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Dragon Bind


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Dragon's Bind

Continuous Trap Card

Activate this card by targeting 1 Dragon-type monster you control with 2500 or less ATK OR DEF.

Neither player can special summon monsters with attack lower than on equal to the target's original ATK.

When that monster leaves the field , destroy this card.

 

AljAnqB.png

 

Well , so a dragon type vanity which would likely stay at 3 unless konami rules it like a troll card which it often does.

i have mixed reactions about this card as i am not too fond of floodgates but this card can help a lot of dragon-type decks that do not see play now have some good arsenal.

Dragunities and Hieratics can abuse this card (summon blue-eyes , make its atk and def 0 , equip this card , no special summon under 3k due to count of original atk )

I would definitely run this card at minimum 2 in any dragon deck can can afford to use it judiciously.

 

So , what do you guys think of this slightly cuter vanity ? :)

 

 

 

 

 

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Screw it, They chose to give it to a high supported archetype rather than a moderate and it will just cause problems. Not looking forward to it. It a vanity for dragons that is harder to get rid of, how is it a good idea?

I am hating on it though , but i been with yugioh since day 1 so its hilarious for me to see this cards because i can see the loops in advance .

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So, if I got out Five Headed Dragon and use Shrink... No one could special summon anything...

 

Wheeeeee. I know, impractical, but funny.

 

Dragon Bind actually requires that ATK/DEF both be 2500 or lower.

Combo wouldn't work since FGD still has 5000 DEF.

 

(Then again, this card was discussed at the beginning of the month)

 

As for the card itself, it is a Vanity's for Dragons, yes, although given that DRXD exists and certainly fits the bill for this card's activation, it does shut off players from playing weaker monsters.

 

As for being removable by MST and other things, that can be said for pretty much every other card in existence.

(At least Vanity's self-destructed if a card went to the Graveyard)

 

Though, you could change the source monster's original ATK, so it'd be lower (i.e. Unstable Evolution and the like) and lets you summon normally.

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Dragon Bind actually requires that ATK/DEF both be 2500 or lower.

Combo wouldn't work since FGD still has 5000 DEF.

 

(Then again, this card was discussed at the beginning of the month)

 

As for the card itself, it is a Vanity's for Dragons, yes, although given that DRXD exists and certainly fits the bill for this card's activation, it does shut off players from playing weaker monsters.

 

As for being removable by MST and other things, that can be said for pretty much every other card in existence.

(At least Vanity's self-destructed if a card went to the Graveyard)

 

Though, you could change the source monster's original ATK, so it'd be lower (i.e. Unstable Evolution and the like) and lets you summon normally.

I  know pretty much in advance that like every other card , there will be that one guy who will find a way to break this.

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No, it requires the Attack OR Defense to be 2500 or lower. (as per the wording in OP)

If one is not, the card can still be used.

oh sheet i didn't even notice it said or

lemme check that...

 

Okay, Wiki says both.

 

Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF. Neither player can Special Summon monsters with ATK lower than or equal to that target's original ATK. When that monster leaves the field, destroy this card.
 
gonna go with that
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oh s*** i didn't even notice it said or

lemme check that...

 

Okay, Wiki says both.

 

Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF. Neither player can Special Summon monsters with ATK lower than or equal to that target's original ATK. When that monster leaves the field, destroy this card.
 
gonna go with that

 

Dark Reb is piss easy to make in Verz anyway. Macro Verz+Bind for game

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Dark Reb is piss easy to make in Verz anyway. Macro Verz+Bind for game

2 turn plays in a slow and mediocre deck like evilswarm aren't really worth mentioning

 

sure you can make it, but you can't make ophion a lock on almost everything, barring decks that can NS multiple times

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Sooo Laggia + this sounds very tempting, but Dark Rebellion makes this pretty generic.

 

It is a little less removable than Vanity since Vanity says any cards from your field to the Graveyard, while this is attached to one single pole that could take it down.

Still better than just having S/T removal to get rid of it, but still sounds troublesome.

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Now we just need generic Dragon Xyzs with built-in protection effects of some sort to both make this card more playable and back it up.

 

I have yet to play this card or see it in action, but I like it for some reason, despite being a floodgate which are so frowned upon. Maybe because the dragon type left the competitive spotlight since the fall of the Dragon Rulers, although they do still show up in Extra Deck monsters, Exa and his Ritual forms in Nekroz, etc., and this looks like an attempt at making them relevant again.

 

Combining this card with Moonlight Rose Dragon would be funny; but I guess the best target, putting stat reduction tricks aside, would be Spark Dragon? Since it can protect either this card or itself from destruction once per turn; how tough would it be for the most relevant decks, in OCG at least, to break and/or recover from this lock?

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Now we just need generic Dragon Xyzs with built-in protection effects of some sort to both make this card more playable and back it up.

 

I have yet to play this card or see it in action, but I like it for some reason, despite being a floodgate which are so frowned upon. Maybe because the dragon type left the competitive spotlight since the fall of the Dragon Rulers, although they do still show up in Extra Deck monsters, Exa and his Ritual forms in Nekroz, etc., and this looks like an attempt at making them relevant again.

 

Combining this card with Moonlight Rose Dragon would be funny; but I guess the best target, putting stat reduction tricks aside, would be Spark Dragon? Since it can protect either this card or itself from destruction once per turn; how tough would it be for the most relevant decks, in OCG at least, to break and/or recover from this lock?

Evac @3 Not too hard sadly

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