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Korea CORE Exclusives - Burgesstoma


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(Note: You can’t spam all the Trap Card Special Summons to 1 Trap Card being activated; you can only use 1 at a time. This is similar to how Counter Traps and “Stardust Dragon” work.)

Suddenly, they're significantly less cool. (At least how I see it)

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You know, these guys could potentially create a bunch of cool combos.

For instance, you could activate a Trap, chain at least 2 different Burgesstoma effects from the Grave, then chain Accumulated Fortune.

Draw 2, SS 2+ monsters, and get one of the effects off.

Unfortunately, a note at the end of ygorg post says you cant SS more than 1 of these from the grave at the same time :(

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Imperial Iron Wall mother f***

 

you float all your monsters every time you use a trap

Would work for synchros, but they will anyways go the grave after being used as xyz material and we do not have all that amazing tuners (for level 2 recycling materials) (except maybe ... yea that might work ... a variant with mirror resonator).

Would work with mirror, but they do not require it to be that kind of strong.

Also I like how many old cards like imperial iron wall, remove brainwashing etc. are suddenly powerful in certain decks, that itself is indeed very interesting.

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Would work for synchros, but they will anyways go the grave after being used as xyz material and we do not have all that amazing tuners (for level 2 recycling materials) (except maybe ... yea that might work ... a variant with mirror resonator).

Would work with mirror, but they do not require it to be that kind of strong.

Also I like how many old cards like imperial iron wall, remove brainwashing etc. are suddenly powerful in certain decks, that itself is indeed very interesting.

The deck will barely normal summon. Just run veiler :p.
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The deck will barely normal summon. Just run veiler :p.

But would you really play imperial iron wall for that a +-0 synchro summon without further losses if the deck already has quick and regenerating access to gachi gachi, phoenix, sky cavalry, cat shark, black mist (new RUM idea) and their own rank 2 ?

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Also I fail to see any reason why you won't be able summon more than 1 at a time.

 

The explanation on the org didn't explain much.  For example you can chain Magic Cylinder to your own Mirror force since they both require the initial trigger to be attack declaration, and so they can be used in conjunction on top of one another until the next link is in response to a different trigger.

 

Since all of them have the initial trigger of a trap card activating, shouldn't they be able to stack?

 

Although now that I think about it the first link in this change has a different trigger than the second link, so that may be why they can't stack, but to that arguement I say that link 3 (the next trap monster) has the same condition as link 2.  So honestly this all boils down to if you can stack effects with the same condition/trigger in the same chain at any point in conjunction or just from link 1 up

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Now that I think about it, Bait Doll could be pretty pro here.

 

I think it's just to prevent simultaneous summons at once; The Org specifically states that.

That's fine.

'Course, I know a lot of people are all "BAWWWWW I CANT PLAY JAR OF GREED TO SUMMON MY WHOLE GRAVEYARD", but that's a moot point.

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Also I fail to see any reason why you won't be able summon more than 1 at a time.

 

The explanation on the org didn't explain much.  For example you can chain Magic Cylinder to your own Mirror force since they both require the initial trigger to be attack declaration, and so they can be used in conjunction on top of one another until the next link is in response to a different trigger.

 

Since all of them have the initial trigger of a trap card activating, shouldn't they be able to stack?

 

Although now that I think about it the first link in this change has a different trigger than the second link, so that may be why they can't stack, but to that arguement I say that link 3 (the next trap monster) has the same condition as link 2.  So honestly this all boils down to if you can stack effects with the same condition/trigger in the same chain at any point in conjunction or just from link 1 up

just treat mirror force+cylinder vs these as Delteros with Stick vs Night Beam.

 

Responding to a gamestate action like attacking or summoning is a window of time. Anything within that window is a "summon response", as there's a chain after summon devoted to that. This is the same for attacking.

 

However, with these, they respond to an activation of a CARD. As such, that card can only be responded to 1 time.

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just treat mirror force+cylinder vs these as Delteros with Stick vs Night Beam.

 

Responding to a gamestate action like attacking or summoning is a window of time. Anything within that window is a "summon response", as there's a chain after summon devoted to that. This is the same for attacking.

 

However, with these, they respond to an activation of a CARD. As such, that card can only be responded to 1 time.

That's what I thought. That said, I should be able to activate 1 Trap, chain 1 of these guys, further chain another Trap and then further chain another 1 of these, yes?

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Thanks for clearing that up Black. I was thinking it was something along those lines if you really couldn't stack em, but I honestly had no idea.

That's what I thought. That said, I should be able to activate 1 Trap, chain 1 of these guys, further chain another Trap and then further chain another 1 of these, yes?

Assuming what Black and others have just described is correct, then this should happen like Kagetokage. You can't chain 2 Kages on 1 summon, but if you can normal summon again you can go right ahead and use another kage. Since the two summons are independent of each other, so too are the two Kages. Same mentality would apply to the situation you described.
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Now that I think about it, Bait Doll could be pretty pro here.

 

That's fine.

'Course, I know a lot of people are all "BAWWWWW I CANT PLAY JAR OF GREED TO SUMMON MY WHOLE GRAVEYARD", but that's a moot point.

How is Being able to summon 1 instead of 4 a moot point >.>

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Honestly, even though you can't summon a load of them from just 1 Trap, there still pretty cool. They would definitely be useful in some decks, as although being Traps they're weaker than their Spell counterparts, they make up for it by providing easy fodder. Due to their Level, Type and Attribute, and the fact they're Normal Monsters, they fall under a lot of support. I would probably find use for them in my Nimble Coelacanth deck, for example.

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