Blake Posted April 22, 2015 Report Share Posted April 22, 2015 Aroma JarLevel 1 WIND Rock-Type Flip Effect MonsterATK 500DEF 400(1) After being flipped face-up, this face-up card in a Monster Zone cannot be destroyed by battle.(2) After being flipped face-up, if this card is face-up card in a Monster Zone during an End Phase: You gain 500 Life Points Moist WindContinuous Trap CardThe (1) and (2) effects of “Moist Wind” can only be used per turn, each.(1) Pay 1000 Life Points; add 1 “Aroma” monster from your Deck to your hand(2) If your Life Points are less than your opponent: You can gain 500 LP Dry WindContinuous Trap CardThe (1) and (2) effects of “Dry Wind” can only be used per turn, each.(1) If you gain Life Points: Target 1 monster your opponent controls; destroy that target.(2) If you control an “Aroma” monster, and your Life Points are 3000 or more LP higher than your opponent: You can pay the difference in LP; destroy monsters your opponent controls whose combined ATK is equal to or less than the amount paid. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 22, 2015 Report Share Posted April 22, 2015 Hey, Moist Wind is actually really damn good. Tutors stuff, let's you catch up with life and all. What is the remaining Dry Wind text? We don't have it yet? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 22, 2015 Report Share Posted April 22, 2015 must.know.drywind's.second.effect. But yay, an actual reason to play Aromas now! Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 22, 2015 Report Share Posted April 22, 2015 Aroma Jar is eh, Golden Ladybug does the same thing but better. This is searchable, but sooooo sloooow. Link to comment Share on other sites More sharing options...
ihop Posted April 22, 2015 Report Share Posted April 22, 2015 Wow, Moist Wind is really good. Now all the deck needs is a bit more speed and a way to summon monsters and it actually seems legit. It won't need much anymore since not many decks have a once during either players turn Qliphort Scout which hardly even has a cost. Link to comment Share on other sites More sharing options...
goodfusion Posted April 22, 2015 Report Share Posted April 22, 2015 Moist Wind... with that name, I can't help but picture soggy farts. Link to comment Share on other sites More sharing options...
ihop Posted April 22, 2015 Report Share Posted April 22, 2015 Moist Wind... with that name, I can't help but picture soggy farts. Then look at that Fukusawotsit card Link to comment Share on other sites More sharing options...
Rodrigo Posted April 22, 2015 Report Share Posted April 22, 2015 Moist Wind... with that name, I can't help but picture soggy farts. I picture wet plants. If you know what I mean. ( ͡ ͡° ͡° ʖ ͡° ͡°) Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 22, 2015 Report Share Posted April 22, 2015 I picture wet plants. If you know what I mean. ( ͡ ͡° ͡° ʖ ͡° ͡°) WE WENT 6 POSTS WITHOUT THIS AND YOU FUCKING RUIN IT ;w; Link to comment Share on other sites More sharing options...
Progenitor Posted April 22, 2015 Report Share Posted April 22, 2015 Aroma Jar is really great. Slow as fuck, but without removal, it just sits there while your opponent can't attack directly and you gain passive advantage. That's absolutely hilarious. Link to comment Share on other sites More sharing options...
Blake Posted April 22, 2015 Author Report Share Posted April 22, 2015 Dry WindContinuous Trap CardThe (1) and (2) effects of “Dry Wind” can only be used per turn, each.(1) If you gain Life Points: Target 1 monster your opponent controls; destroy that target.(2) If you control an “Aroma” monster, and your Life Points are 3000 or more LP higher than your opponent: You can pay the difference in LP; destroy monsters your opponent controls whose combined ATK is equal to or less than the amount paid. Link to comment Share on other sites More sharing options...
Progenitor Posted April 22, 2015 Report Share Posted April 22, 2015 Dry WindContinuous Trap CardThe (1) and (2) effects of “Dry Wind” can only be used per turn, each.(1) If you gain Life Points: Target 1 monster your opponent controls; destroy that target.(2) If you control an “Aroma” monster, and your Life Points are 3000 or more LP higher than your opponent: You can pay the difference in LP; destroy monsters your opponent controls whose combined ATK is equal to or less than the amount paid. WHAT. THATS FUCKING AMAZING. A field nuke just by giving up your passive advantage. It kills everything with AT LEAST 3000 attack. Yeah you have to give up your lead, but you can just shoot for game at that point Link to comment Share on other sites More sharing options...
Tinkerer Posted April 22, 2015 Report Share Posted April 22, 2015 Combined attack? Doesn't that mean if you pay 3000, you can only destroy 1 3000ATK monster or 2 1500s (etc). Unless I'm missreading, I don't think it nukes everything with under 3000... Link to comment Share on other sites More sharing options...
Progenitor Posted April 22, 2015 Report Share Posted April 22, 2015 Combined attack? Doesn't that mean if you pay 3000, you can only destroy 1 3000ATK monster or 2 1500s (etc). Unless I'm missreading, I don't think it nukes everything with under 3000... Why must you crush my hopes and dreams with facts T_T But yeah this thing can still be ridiculous.....just not as much as I thought Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 22, 2015 Report Share Posted April 22, 2015 Even then, it's still a non-targetting destruction that rewards you for hoarding LP. Finally. Link to comment Share on other sites More sharing options...
Zauls Posted April 22, 2015 Report Share Posted April 22, 2015 Moist Wind is good, so good in fact, that... Link to comment Share on other sites More sharing options...
Progenitor Posted April 22, 2015 Report Share Posted April 22, 2015 If only you used Jamine or the other one. That one is on Dry Wind :Kappa: Link to comment Share on other sites More sharing options...
Toffee. Posted April 22, 2015 Report Share Posted April 22, 2015 Dian Ketto; Gain 1K and blow up 1 card. K. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 22, 2015 Report Share Posted April 22, 2015 ...and draw with Jasmine Link to comment Share on other sites More sharing options...
Lonk Posted April 22, 2015 Report Share Posted April 22, 2015 That second card. Link to comment Share on other sites More sharing options...
Darj Posted April 23, 2015 Report Share Posted April 23, 2015 So Aromages get a hard OPT Qliphort Scout? how cute. Looks like Konami wants them to actually have an impact on the game instead of forsaking them and leavin them as a silly archetype that plays around LP. Dry Wind is truly evil. Not only "Gain LP" cards can have value now, but you can also potentially drop semi-nukes with it. Link to comment Share on other sites More sharing options...
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