Blake Posted April 22, 2015 Report Share Posted April 22, 2015 Wrongful ArrestQuick-Play Spell(1): Until the End Phase of your next turn, players cannot add cards from their Deck to their hand, except by drawing. Extra BuckContinuous Trap Card(1): When you Pendulum Summon a monster(s) from your Extra Deck, put 1 Spell Counter on this card (max. 3)(2): You can remove 3 Spell Counters from this card and send it to the Graveyard; draw 2 cards. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 22, 2015 Report Share Posted April 22, 2015 Aha. That Quickplay might be the answer to that Trap that can tutor JD. Yes, Mistake works too. But it's all a matter of timing things right. Link to comment Share on other sites More sharing options...
Progenitor Posted April 22, 2015 Report Share Posted April 22, 2015 That trap is kinda cool. It gives decent draw power to decks who don't really want to run Echo Oscillation. Link to comment Share on other sites More sharing options...
Expelsword Posted April 22, 2015 Report Share Posted April 22, 2015 Trap seems WAY too slow. Wouldn't you just use Shard of Greed? I guess there's Endemiyon shenanigans... Link to comment Share on other sites More sharing options...
ihop Posted April 22, 2015 Report Share Posted April 22, 2015 Monster(s) Good, that makes it relatively mediocre. The quick-play Mistake is cool and stuff, I guess. Link to comment Share on other sites More sharing options...
Toffee. Posted April 22, 2015 Report Share Posted April 22, 2015 So.... A Quick-Play version of Mistake, and a silly card that mooches off Pendulum Summons. K. Link to comment Share on other sites More sharing options...
Progenitor Posted April 22, 2015 Report Share Posted April 22, 2015 Yeah, didn't see the Monster(s). Thought you could just PS 3 and then dump it. Yeah thats really garbage compared to shard unless we get a card that lets you PS multiple times per turn. Link to comment Share on other sites More sharing options...
ihop Posted April 22, 2015 Report Share Posted April 22, 2015 I mean, the one thing about it is that it uses Spell Counters. Seeing as a lot of the new pendulums are apparently Magicians we could see some Spell Counters creeping into other effects of those, which would make this a fair bit better. Link to comment Share on other sites More sharing options...
Hexanort Posted April 22, 2015 Report Share Posted April 22, 2015 the quickplay is awesome, stop searching for 2 whole turn without restriction the trap is slow...need at least 2 turn since currently there no way to multiple PS in one turn Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 22, 2015 Report Share Posted April 22, 2015 One-show Mistake. It might actually be REALLY good given how many decks can run this to stop Nekroz and whatnot and not cripple themselves too much. The Trap...monster(s), so it seems way too slow. 3 turns to draw 2 cards. Shard of Greed does the same in the longer run and doesn't lose out on turns you didn't PS in. Link to comment Share on other sites More sharing options...
Slinky Posted April 22, 2015 Report Share Posted April 22, 2015 Trap is garbage. Spell is instant side deck material, solely because of quick play. Can Mistake be banned now? Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 22, 2015 Report Share Posted April 22, 2015 ... well, I suppose if you use the Trap in conjunction with Magical Citadel of Endymion... Link to comment Share on other sites More sharing options...
Pchi Posted April 23, 2015 Report Share Posted April 23, 2015 Org has updated the post: Torachigai / Wrongful Arrest Quick-Play Spell (1): Until the End Phase of your next turn, players cannot add cards from their Deck to their hand, except by drawing. Extra Buck Continuous Trap Card (1): Each time a card(s) is added to your Extra Deck, put 1 Spell Counter on this card (max. 3). (2): You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards. That one little change makes it way more viable :) Pendulums and Ritual Beasts come into mind (not sure if it really counts as adding to the ED in the latter's case, though). Link to comment Share on other sites More sharing options...
mshends Posted April 23, 2015 Report Share Posted April 23, 2015 Poor Sangan, Konami sure loves torturing the little guy :( Link to comment Share on other sites More sharing options...
evilfusion Posted April 23, 2015 Report Share Posted April 23, 2015 So the Quick-Play is a Quickplay version of Rai-oh/Mistake. Okay. The Trap...ugh. It's slow as hell. You need to be able to Pendulum Summon, and only counts instances from the Extra Deck. That means a MINIMUM of 3 turns and successfully Extra Deck Pendulum Summoning to draw 2 cards. And it's a Trap, making it slower. It can do stupid stuff with Pitch-Black Power Stone, but even then, that just accelerates it a little bit, and requires you to either be running dedicated Spell Counter support, or trying WAY too hard to draw 2 cards. EDIT: Oh, the Trap's text is updated. Nevermind, it's much better now. You just need 3 Pendulum monsters to die (separately). You can use it when your Extra Deck stuff gets bounced, or when involving Tag-Out sort of situations with Extra Deck monsters. Link to comment Share on other sites More sharing options...
Sleepy Posted April 24, 2015 Report Share Posted April 24, 2015 The Trap could work under some scenarios. Odd-Eyes, Igknights, and the like. Echo Oscillation as part of an engine. Or flat out in a dedicated Spell Counter deck. If none of those happen and the user just has Pendulums to go off of, then it'd only be good if stacked just like Reckless Greed, except this card is harder to make work. Also after a certain point, you don't want to use it because investing certain cards on it make it stop being a +1 in the long run, and so it stops being worth it. The Spell is just a variant of Mistake, MST doesn't get it, Trap negation doesn't get it, and it doesn't bother you beyond that one turn it needed to put a break on the opponent's play. I really dislike this kind of card that prevents a player from playing their deck. It would be more fair than the always-staying Mistake if the game wasn't quick enough for that turn to be enough to be this crucial, in which case it is arguably a better Mistake now (no pun intended). I like that art though. They were trying to escape and had provisions like Pot of Greed on the back. Poor Sangan, they should cut it some slack. Link to comment Share on other sites More sharing options...
Delibirb Posted April 24, 2015 Report Share Posted April 24, 2015 Watch the Sangan story end up with Sinister Serpent being kind and leading him back home to be errata'd and limited once more. Link to comment Share on other sites More sharing options...
SirReal Posted April 24, 2015 Report Share Posted April 24, 2015 The Quickplay is really good for the same reason people play Trap Stun over Royal Decree. You can also search in your own deck without too many repercussions. second and most important, MST is not an out. Remember how Vanity's and Skill Drain were MST or die? This is just die. Link to comment Share on other sites More sharing options...
Blake Posted April 24, 2015 Author Report Share Posted April 24, 2015 The Quickplay is really good for the same reason people play Trap Stun over Royal Decree. You can also search in your own deck without too many repercussions. second and most important, MST is not an out. Remember how Vanity's and Skill Drain were MST or die? This is just die.While you're not wrong, you are overlooking something important.Wrongful Arrest lasts until your End Phase. This means that stopping the opponent will ALSO stop you for a turn, much like Mistake. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 24, 2015 Report Share Posted April 24, 2015 It also allows for less boring of games, as the effect is both symmetrical and temporary. Whereas mistake could slow games to a creep, this allows the game to pick back up after a time without either player having to use an out. I will stick to mistake in Scraps, but this will replace it in most of my side decks omce it is in TCG (I play tcg only on DN) Link to comment Share on other sites More sharing options...
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