Maeriberii Haan Posted October 26, 2015 Report Share Posted October 26, 2015 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. Loving this card in Psy-Frames. Discuss. Link to comment Share on other sites More sharing options...
Tinkerer Posted October 26, 2015 Report Share Posted October 26, 2015 Huh. I'm curious now. What utility exactly does this have in Frames? Or is it simply the fact that it can actually do something during your turn and not take away from the deck's reactive nature? Link to comment Share on other sites More sharing options...
Lizardonx Posted October 26, 2015 Report Share Posted October 26, 2015 Huh. I'm curious now. What utility exactly does this have in Frames? Or is it simply the fact that it can actually do something during your turn and not take away from the deck's reactive nature?You got it. People tend to just literally do nothing when playing against it until they can amass enough resources to push through whatever you may have. A lot don't even set anything out of fear of getting overload sniped and then feel zoned. Wind up rabbit helps push for damage. I also am a fan of wave motion cannon as then an inopportune breakthrough or something won't kill your combo, there's also the neat fact that MST and monster removal procs gamma/delta making them extremely wary of trying to out it. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2015 Author Report Share Posted October 26, 2015 Rabbit also draw in attempts to deal with it. And by forcing your opponent to act, you pretty much make your gears live. It can easily remove itself from the field too. Great card overall. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 Yosenju seem better Link to comment Share on other sites More sharing options...
Kaiji Posted October 26, 2015 Report Share Posted October 26, 2015 This card isn't very good in PSY-Frame, 1400 poke per turn is a slow clock on the opponent which gives the opponent plenty of time to act/draw outs to the Field Spell. It's only good in combination with Overload, which begs the question on this card's viability. "Doing nothing" is one of the weaker strategies bs PSY-Frame. It's much easier to bait out the Zeta and special your guys in defense so you can play ygo. Link to comment Share on other sites More sharing options...
goodfusion Posted October 26, 2015 Report Share Posted October 26, 2015 What about Wave-Motion Cannon for this kind of job? Wind-Up Rabbit seems a bit risky to me as if they Fiendish Chain it, you are left unable to do anything. Although I haven't tested it so Idk. Link to comment Share on other sites More sharing options...
Lonk Posted October 26, 2015 Report Share Posted October 26, 2015 I prefer the Spirit Engine of Aramata/Yaksha/Rasetsu better. At least that can reset on-field threats without going against the reactive nature of PSY-frames. But, that requires a bit of dedication in Deck to do. Link to comment Share on other sites More sharing options...
ihop Posted October 26, 2015 Report Share Posted October 26, 2015 What about Wave-Motion Cannon for this kind of job? Wind-Up Rabbit seems a bit risky to me as if they Fiendish Chain it, you are left unable to do anything. Although I haven't tested it so Idk. Wave-Motion doesn't solve the main problem the deck has which is people normal setting monsters then flipping them up and attacking. I think this or Yosenju is definitely necessary in the deck for the above issue if nothing else, because you really can't do anything if they don't trigger any of your gears. I'm not sure which one is better, Yosenju are obviously much better offensively but you're far more likely to be left with your pants down by a Veiler/Breakthrough (well, Breakthrough sucks either way but Veiler at least). I really haven't looked too far into the deck but this certainly seems solid. Link to comment Share on other sites More sharing options...
Tinkerer Posted October 26, 2015 Report Share Posted October 26, 2015 Ok, thanks for explaining. If I were to give my opinion based on my newfound knowledge, I am of the opinion that both this and Kama 1 could be run effectively together. I mean, they are both searchable by the same card and they help out in different aspects. Kama 1 is good if you happen to be going second and the opponent's already committed something to the board. However, yes, it is really weak to Veiler. This is the safer T1 option as it can dodge those effect negators or banish itself in the battle phase so Veiler can't do jack. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 Can't attack. They have a guy for that Link to comment Share on other sites More sharing options...
ihop Posted October 26, 2015 Report Share Posted October 26, 2015 Can't attack. They have a guy for that They do, but he kinda sucks and requires the field spell to be up. The main thing you want to avoid doing is summoning as that lets them add their field spell. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 Surprised people don't just side mind Drain. Should be pretty potent against the Nekroz matchup too since they can't valk stall For Psyframe, InfernoidFrames were a neat deck OCG side, though the easy tech Steins allowed for CED plays so maybe that was why Link to comment Share on other sites More sharing options...
Lonk Posted October 26, 2015 Report Share Posted October 26, 2015 Surprised people don't just side mind Drain. Should be pretty potent against the Nekroz matchup too since they can't valk stall Mind Drain is too niche this format to be of any actual practicality. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 BA can't special from HandNekroz can't use hand effs Psyframe don't work When a card can just hit 2 meta decks by paying 1k That ain't niche Link to comment Share on other sites More sharing options...
ihop Posted October 26, 2015 Report Share Posted October 26, 2015 BA can't special from HandNekroz can't use hand effs Psyframe don't work When a card can just hit 2 meta decks by paying 1k That ain't nicheBecause by playing Shadow Mirror and Iron Wall you're hitting them far far more effectively while covering many more top decks. Not even sure I'd side it for BA, it's hardly amazing. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 Because by playing Shadow Mirror and Iron Wall you're hitting them far far more effectively while covering many more top decks. Not even sure I'd side it for BA, it's hardly amazing.Shadow Mirror vs Kroz how? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 27, 2015 Author Report Share Posted October 27, 2015 Shadow Mirror vs Kroz how?You brought up BA too in your post. So Shadow Mirror for BA and IIW for Kroz. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 27, 2015 Report Share Posted October 27, 2015 You brought up BA too in your post. So Shadow Mirror for BA and IIW for Kroz.That's fair, guess I assumed Kroz were the biggest threat Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 27, 2015 Report Share Posted October 27, 2015 That's fair, guess I assumed Kroz were the biggest threatShadow mirror also hitting dolls is a large factor in this. Link to comment Share on other sites More sharing options...
~~~~ Posted October 27, 2015 Report Share Posted October 27, 2015 Majespecters is probably the worst matchup for Psy-Frames though, with Supercell and the monsters being immune to Overdrive. Whaddya think? EDIT to be on topic: I don't think Wind-up Rabbit does its job that well, considering that with only 1400 ATK, they can most likely set monsters that won't be destroyed, leading to the same result as them Flip Summoning next turn. I think that Wave-Motion Cannon would do a better job at motivating forcing your opponent to play properly. Link to comment Share on other sites More sharing options...
Kaiji Posted October 27, 2015 Report Share Posted October 27, 2015 Just because your opponent plays yugioh doesn't mean that you've won as the PSYframe player. I already mentioned that you can just force them to make Zeta and play around that card until they are forced to banish their own Zeta for Overload. This makes cards that try to "bait a response" worse since the opponent likely won't care if they manage to do the above so the rest of their plays are safe. Link to comment Share on other sites More sharing options...
Astolfo Posted October 27, 2015 Report Share Posted October 27, 2015 Or I just fiddle around with funny/crappy altwins (Final Countdown)/stuff that could lead to altwins (Wave Motion for example) Link to comment Share on other sites More sharing options...
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