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Aroma Jar, Dry Wind, and Moist Wind [Aroma support]


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Aroma Jar
Level 1 WIND Rock-Type Flip Effect Monster
ATK 500
DEF 400
(1) After being flipped face-up, this face-up card in a Monster Zone cannot be destroyed by battle.
(2) After being flipped face-up, if this card is face-up card in a Monster Zone during an End Phase: You gain 500 Life Points

 

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Moist Wind
Continuous Trap Card
The (1) and (2) effects of “Moist Wind” can only be used per turn, each.
(1) Pay 1000 Life Points; add 1 “Aroma” monster from your Deck to your hand
(2) If your Life Points are less than your opponent: You can gain 500 LP

 

 

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Dry Wind
Continuous Trap Card
The (1) and (2) effects of “Dry Wind” can only be used per turn, each.
(1) If you gain Life Points: Target 1 monster your opponent controls; destroy that target.
(2) If you control an “Aroma” monster, and your Life Points are 3000 or more LP higher than your opponent: You can pay the difference in LP; destroy monsters your opponent controls whose combined ATK is equal to or less than the amount paid.

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Wow, Moist Wind is really good. Now all the deck needs is a bit more speed and a way to summon monsters and it actually seems legit. It won't need much anymore since not many decks have a once during either players turn Qliphort Scout which hardly even has a cost.

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Dry Wind
Continuous Trap Card
The (1) and (2) effects of “Dry Wind” can only be used per turn, each.
(1) If you gain Life Points: Target 1 monster your opponent controls; destroy that target.
(2) If you control an “Aroma” monster, and your Life Points are 3000 or more LP higher than your opponent: You can pay the difference in LP; destroy monsters your opponent controls whose combined ATK is equal to or less than the amount paid.

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Dry Wind
Continuous Trap Card
The (1) and (2) effects of “Dry Wind” can only be used per turn, each.
(1) If you gain Life Points: Target 1 monster your opponent controls; destroy that target.
(2) If you control an “Aroma” monster, and your Life Points are 3000 or more LP higher than your opponent: You can pay the difference in LP; destroy monsters your opponent controls whose combined ATK is equal to or less than the amount paid.

 

WHAT.

 

THATS FUCKING AMAZING.

 

A field nuke just by giving up your passive advantage.  It kills everything with AT LEAST 3000 attack.  Yeah you have to give up your lead, but you can just shoot for game at that point

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Combined attack?

Doesn't that mean if you pay 3000, you can only destroy 1 3000ATK monster or 2 1500s (etc). Unless I'm missreading, I don't think it nukes everything with under 3000...

 

Why must you crush my hopes and dreams with facts T_T

 

But yeah this thing can still be ridiculous.....just not as much as I thought

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So Aromages get a hard OPT Qliphort Scout? how cute. Looks like Konami wants them to actually have an impact on the game instead of forsaking them and leavin them as a silly archetype that plays around LP.

 

Dry Wind is truly evil. Not only "Gain LP" cards can have value now, but you can also potentially drop semi-nukes with it.

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