves an extra in the ED. Then you can beat face, make Infinity, whatever.

They're only a -1 if you forget to account for being pendulums.

And what's the likelihood you're going to have 5 of them in your hand?
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Well, it's not a very good investment, considering I'm destroying 2 cards for just 1. And no one had mentioned the guns thing here until now, so I just thought I'd bring it up.


But you're not properly LOSING the cards due to them being Pendulums. You do know that you can Pendulum Summon Pendulums from your Extra Deck, right?
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... First off, you can theoretically run "9" of the 5 and 6 together and "15" of the 3/4 due to Summoner's Art and RotA existing, so you tell me.

Secondly, it's a THEORY post that shows the flaw in your math. You don't have to imemdiately regain the advantage; they're pendulums. They recur for +++. Throw in a tuner to a summon and you have a Synchro (Rose is stupidly searchable here, and she makes CWSD, 8s, and Leo), and you can Xyz like mad.

Giving up 2 pendulums for 1 card is strong when having even 1 more scale to set results in an immediate advantage regain.

But it constantly loses advantage each time you blow up 2 cards to get 1.

No it doesnt.if you start with 3, you blow up 2, search 1, then PS2.

"Oh no, it requires 3+!"

No, you don't have to do it all at once, and you have up to 6 RotAs to speed up the process.
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But it constantly loses advantage each time you blow up 2 cards to get 1.


Your argument is that you won't be able to Pendulum so you won't be able to regain the advantage the archetype gives you, if I'm understanding correctly. For the sake of argument, let's assume you play 3 of each of the Pendulums. This leaves you with 18/40 of your deck being Pendulums. Now, these guys are Warriors (So that's 3 ROTA) and some of them are 5+. This means that you're theoretically playing another 6 Pendulums on top of the 18 you're already playing, leaving you with a total of 24/40-ish for your deck total. I would be surprised with those odds if you didn't open at least 3 of them, or at least quickly draw into them

EDIT: Doing the math, you have around a 20% chance of opening 3 and 35% chance of opening 2. That's pretty high
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... First off, you can theoretically run "9" of the 5 and 6 together and "15" of the 3/4 due to Summoner's Art and RotA existing, so you tell me.

Secondly, it's a THEORY post that shows the flaw in your math. You don't have to imemdiately regain the advantage; they're pendulums. They recur for +++. Throw in a tuner to a summon and you have a Synchro (Rose is stupidly searchable here, and she makes CWSD, 8s, and Leo), and you can Xyz like mad.

Giving up 2 pendulums for 1 card is strong when having even 1 more scale to set results in an immediate advantage regain.
No it doesnt.if you start with 3, you blow up 2, search 1, then PS2.

"Oh no, it requires 3+!"

No, you don't have to do it all at once, and you have up to 6 RotAs to speed up the process.

But the likelihood of making even is slim.
You're just going through cards for no apparent reason.
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But the likelihood of making even is slim.You're just going through cards for no apparent reason.

Do the math with me, like I showed you above.

Pop 2, search 1 (-1)
Repeat (-2)
Set scales and pendulum summon all 4 popped (+2)

Even if you pop the scales afterwards, that's still a +1 that'll likely snowball
More after that. And if we stopped after the first pop set, it's still +0 at worst (popping without ability to set new scales).
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Do the math with me, like I showed you above.

Pop 2, search 1 (-1)
Repeat (-2)
Set scales and pendulum summon all 4 popped (+2)

Even if you pop the scales afterwards, that's still a +1 that'll likely snowball
More after that. And if we stopped after the first pop set, it's still +0 at worst (popping without ability to set new scales).

How did you get 6 cards out of 4?
I'm doing the math, and I don't know where all of these cards are coming from.
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How did you get 6 cards out of 4? I'm doing the math, and I don't know where all of these cards are coming from.


If you pop them, they go to the Extra Deck due to them being Pendulums. So when you Pendulum Summon them back out, you get all of the cards back that you used to search
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The Extra Deck.

Each 2 cards you out into the extra deck (-2) searches another from your deck (+1). Together, you have a net gain of -1.

However, they're in your Extra Deck, so you can retrieve them if you can set 2/7 scales. So, if you started with 3, and you traded 2 in, you still have 2 in hand, and the 2 in hand get the two from the ED(+2). You are now at a +1, because you started with 3 cards, and now you have 4.

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If you pop them, they go to the Extra Deck due to them being Pendulums. So when you Pendulum Summon them back out, you get all of the cards back that you used to search

I get that, but where did he get the 2 extra Igknights from?

The Extra Deck.

Each 2 cards you out into the extra deck (-2) searches another from your deck (+1). Together, you have a net gain of -1.

However, they're in your Extra Deck, so you can retrieve them if you can set 2/7 scales. So, if you started with 3, and you traded 2 in, you still have 2 in hand, and the 2 in hand get the two from the ED(+2). You are now at a +1, because you started with 3 cards, and now you have 4.

But if you popped 2 for 1, where does the extra Igknight come from for you to place and Pendulum Summon the 2 you popped?
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