CLG Klavier Posted July 26, 2015 Report Share Posted July 26, 2015 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent’s side of the field in Defense Position, then draw 1 card for each monster Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Courier" once per turn.If you summon any level 4 or level 8 Samurai, you can follow-up summon Battleball and use its effect to tune into any Samurai Synchro.If your opponent has a big thing on the board which you can't go past, you can summon Blue Brawler in attack and keep ramming things into it for full damage output.Samurais have a bunch of floaters like Drums and Soulpiercer or other similair effects like Gigagloves.It also lets you get Scales off starting from an empty field without using up your Normal Summon.Like...you catch my drift. With this much redunancy, it's really easy to make this card essentially a Pot of Greed that also potentially opens up even more plays for you. It looks pretty bad, but in context of the archetype, it feels really strong. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 26, 2015 Report Share Posted July 26, 2015 the fact that you have a tuner that can steal sheet back for you is what makes this an option at all. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 26, 2015 Author Report Share Posted July 26, 2015 the fact that you have a tuner that can steal sheet back for you is what makes this an option at all.Well yeah, Battleball is the first thing that comes to mind, but with all the floaters and crap, you can legitimately make THIS CARD on its own a "draw 2 cards", and get off the effect of all the floaters without having to get them to your field first by slow Normal Summoning or whatever. Like a sudo Pendulum. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 26, 2015 Report Share Posted July 26, 2015 I love usin this against BA Decks since it causes all their monsters to blow up on summon. Link to comment Share on other sites More sharing options...
Toffee. Posted July 26, 2015 Report Share Posted July 26, 2015 Once again, I really wish Superheavies had another searcher. It would make the plays you listed, TC, much more potent and effective.Just sayin' Link to comment Share on other sites More sharing options...
Sleepy Posted July 26, 2015 Report Share Posted July 26, 2015 It sounds like a huge minus on paper.You lose 2 monsters in hand and this guy (-3)Your opponent gains 2 monsters (-2)Then you draw 2 cards (+2)Err.... it better be worth it on practice. I am no expert in super heavies so I wouldn't know. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 26, 2015 Author Report Share Posted July 26, 2015 It sounds like a huge minus on paper.You lose 2 monsters in hand and this guy (-3)Your opponent gains 2 monsters (-2)Then you draw 2 cards (+2)Err.... it better be worth it on practice. I am no expert in super heavies so I wouldn't know.You guys...really don't read the opening post usually, don't you? Also judging cards like this in vacuum is just eh. Superheavies have a fuckton of floaters, which you can just easily kill after summoning and get things for yourselves, which makes this a pure +1. Link to comment Share on other sites More sharing options...
Spinny Posted July 26, 2015 Report Share Posted July 26, 2015 How does this look bad at all? It looks freaking amazing for Turn 1/ Monster Mash Link to comment Share on other sites More sharing options...
VCR_CAT Posted July 26, 2015 Report Share Posted July 26, 2015 You guys...really don't read the opening post usually, don't you? Also judging cards like this in vacuum is just eh. Superheavies have a f***ton of floaters, which you can just easily kill after summoning and get things for yourselves, which makes this a pure +1. All of this. You have access to Gigagloves, Soulpiercer, and Drums; all very viable choices to "give" to your opponent to set up pure plusses, or pseudo-plusses. But, the thing I love about this card is that you need to be careful what you give to your opponent. If your are unable to remove certain monsters the turn you summon them with Courier, you need to be very careful what you're summoning. Giving a Soulpiercer to a Rank 4 deck can be very dangerous, as can giving Gigagloves or Drums to a Synchro deck be equally dangerous. If you give them something that you can't synchro with using Battleball, you're also putting yourself in a poor position. One of the things I love the most about Superheavies is that you need to read your opponent a lot; you need to predict what they're going to do and adapt for it by knowing when to use your hand-traps and your grave-traps as well as understanding what the most optimal spell or trap cards to steal from their graveyard are going to be. Courier only further promotes this thinking game by not making the right decision of what to give your opponent and when to give it a clear and obvious decision. You need to read your opponent and pay attention to what their playing to avoid giving them something they can use, and know when you can take the risk of giving something they can use but being able to remove it immediately. It's a really smart archetype and I only hope they can get the support they need to take them places. Link to comment Share on other sites More sharing options...
King K. Azo Posted July 26, 2015 Report Share Posted July 26, 2015 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent’s side of the field in Defense Position, then draw 1 card for each monster Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Courier" once per turn.If you summon any level 4 or level 8 Samurai, you can follow-up summon Battleball and use its effect to tune into any Samurai Synchro.If your opponent has a big thing on the board which you can't go past, you can summon Blue Brawler in attack and keep ramming things into it for full damage output.Samurais have a bunch of floaters like Drums and Soulpiercer or other similair effects like Gigagloves.It also lets you get Scales off starting from an empty field without using up your Normal Summon.Like...you catch my drift. With this much redunancy, it's really easy to make this card essentially a Pot of Greed that also potentially opens up even more plays for you. It looks pretty bad, but in context of the archetype, it feels really strong.I am so happy people finally realize that Samurais are not bad. The only issue I have here is this: If your opponent has a big thing on the board which you can't go past, you can summon Blue Brawler in attack and keep ramming things into it for full damage output.You can't summon it in attack position. Only defense. But yeah, it's great for getting Gloves, Soulpiercer, Soulbang, and Soulbreaker in the graveyard. Link to comment Share on other sites More sharing options...
Slinky Posted July 26, 2015 Report Share Posted July 26, 2015 No, Samurai's are still bad, this is just a cute niche.I can post topics about wacky Graydle techs all day, it isn't going to make them a good deck. Link to comment Share on other sites More sharing options...
King K. Azo Posted July 26, 2015 Report Share Posted July 26, 2015 No, Samurai's are still bad, this is just a cute niche.I can post topics about wacky Graydle techs all day, it isn't going to make them a good deck.I get they aren't meta. I get that. But everyone acts like they are steaming piles of crap. They aren't. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 26, 2015 Author Report Share Posted July 26, 2015 No, Samurai's are still bad, this is just a cute niche.I can post topics about wacky Graydle techs all day, it isn't going to make them a good deck....I was just talking about how this card is good in its specific archetype. It's nowhere near a cute niche, it's gonna enable a big part of the deck. And I like how I wrote specific, undeniable examples and you just go "no". Yay quality posting.I get they aren't meta. I get that. But everyone acts like they are steaming piles of crap. They aren't.Also honestly this. As much as I don't want to sugarcoat crap, Samurais have a metric fuckton of good cards lately. Link to comment Share on other sites More sharing options...
Slinky Posted July 26, 2015 Report Share Posted July 26, 2015 And you're assuming that comment was directed towards you. (protip: it wasn't). Yay assumptions? Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 26, 2015 Author Report Share Posted July 26, 2015 And you're assuming that comment was directed towards you. (protip: it wasn't). Yay assumptions?Well protip, we have a "quote" function. Link to comment Share on other sites More sharing options...
Sleepy Posted July 26, 2015 Report Share Posted July 26, 2015 You guys...really don't read the opening post usually, don't you? Also judging cards like this in vacuum is just eh. Superheavies have a fuckton of floaters, which you can just easily kill after summoning and get things for yourselves, which makes this a pure +1. Let me give you my quote again: It sounds like a huge minus on paper.You lose 2 monsters in hand and this guy (-3)Your opponent gains 2 monsters (-2)Then you draw 2 cards (+2)Err.... it better be worth it on practice. I am no expert in super heavies so I wouldn't know. There. IRL happens so I can't always go spend a while on wikia to figure out the archetype.And honestly, I was most likely gonna go look them up later.You say what it works with but not in a way that someone with not enough experience on the archetype would know what you are saying.Sorry if my lack of experience with superheavy samurai annoyed you enough to quote me to tell me you don't like theory-oh on vacuums and that you think people don't read your OP, but I'm not really sorry. Anyways. Nice that you are talking about how the OP's combo is a way to make it a +1 so I'm not so in the dark, though I also hear from other comments that they seem to lack searchers so I now wonder how reliable that is. It is a start though. I'll look them up right now that I'm finally somewhat free. Link to comment Share on other sites More sharing options...
Progenitor Posted July 27, 2015 Report Share Posted July 27, 2015 Be pro:Leave Courior on the field for a turn, then drop a pair of these Burn their ass and draw 2 top keks. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 27, 2015 Report Share Posted July 27, 2015 Be pro:Leave Courior on the field for a turn, then drop a pair of these http://i.imgur.com/KD9cgnf.jpg Burn their ass and draw 2 top keks.Or fetch it off Giant Rat. Or Pendulum it. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 28, 2015 Report Share Posted July 28, 2015 ...or, you know, not do either of those things because you can only SS Superheavies the turn you drop it. Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted July 28, 2015 Report Share Posted July 28, 2015 ...or, you know, not do either of those things because you can only SS Superheavies the turn you drop it. Which is the reason he said to leave you'd have to leave it there a turn. Link to comment Share on other sites More sharing options...
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