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Delibirb

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A LOT of changes coming in for Conqueror. First off, the 2 generic ones (Lilith and Enchantress) will receive a change in name, but the effect will be the same! (THE RHYMES o/)

The archetype just got overhauled, some cards were deleted, some added.

 

[spoiler=Generic]

"Demon Conqueror, Lilith" is now named "Lilica, the Demon Conqueror".

"Enchantress of the Conquerors" is now named "Conqueror Lilith, the Enchanting Sorceress".

 

 

 

[spoiler=Conqueror 2.0]

Pachira, the Illusion Conqueror

Level 4 / EARTH / Fiend / Effect

1400 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return it to the hand. If this card is sent to the Graveyard as Xyz Material or as Fusion Material: Special Summon 1 Level 4 "Conqueror" monster from your Graveyard, except "Pachira, the Illusion Conqueror", and if you do, declare 1 card name. That monsters Name becomes the declared name until the End Phase. You can only use each effect of "Pachira, the Illusion Conqueror" once per turn.

 

Eliz, the Woodsprite Conqueror

Level 4 / WIND / Warrior / Effect

1500 ATK / 0 DEF

When this card is Normal Summoned: You can add 1 "Polymerization" from your Deck to your hand. If a Fusion Monsters you control would be destroyed by a card effect while this card is in your Graveyard: You can banish this card from your Graveyard; negate that effect. You can only use each effect of "Eliz, the Woodsprite Conqueror" once per turn.

 

Frea, the Prosperity Conqueror

Level 4 / WATER / Aqua / Effect

1600 ATK / 0 DEF

When this card is Normal Summoned: You can discard 1 card, and if you do, add 1 "Conqueror" monster from your Deck to your hand, except "Frea, the Prosperity Conqueror". During your Main Phase, if this card is in the Graveyard and it was not sent there this turn, if you control a face-up "Conqueror" Fusion Monster: Special Summon this card, but shuffle it into the Deck when it leaves the field or is detached from an Xyz Monster. You can only use 1 "Frea, the Prosperity Conqueror" effect per turn, and only once that turn.

 

Clea, the Blackthorn Conqueror

Level 4 / DARK / Fiend / Effect

1700 ATK / 0 DEF

When this card is Normal Summoned: You can send 1 "Conqueror" monster from your Deck to your Graveyard. When this card battles an opponents monster that was not Special Summoned from the Extra Deck: You can destroy that monster, also destroy this card. You can only use each effect of "Clea, the Blackthorn Conqueror" once per turn.

 

Isa, the Heaven Conqueror

Level 4 / LIGHT / Fairy / Effect

1800 ATK / 0 DEF

When this card is Normal Summoned, you can declare 1 Attribute: This card becomes the declared Attribute until the End Phase. Once per turn, when a Trap Card is activated: You can banish this card until your next Standby Phase. If this card is sent to the graveyard as Fusion Material: Draw 1 card. You can only use this effect of "Isa, the Heaven Conqueror" once per turn.

 

Leilan, the New Day Conqueror

Level 4 / FIRE / Warrior / Effect

1900 ATK / 0 DEF

When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 4 "Conqueror" monster from your Hand in face-up Defense Position. During your Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Conqueror" monster from your Graveyard to your hand. You must control no monsters to activate and resolve this effect. You can only use each effect of "Leilan, the New Day Conqueror" once per turn.

 

Conqueror Pandora, the Riddling Mystery

Level 10 / EARTH / Fairy / Fusion / Effect

2400 ATK / 0 DEF

"Pachira, the Illusion Conqueror" + 1 "Conqueror" monster

This card gains 300 ATK for each "Conqueror" Fusion Monster you control. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can banish 1 "Conqueror" card from your Graveyard, then target 1 card on the field; destroy that target. You can only use this effect of "Conqueror Pandora, the Riddling Mystery" once per turn.

 

Conqueror Elise, the Piercing Thornspike

Level 10 / WIND / Warrior / Fusion / Effect

2500 ATK / 0 DEF

 

"Eliz, the Woodsprite Conqueror" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can inflict 200 Damage to you opponent for each card in their hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Each time this card inflicts Damage to your opponent: Place 1 Thorn Counter on this card. When this card leaves the field: You can add 1 "Conqueror" monster from your Graveyard to your hand whose Level is equal to or lower than twice the number of counters on this card. You can only use each effect of "Conqueror Elise, the Piercing Thornspike" once per turn.

 

Conqueror Izanami, the Shining Singularity

Level 10 / LIGHT / Warrior / Fusion / Effect

2600 ATK / 0 DEF

 

"Isa, the Heaven Conqueror" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can target 1 card on the field; return that target to the hand. This card gains the following effect, based on what attribute "Isa, the Heaven Conqueror" had when it left the field as Fusion Material: ●DARK: You can banish up to 4 cards from your opponents Graveyard, and if you do, this card gains 100 ATK for each. ●EARTH: Switch this card to Defense Position, also its DEF becomes 3000. ●WATER: Send 1 Conqueror monster from your Deck to your Graveyard, then this card gains ATK equal to that monsters Level x100. ●WIND: Flip 1 face-up card on the field face-down, and if it was a monster, change it to Defense Position. ●FIRE: Inflict 300 Damage to your opponent for each card on the field.

 

Conqueror Femme, the Incinerating Phoenix

Level 10 / FIRE / Warrior / Fusion / Effect

2700 ATK / 0 DEF

 

"Leilan, the New Day Conqueror" + 1 "Conqueror" monster

When this card attacks: Your opponent cannot activate cards or effects until the End of the Damage Step. This card gains 100 ATK for each "Conqueror" monster in your Graveyard. If this card attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent.

 

Conqueror Freiya, the Flowered Princess

Level 10 / WATER / Spellcaster / Fusion / Effect

2800 ATK / 0 DEF

 

"Frea, the Prosperity Conqueror" + 1 "Conqueror" monster

During your opponents Main Phase 1, if your opponent Special Summons a monster(s): You can target those monster(s); negate their effects. During your Main Phase 2: You can discard 1 "Conqueror" card; Draw 1 card. You can only use each effect of "Conqueror Freiya, the Flowered Princess" once per turn.

 

Conqueror Claire, the Reaping Bloodscythe

Level 10 / DARK / Warrior / Fusion / Effect

2900 ATK / 0 DEF

 

"Clea, the Blackthorn Conqueror" + 1 "Conqueror" monster

Cannot be destroyed by card effects. When this card battles an opponents monster with less than 3000 ATK: You can destroy that monster, and if you do, banish it and inflict damage to your opponent equal to half its original ATK.

 

Conqueror's Strike

Normal Trap Card

Tribute 1 "Conqueror" monster and target 1 card on the field; destroy that target. During your next Standby Phase, if this card is in your Graveyard because it was activated and sent there: You can add the monster tributed as cost to activate this cards effect from your Graveyard to your hand. During your opponents turn, if this card is in your Graveyard and was not sent there this turn: You can banish this card from your Graveyard; all "Conqueror" monsters you currently control gain 200 ATK.

 

 

 

 

 

Hope the new judge team approves those and that you all like them :3

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[spoiler Generics]

Underdog Worst

Level 4 / LIGHT / Warrior / Pendulum

1800/1800

<7>

Monster:

This shonen hero cannot don the power of plot, but he can try his hardest. Little by little, he will defeat the enemies before him with the help of his unlikely band of friends.

Pendulum:

Once per turn: you can reveal any number of Spell or Trap cards with "Normal Monster" in its card text in your hand OR reveal any number of Normal Monsters in your hand; shuffle them into your deck and draw the same number of cards you shuffled into your deck.

 

Underdog Another 

Level 5 / LIGHT / Spellcaster / Pendulum

100/3000

<2>

Monster:

Protecting his friends is all this hero can do, but it is his best trait. When all seems lost, he is the hope that his friends need to carry on.

Pendulum:

Once per Duel: you can reveal any number of Spell or Trap cards with "Normal Monster" in its card text in your hand and add that many Normal Monsters with different names to your hand OR reveal any number of Normal Monsters in your hand and add that many Spell or Trap cards with "Normal Monster" in its card text with different names to your hand. During the End Phase of the turn this effect is activated, discard the same number of cards that you added to your hand with this effect.

 

Underdog Gank

Continuous Trap

Up to twice per turn, you can target 1 card in your pendulum zone; Destroy it and place 1 Normal Pendulum monster from your hand, extra deck, or graveyard into your Pendulum Zone. Once while this card is face-up on the field, you can add 1 "Underdog" card or 1 Spell card with "Normal Monster" in its card text to your hand. You can only activate this card and its effects when you have no effect monsters in your graveyard. "Underdog" cards and cards in your Pendulum Zone cannot be destroyed the turn you activate this card.

 

Underdog Upgrade

Continuous Spell

Once per turn, pick a number 1-4; every Normal Monster on your side of the field becomes that level until the End Phase. Once per turn, you can add 1 Spell card with the words "Normal Monster" in its card text OR 1 "Underdog" card from your deck to your hand. You can only activate "Underdog Upgrade" and its effects when you have no effect monster in your graveyard and only once per turn. "Underdog" cards and cards in your Pendulum Zone cannot be destroyed the turn you activate this card.

 

 

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Most of you guys know this from the Skype chat, but for those who aren't in there often, here's what SDB means by changes. (I confirmed this with Darkness beforehand)

 

Current card pool team is the following:

  • Darkness himself
  • darkfireblade25 (the user above me)
  • Toyo
  • Self-Destruct Button (as a backup in the event one of them isn't around)

Main post will be updated accordingly to reflect this, but just know that Kano isn't in charge of approving your cards at this point. (If you have any concerns about why this is so, PM Darkness about it).

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[spoiler=Generic Submission 8/10]

Riverside Maiden, Angelica

*4 Aqua/Effect Water 1900/1200
If this card is Normal Summoned and you control no other monsters: this turn, you can Normal Summon an additional WATER monster. You cannot Special Summon monsters the turn this effect is activated, except WATER monster. You can target 1 WATER monster in your graveyard, then discard 1 card; add the targeted card to your hand. Each effects of "Riverside Maiden, Angelica" can only be activated once per turn.

 

Gaia's Lullaby, Angelica

*4 Warrior/Effect Earth 1900/1200

If you control an EARTH monster: you can banish 1 EARTH monster in your graveyard; Special Summon this card from your hand. You cannot Special Summon monsters the turn this effect is activated, except EARTH monsters. When this card declares an attack: you can discard 1 card; send 1 EARTH monster from your deck to the graveyard, and if you have 4 or more EARTH monsters in your graveyard, draw 1 card. Each effects of "Gaia's Lullaby, Angelica" can only be activated once per turn.

 

Tailwind Chaser, Angelica
*4 Spellcaster/Effect WIND 1900/1200
If this card is Normal Summoned: this turn, you can return 1 face-up card you control to the hand; Special Summon 1 WIND monster from your hand. You cannot Special Summon monsters the turn this effect is activated, except WIND monster. You can shuffle 1 WIND monster on your hand or your side of the field to the deck (except this card) and target 1 face-up card on the field; return it to the top of its owner's deck. Each effects of "Tailwind Chaser, Angelica" can only be activated once pet turn.

 

Blazing Prominence, Angelica
*4 Pyro/Effect FIRE 1900/1200

When this card is Normal Summoned: send 1 FIRE monster from your deck to the graveyard. You cannot Special Summon monsters the turn this effect is activated, except FIRE monsters. You can target 1 card on the field: destroy 1 FIRE monster you control or in your hand except this card, then destroy the targeted card, but this card cannot attack this turn. Each effects of "Blazing Prominence, Angelica" can only be activated once per turn.

 

Origin Void Regalia, Angelica

Rank 4 Fairy/Xyz/Effect LIGHT 1900/1200

2 Level 4 monsters with different attributes

This card is also always treated as being a WATER, FIRE, WIND, EARTH, DARK, and DIVINE monster. When this card is Xyz Summoned: you can declare one of this card's Xyz Material monsters; send 1 monster from your deck to the graveyard with the same original attribute as the declared monster, and if you do, discard 1 card. When this card battles with a monster with a different original attribute from this card's Xyz Materials: you can detach 1 Xyz Material from this card; this card gains the ATK of the detached monster until the End Phase. You can only control 1 "Origin Void Regalia, Angelica".

 

Seven-colored Dragon Maiden, Hinanai
*8 Dragon/Synchro/Effect FIRE 2900/2200

1 Tuner + 1 or more non-tuner monsters
This card is also always treated as being a WATER, LIGHT, WIND, EARTH, DARK, and DIVINE monster. For the rest of the turn after this card is Summoned, you can only summon monsters with the same attribute as this card's Synchro Materials. During the turn this card is Synchro Summoned, you can Normal Summon an additional time from your graveyard. When this card inflicts Battle Damage to your opponent: Special Summon 1 level 4 or lower monster from your graveyard with the same attribute as one of this card's Synchro Material monsters, but it cannot attack this turn. You can only control 1 "Seven-colored Dragon Maiden, Hinanai".

 

Grand Sky and Blue Gradation
Continuous Trap Card
Once per turn during either player's Standby Phase: You can send 1 monster with the same attribute as 1 face-up monster you control from your deck to the graveyard. You cannot activate this card's effect if you control monsters with different attributes. You cannot Special Summon monsters until your next End Phase, except monsters with the same attribute as the sent monster. You can only control 1 face-up "Grand Sky and Blue Gradation".

 

Tempest of Heaven and Earth

Trap Card

Tribute 1 Fusion, Xyz, or Synchro monster you control, then target 2 cards on the field; destroy them. You cannot Special Summon monsters of the same monster type (Synchro, Fusion, or Xyz) during your next turn after this effect is activated. You can banish this card and a Fusion, Synchro, or Xyz monster from your graveyard; banish 1 card from your opponent's graveyard. Only 1 effect of "Tempest of Heaven and Earth" can be activated per turn, and only once that turn.

 

 

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[spoiler=Submissions 8/10]

Time Warper Ildona

EARTH/Machine/Tuner Level 3 900/1200

You can send 1 card in your hand to the bottom of your deck: Special Summon this card from your hand. Once per turn, you can target up to 3 monsters in your graveyard and return them to the bottom of the deck in any order, then send cards from the top of your deck equal to the number of cards returned by this effect. If all the targeted monsters are of the same type, and a monster with the same type as the targeted monster is sent to the graveyard by this card's effect, draw 1 card.

 

Knight of Black Winds, Mortimer
DARK/Dragon/Effect Level 7 2600/1200
You can Normal Summon this card by banishing 2 monsters from your graveyard with different attributes instead of tributing. When this card is Normal Summoned: You can tribute 1 Monster you control; Normal Summon, from your deck, 1 monster with the same Level, lower or equal ATK, but different attribute than the tributed card. Once per turn: You can discard 1 monster and banish 1 monster from your graveyard, except a monster with the same attribute as the discarded monster and target 1 card on the field; Banish that target face-down. This card cannot attack the turn you activate this effect.

 

Killer Queen
DARK/Spellcaster/Normal/Pendulum Level 5 Scale 3 1850/0

Monster effect: She's a Killer Queen; Gunpowder, gelatine. Dynamite with a laser beam. Guaranteed to blow your mind, anytime.
Pendulum effect: You can destroy this card and another card in your Pendulum Zone to target 1 card on the field; Destroy that card. Then, if you have 3 or less face-up cards in your Extra Deck: You can add 1 monster from your deck to your hand with the same name as a card face-up in your Extra Deck, except "Killer Queen".

Rinne Stealth Dragon, Yakumorakan

WIND/Dragon/Synchro Level 7 2500/1000

1 Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned: Both players discard 1 card. During either player's turn, when a player adds a card from their deck to their hand, except by drawing it: You can return this card to your Extra Deck; Discard that card, and if you do, you can Special Summon 1 of this card's Synchro Materials in face-up Defense Position.

 

Rinne Stealth Dragon Lord, Yakumorakan 'Nayuta'

WIND/Dragon/Synchro Level 8 2800/1300

1 Tuner + 1 or more non-Tuner monsters
When this card is Sycnchro Summoned: Choose 1 card at random from your opponent's hand and target 1 face-up monster on the field; Banish the chosen card face-down, then banish the target face-up. At the end of the turn, your opponent chooses 1 card banished by this effect and sends it to the graveyard. If they do, return all other cards banished by this effect to the owner's hand. During either player's turn, when a player adds a card from their deck to their hand, except by drawing it: You can return this card to your Extra Deck; Discard that card, and if you do, you can Special Summon 1 of this card's Synchro Materials in face-up Defense Position.

 

Holy Sanctuary Dragon
LIGHT/Dragon/Synchro Level 8 2600/1200

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can  choose 1 monster on the field; If it has less ATK than this card, destroy it. If not,, inflict 900 damage to your opponent, also this card gains 900 ATK. When this card is sent to the graveyard by an opponent's card (or by battle or card effect), and its Synchro Materials are in the graveyard: Target 1 of its Synchro Materials; Special Summon 1 monster with the same name as it from your Graveyard.

 

Flame Emperor Dragon, Vortex Tempest
FIRE/Dragon/Xyz Rank 7 2700/1000
2 Level 7 Monsters
Once per turn: You can target 1 card in your opponent's Spell/Trap Zone, 1 card in your opponent's Monster Zone, and 1 player with more than 3000 LP: Destroy those targets and inflict 1000 damage to the chosen player. This card cannot attack the turn this effect is activated. If a card is sent to your opponent's graveyard during their turn, inflict 500 damage to your opponent.

 

Wings of the Legend, X-KAI-ZAAAAAAAAAAA (Wings of the Legend, X-Kaiser)

EARTH/Machine Rank 10 2000/1500
2 Level 10 Monsters
You can Xyz Summon this card from your Extra Deck by using any Xyz Monster you control and discarding monsters from your hand whose total levels + the rank of the Xyz Monster equals 10 or more and using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster are also attached to this card) When this card is Xyz Summoned: Choose 1 of its Xyz Materials; This card gains ATK equal to that monster's Rank/Level x 200. Once per turn, during either player's turn you can Detach 1 Xyz Material from this card and target 1 card on the field; This turn, that card cannot be destroyed by card effects and gains the following effect: ・If this card leaves the field, destroy 1 card you control. If you cannot, banish 1 card from your hand face-down.

 

 

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En's Generics Time

 

(10/10)

[spoiler=]

Main Deck (3)

[spoiler=]

Syrundin

5/WATER/Fairy/Effect

2200/1900

You can Normal Summon this card without Tributing, but you cannot Special Summon monsters for the rest of this turn, except with this card's effect. When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower WATER Tuner monster from your Deck in Defense Position. Its effects are negated. This card cannot attack during the turn you activate this effect. During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WATER monsters you control, including this card.

 

Eris, Warrior of the Prophecy

5/EARTH/Warrior/Pendulum/Effect - Scale 3

2100/1300

Pendulum Effect

If you Pendulum Summon a Warrior-Type monster(s): You can target 1 Spell/Trap Card on the field; destroy that target. You cannot Special Summon monsters during the turn you activate this effect, except Warrior-Type monsters. You can only use this effect of "Eris, Warrior of the Prophecy" once per turn. 

 

Monster Effect

If this card is Pendulum Summoned: You can target 1 Level 6 or lower Warrior-Type monster in your Graveyard; add that target to your hand.

 

Elemental Master, Banshee

8/LIGHT/Fiend/Effect

3050/2050.

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 EARTH, 1 WATER, 1 FIRE AND 1 WIND monster from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished monsters; return it to the Graveyard, and if you do, apply this effect, depending on the attribute of the monster returned.

● EARTH: Destroy 1 Set card on the field.

● WATER: Discard 1 random card from your opponent's hand.

● FIRE: Destroy the monster with the highest ATK on the field (your choice, if tied) and inflict damage to your opponent equal to half the ATK that monster had on the field.

● WIND: Return 1 card on the field to the hand.

 

 

 

 

Spells & Traps (4)

[spoiler=]

Holy Art - Adoramus (also introducing the new S/T Series: Holy Art)

Quick-Play Spell Card

When your opponent activates a card or effect that would destroy a card(s) on your side of the field: Banish 1 card from your hand; negate the activation, and if you do, destroy 1 card on the field. You can only activate 1 "Holy Art - Adoramus" per turn.

 

The War is Over

Normal Trap Card

Activate only while there are 2 or more monsters on each side of the field. Destroy all monsters on the field.

 

Chaos Encounter

Normal Trap Card

When your opponent Special Summons a LIGHT or DARK monster(s): You can target 1 of your banished Level 4 or lower LIGHT or DARK monsters; Special Summon that target.

 

Offering Souls

Counter Trap Card

When a card or effect that targets a card(s) in the Graveyard is activated: Negate the activation, and if you do, destroy it, then send 1 Zombie-Type monster from your Deck to your Graveyard.

 

 

 

 

Extra Deck (3)

[spoiler=]

Jack O' Rantan

9/FIRE/Pyro/Synchro/Effect

2900/2600

1 Pyro-Type Tuner + 2 or more non-Tuner FIRE monsters

When this card is Synchro Summoned: You can look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 300. Once per turn: You can activate this effect; this turn, any battle damage this card inflicts to your opponent is treated as effect damage instead.

 

Gambling Sorceress

8/DARK/Spellcaster/Synchro/Effect

2300/2500

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 100. Once per turn: You can roll a six-sided die, and apply the result:

● 1: Draw 2 cards, then discard 1 card.

● 2: Destroy 1 card on the field.

● 3: Target 1 monster in your Graveyard; add it to your hand.

● 4: All monsters your opponent controls lose 300 ATK until the end of this turn.

● 5: Both players lose 1000 LP.

● 6: Destroy all Set cards on the field.

 

Midnight Guardian

7/DARK/Fiend/Xyz/Effect

2600/2000

2 Level 7 monsters

Once per turn, during your Main Phase: You can detach 1 Xyz Material from this card; send 1 Fiend-Type monster from your Deck to your Graveyard, and if you do, this card gains ATK equal to the Level of the sent monster x 200, but any battle damage your opponent takes becomes halved. These changes last until the end of this turn. If this card is sent from the field to the Graveyard: You can add 1 Level 4 or lower Fiend-Type monster from your Deck to your hand.

 

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Alright here's the flipatrons. im using my template for this one even tho they are technically generic enough for me to do otherwise. I just rlly wanna build the deck. however i still would like them placed in the singles card shop to make it easier on people who want to run 1 of these but not all of them. I wont get any money for this of course just want to see people use these.

Flipatron Bug
2/EARTH/Machine/Pendulum/Flip/Effect

450/600

Once per turn: target one face-up Machine-Type or Insect-Type monster on the field; change that target to face-down defense position.

scale 1

Flip: Target one monster on the field; destroy it. You can Pendulum Summon this card in face-down defense position.

 

NOTE: accepted ruling is must reveal this card when you pendulum it in order to be able to summon it face-down.

 

Flipatron Dino

2/LIGHT/Machine/Pendulum/Flip/Effect

300/400

Once per turn: target one face-up Machine-Type or Dinosaur-Type monster on the field; change that target to face-down defense position.

scale 3

Flip: Target one Spell card in your graveyard; add that target to your hand. You can only activate this effect of "Flipatron Dino" once per turn. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Dragon

2/DARK/Machine/Pendulum/Flip/Effect

1700/0

Once per turn: you can target 1 Dragon-Type or Machine-Type monster on the field; set that target in face-down defense position.

scale 3

You can Pendulum Summon this card in face-down defense position. Flip: add 1 level 2 Pendulum monster from your Deck to your Hand except "Flipatron Dragon".

 

Flipatron Leviathan

2/WATER/Machine/Pendulum/Flip/Effect

800/100

Once per turn: target one face-up Machine-Type or Sea-Serpent-Type monster on the field; change that target to face-down defense position.

scale 3

This card can be Pendulum summoned in face-down defense position. Flip: inflict 500 points of damage to your opponent's LP, then special summon 1 "Flipatron Leviathan" from your Deck in face-down defense position.

 

Flipatron Lunar Automaton

2/WATER/Machine/Pendulum/Flip/Effect

0/2000

Once per turn: target one face-up Machine-Type or Fish-Type monster on the field; change that target to face-down defense position.

scale 1

Flip: target up to two face-up monsters on the field; change them to face-down defense position. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Penguins

2/WATER/Machine/Pendulum/Flip/Effect

750/500

Once per turn: target one face-up Machine-Type or Aqua-Type monster on the field; change that target to face-down defense position.

scale 3

Flip: Target up to 2 monster on the field; return that monster(s) to the hand. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Razorwhip

2/DARK/Machine/Pendulum/Flip/Effect

900/400

Once per turn: target one face-up Machine-Type or Fiend-Type monster on the field; change that target to face-down defense position.

scale 1

You can Pendulum Summon this card in face-down defense position. Flip: Target one Trap card in your graveyard; add that target to your hand. You can only activate this effect of "Flipatron Razorwhip" once per turn.

 

Flipatron Skeleton

2/LIGHT/Machine/Pendulum/Flip/Effect

900/400

Once per turn: target one face-up Machine-Type or Fairy-Type monster on the field; change that target to face-down defense position.

scale 3

Flip; draw 1 card. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Snake

2/WIND/Machine/Pendulum/Flip/Effect

1500/1500

Once per turn: target one face-up Machine-Type or Reptile-Type monster on the field; change that target to face-down defense position.

scale 1

This card can be Pendulum Summoned in face-down Defense position. Flip gain 1500 LP.

 

Flipatron Solar Automaton

2/FIRE/Machine/Pendulum/Flip/Effect

1900/0

Once per turn: target one face-up Machine-Type or Pyro-Type monster on the field; change that target to face-down defense position.

scale 3

Flip: target up to two face-down monsters on the field; change them to face-up attack position. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Squirrel

2/WIND/Machine/Pendulum/Flip/Effect

500/1500

Once per turn: target one face-up Machine-Type or Beast-Type monster on the field; change that target to face-down defense position.

scale 1

Flip; your opponent may not activate Spell or Trap cards for the rest of this turn. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Swordman

2/WIND/Machine/Pendulum/Flip/Effect

1700/0

Once per turn: you can target 1 Warrior-Type or Machine-Type monster on the field; set that target in face-down defense position.

scale 1

You can Pendelum Summon this card in face-down defense position. Flip: add up to 2 level 2 Pendulum monsters from your Extra-Deck to your Hand.

 

Flipatron Tortoise

2/EARTH/Machine/Pendulum/Flip/Effect

1400/900

Once per turn: target one face-up Machine-Type or Rock-Type monster on the field; change that target to face-down defense position.

scale 3

Flip: Target one Spell/Trap on the field; destroy that target. You can Pendulum Summon this card in face-down defense position.

 

Flipatron Frenzy

Counter Trap

When your opponent activates a card or effect: you can tribute 1 set level 2 monster you control; negate the activation, and if you do destroy it.

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My generics for this cycle:

[spoiler=Generics]

 

Twilight Reaper of the End

8/DARK/Fiend/Effect

2800/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can banish 1 LIGHT or 1 DARK monster from your Graveyard, then activate the appropriate effect:
● LIGHT: Target 1 Spell or Trap Card your opponent controls; Send it to the Graveyard.
● DARK: Target 1 monster your opponent controls; Send it to the Graveyard.
This card cannot attack the turn you use its effect. You can only control 1 face-up "Twilight Reaper of the End".
 
Divisa - Ruler of the Beginning and End
12/LIGHT/Fairy/Fusion/Effect
?/?
"Dawn Crusader of the Beginning" + "Twilight Reaper of the End"
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard while you have exactly 7 cards banished. (You do not use "Polymerization".) This card is also DARK-Attribute while face-up on the field. This card's original ATK and DEF are equal to the number of your cards that are currently banished x500. Once per turn, you can banish 1 LIGHT and 1 DARK monster from your Graveyard: Banish all monsters your opponent controls in face-up Attack Position. You cannot conduct your Battle Phase the turn you use this effect. Once per turn, if this card would be affected by an opponent's activated card effect, it is not.
 
Stratofortress Titania
7/WIND/Machine/Xyz/Effect
2500/800
2 Level 7 monsters
If this card would be destroyed by card effect, you can detach 1 Xyz Material from this card instead. At the end of each turn, you can Special Summon 1 "Raid Token" (Machine-Type/WIND/Level 4/ATK 1800/DEF 0) in Attack Position. While you control a "Raid Token", your opponent cannot attack other monsters you control. If this card is destroyed and sent to the Graveyard, destroy all "Raid Token"s you control.
 
Deep Crystal Dragon
9/EARTH/Dragon/Synchro/Effect
2900/2600
1 Tuner + 2 or more non-Tuner Monsters
Your opponent cannot activate cards or effects in response to this card's Synchro Summon. Once per turn, you can banish 1 Spell or Trap Card from your Graveyard, then activate the appropriate effect:
● Spell Card: Destroy 1 Spell or Trap Card your opponent controls.
● Trap Card: Destroy the next monster your opponent Special Summons.
 
Heaven's Gate Dragon
8/LIGHT/Wyrm/Fusion/Effect
2700/1700
2 LIGHT monsters with different names
Once per turn, when another LIGHT monster you control battles: At the start of the Damage Step; You can double that monster's ATK until the end of the turn, then halve its ATK during the next turn. Halve any battle damage your opponent takes for the rest of the turn you activated this effect. If a face-up LIGHT monster you control would be destroyed by your opponent's card effect, except "Heaven's Gate Dragon", you can banish this face-up card instead.
 
Douten, Supreme Tyrant of the Mountains
7/EARTH/Wyrm/Effect
1600/3000
Cannot be Special Summoned from the Deck. If this card is in your hand or Graveyard: You can banish a total of 2 EARTH monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned, return it to the hand. If this card was Special Summoned from the Graveyard, banish it instead. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 EARTH monster in your Graveyard; Special Summon that target. You can only use 1 "Douten, Supreme Tyrant of the Mountains" effect per turn, and only once that turn.
 
Kazeten, Supreme Lord of the Skies
7/WIND/Wyrm/Effect
2400/2200
Cannot be Special Summoned from the Deck. If this card is in your hand or Graveyard: You can banish a total of 2 WIND monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned, return it to the hand. If this card was Special Summoned from the Graveyard, banish it instead. You can discard this card and 1 WIND monster to the Graveyard, then target 1 WIND monster in your Graveyard: Add that target to your hand. You can only use 1 "Kazeten, Supreme Lord of the Skies" effect per turn, and only once that turn.
 
Katen, Supreme Conqueror of the Infernos
7/FIRE/Wyrm/Effect
2800/1800
Cannot be Special Summoned from the Deck. If this card is in your hand or Graveyard: You can banish a total of 2 FIRE monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned, return it to the hand. If this card was Special Summoned from the Graveyard, banish it instead. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. You can only use 1 "Katen, Supreme Conqueror of the Infernos" effect per turn, and only once that turn.
 
Suiten, Supreme King of the Deep
7/WATER/Wyrm/Effect
2600/2000
Cannot be Special Summoned from the Deck. If this card is in your hand or Graveyard: You can banish a total of 2 WATER monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned, return it to the hand. If this card was Special Summoned from the Graveyard, banish it instead. You can discard this card and 1 WATER monster to the Graveyard; send 1 WATER monster from your Deck to the Graveyard. You can only use 1 "Suiten, Supreme King of the Deep" effect per turn, and only once that turn.

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[spoiler=Cards]

Pendulady Dance Princess
4/DARK/Thunder/Effect
800/2000
Cannot be Pendulum Summoned. when this card is Normal Summoned or Special Summoned: You can target 1 faceup Pendulum Monster or Pendulum Summoned Monster; return that target to its owner's hand.
You can discard this card from your hand; add 1 "Pendulady" or "Polymerization" card from your Deck to your hand. You can only activate this effect of "Pendulady Dance Princess" once per turn.

Pendulady Snakarl
04/LIGHT/Pyro/Tuner/Effect
1450/1700
Cannot be Pendulum Summoned. When this card is Normal Summoned; You can Special Summon 1 monster with 1500 ATK or lower from your Deck,except "Pendulady Snakarl", if it is not a "Pendulady" monster, Negate its effects. You cannot Pendulum Summon monsters this turn. Also, You cannot Special Summon monsters from the Extra Deck using this card as a Material for any Summon, except for the Summon of "Pendulady" monster. You can only use this effect of "Pendulady Snakarl" once per Turn.
During either player's turn, When a Pendulum Monster OR a Pendulum Summoned monster activates its efect; You can Special Summon this card from your Graveyard, Negate the activation, and if you do, Banish that monster, If Special Summoned this way, banish this card when it leaves the field.

Pendulady Maiden
4/LIGHT/Spellcaster/FLIP/Tuner/Effect
1250/1000
Cannot be Pendulum Summoned. While this card is face-up on the field: Your opponent cannot activate Pendulum Monsters in a response to "Pendulady" Monsters or Spell/Trap cards's effects.
FLIP: You can Special Summon 1 "Pendulady" monster except "Pendulady Maiden" from your Deck.if this card is sent to the Graveyard by a card effect:You can Special Summon 1 Level 4 or lower FLIP monster, except "Pendulady Maiden" from your hand or Graveyard to your side if the field in face-down defense position, you can only use 1 "Pendulady Maiden" per turn and only once per that turn.

Pendulady Hazy Rim
04/FIRE/Thunder/Tuner/Effect
100/2000
Cannot be Pendulum Summoned. When this card is Summoned: You can Special Summon 1 Level 3 or lower Fairy, Thunder, or Machine-Type monster from your Deck, but Negate its effects, Also it cannot be used as an Xyz Material for an Xyz Summon , or Synchro Material Monster,except for the Summon of a “Pendulady” monster, You cannot Pendulum Summon monsters this turn. Also, You cannot Special Summon monsters from the Extra Deck using this card as a Material for any Summon, except for the Summon of "Pendulady" monster. You can only use this effect of "Pendulady Hazy Rim" once per Turn. During your Turns, except the turn this card was sent to Gravyerad You can Banish this card from your Graveyard: Target 5 banished “Penduladies” monsters, except “Pendulady Hazy Rim” ; Shuffle these targets into your Deck, then draw 2 cards, Also you cannot activated the effects added by this card this turn, except "Penduladies" cards.


Action Pendulady
4/LIGHT/Psychic/Effect
1500/1300
Cannot be Pendulum Summoned. When this card is Normal Summoned; You can Normal Summon 1 "Pendulady" monster in addition to your Normal Summon/Set. You can only use this effect of "Action Pendulady" once per turn.
If this card leaves the field by Card effects, You can destroy 1 "Pendulady" Spell/Trap Card from your hand and banish this card: Target 1 card on the field; Banish it. if it was a Pendulum Monster or Pendulum Summoned monster, Banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it.

Action Penduneko
4/WIND/Beast/Effect
1500/1300
Cannot be Pendulum Summoned.You can substitute this monster for 1 Fusion Material Monster that lists an Attribute,Type, or Level on a "Pendulady" Fusion Monster Card, when this card is used as a Fusion Material, you can add 1 "Pendulady" Spell card or Monster from your Deck to your hand, you can use the effect of "Action PenduNeko" only once per turn. When this card is Normal Summoned: You can Draw 1 card, and if it is a "Pendulady" card, reveal it to your opponent, then draw another card, otherwise, Shuffle the drawn card into your Deck and Destroy this card. Then lose 1000 LP Equal to the total Drawn cards by this effect this turn (even if this card leaves the field).

Penduneko The Snake
4/EARTH/Beast/Tuner/Effect
1450/1700
Cannot be Pendulum Summoned. You can substitute this card for any 1 "Pendulady" Tuner monster. When a Spell/Trap is activated while you control no Pendulum Monsters: you can Discard 1 "Pendulady" monster from your hand; Special Summon this card from your hand also Negate the activation and if you don banish that card. If Special Summoned this way, banish this card when it leaves the field.
When This card is Normal Summoned; You can Special Summon 1 "Pendulady" monster from your Graveyard, and if you, reduce its Level by 1.
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Pendulady" monster as a Tuner.

Pendulady of Winter
4/WIND/Pyro/EFfect
1000/2000
Cannot be Pendulum Summoned. If you control No Pendulum Summoned monsters, You can Special Summon this card from your hand, and if you do, You can Special Summon 4 "Gust Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0),, then you can treat this card as a Tuner. also You cannot Pendulum Summon this turn.
You can banish this card from your Graveyard; Add 1 "Pendulady" Spell or Trap card from your Deck to your hand.
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Pendulady" monster as a Tuner. You can only use 1 "Pendulady of Winter" per turn.

Phantom Pendulady's Nuc-Armor
7/DARK/Fiend/Fusion/EFfect
2800/1000
"Pendulady Dance Princess" + Level 7 Monster
This card is unaffected by "Pendulum Over Limit Field" or "Pendulum Space". When this card is Special Summoned by Fusion Summon: Destroy all face-up Pendulum Monsters on the field (Pendulum cards cannot activate their effect in response to this card's effect).
Once per turn, during either Player's turn, when an effect of Pendulum Monster or Pendulum Summoned Monster is activated: You can send 1 "Pendulady" card your hand to the Graveyard; Negate the activation and return the card to its owner's hand. Your opponent cannot activate Pendulum Monsters with that name during the rest of this Duel.
When this card is sent to the Graveyard: Shuffle 5 cards into your Deck, then draw 1 card.

Phantom Pendulady Unicore
4/DARK/Fiend/Fusion/EFfect
2300/1000
"Action Pendulady"+ LIGHT monster
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
As Long This Card Remains Face-up:Negate the Activation and the effects of "Pendulum Over Limit Field", "Pendulum Space", Pendulum Monsters and Pendulum Summoned Monsters on the field, Once per turn: You can destroy 1 "Pendulady" Spell/Trap Card from your hand;Then add 1 "Pendulady" Spell/Trap from your hand to your opponent's.

Phantom Pendulady -Garunix
8/DARK/Fiend/Fusion/EFfect
2750/1750
"Action Pendulady" + FIRE Monster
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space" (the activation of this card cannot be negated by Pendulum Monsters or Pendulum Summoned Monsters)
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Pendulady" from your Deck, except "Phantom Pendulady -Garunix".
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Pendulum Monsters and Pendulum Summoned monsters on the field.

Phantom Pendulady - Trishula
9/DARK/Fiend/Fusion/EFfect
2800/2100
"Action PendulLady" + Level 8 or higher monster
This Card is unaffected by the effects of "Pendulum Over Limit Field", or "Pendulum Space"
When this card is Fusion Summoned,You can activate this effect: Banish up to 3 Pendulum Monsters or Pendulum Summoned Monsters each from your opponent's hand, field and Graveyard. (Your Opponent must reveal his/her hand to target.) When this card leaves the field:You can destroy 1 "Pendulady" Spell/Trap Card from your Deck, you can only use each effect of "Phantom Pendulady - Trishula" once per turn.

Phantom Pendulady-Windaa
5/DARK/Fiend/Fusion/EFfect
2200/800
"Action Pendulady" + DARK Monster
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
This card cannot be destroyed by card effects. Neither player can Pendulum Summon monsters while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Pendulady" Spell/Trap Card in your Graveyard; add that target to your hand.


Phantom Pendulady - Grapha
8/DARK/Fiend/Fusion/EFfect
2700/1800
"Pendulady Dance Princess" + Level 7 DARK Monster
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
You can Special Summon this card (from your Graveyard) by returning 1 face-up "pendulady" monster you control to the hand, except "Phantom pendulady - Grapha".
Once per turn, you can Send 1 card from your hand to the Graveyard: Special Summon 2 Thunder-Type monsters from your hand, they cannot attack this turn,If this card in your possession is sent to your Graveyard by your opponent's card effect: look at 1 random card in your opponent's hand, then, if it was a Pendulum Monster, you can Special Summon it to your side of the field.
When this card is sent to the Graveyard, Target up to 3 Thunder-Type monsters in your Graveyard: Shuffle those targets into your Deck, then draw 1 card.

Phantom Pendulady- B. Dragon
7/DARK/Fiend/Fusion/EFfect
2450/2000
"Pendulady Dance Princess" + Level 5 or higher monster
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
Once per turn, during your Main Phase, you can Special Summon 1 "Pendulady" monster except "Phantom Pendulady- B. Dragon" from your hand or Graveyard.
When this card is Fusion Summoned : Destroy all face-up Pendulum monsters or Pendulum Summoned monsters on the field, and if you do, Banish them, if this card leaves the field: Destroy 1 "Pendulady" Spell/Trap card from your Deck.

Phantom Pendulady -Ultimateness
12/DARK/Fiend/Fusion/EFfect
3000/2000
"Action Pendulady" + Level 5 or higher "Pendulady" Fusion Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
During either player's turn, when your opponent would Pendulum Summon a monster(s), OR activates a Pendulum monster effect: You can send 1 DARK monster from your hand to the Graveyard; negate the Pendulum Summon or activation, and if you do, destroy that card.
If this card is sent to the Graveyard: You can target 1 "Pendulady" Spell/Trap Card in your Graveyard; add it to your hand.
Card Name

Phantom Pendulady -Brionac
6/DARK/Fiend/Synchro/EFfect
2300/1400
Pendulady Maiden + 1 or more non Tuner monsters
This card is unaffected by the effect of "Pendulum Over Limit Field" and "Pendulum Space".
You can send 1 card from your hand to the Graveyard:Target 1 face-up Pendulum Monster or Pendulum Summoned Monster your opponent controls; Shuffle that target into the Deck, it cannot be added to hand, except during the Draw Phase. When this card leaves the field:You can target 1 "Pendulady" Spell/Trap Card in your Graveyard; add that target to your hand, you can only use each effect of "Phantom Pendulady -Brionac" once per turn.


Phantom Pendulady's Decisive Armor
10/DARK/Fiend/Synchro/EFfect
3300/3300
"Pendulady Maiden" +2 or More non Tuner "Pendulady" monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways.
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
Once per turn, if your opponent controls a face-up Pendulum monster(s) or Pendulum Summoned monster(s), you can activate 1 of these effects: ● Select 1 Pendulum monster or Pendulum Summoned monster your opponent controls and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all Pendulum monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
●Send 2 Cards from your Hand to negate the effects of your opponent's Pendulum Monsters and Pendulum Summoned Monsters.


Phantom Pendulady Stardust
8/DARK/Fiend/Synchro/EFfect
2000/2500
1 "Pendulady" tuner + "Pendulady Dance Princess"
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space".
During either player's turn, when a Pendulum Monster, Pendulum Summoned Monster activates its effect, OR when monster would be Pendulum Summoned: You can Tribute this card; Negate The activation or the Summon, and destroy that card. if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.

Phantom Pendulady - Dragon
9/DARK/Fiend/Synchro/EFfect
3200/1400
"Pendulady Maiden" +2 or More non Tuner monsters
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
Once per Turn, you can target 1 Pendulum Monster or Pendulum Summoned Monster your opponent controls or in their Graveyard: equip that target to this card as an Equip Card. If this card would be destroyed, the equipped monster is destroyed instead. This card gains effects based on the number of Equip Cards equipped to it.
● 1: This card gains 500 ATK.
● 2 or more:This card cannot be targeted by your opponent's card effects.
●3;Target 1 Pendulum Monster or Pendulum Summoned Monster your opponent controls:Banish that target.
●4 or more :This card is unaffected by the effect of Pendulum Monsters or Pendulum Summoned Monsters.

Phantom Pendulady - Dracossack
7/DARK/Fiend/Synchro/EFfect
2600/2200
"Pendulady Snakarl" + 1 or More-Non Tuner Monsters
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
Once per turn: You can send 1 card from your hand to the Graveyard; Special Summon 2 "Pendulady Snakarl Token" (Thunder-Type/LIGHT/Level 4/ATK 1450/DEF 1700). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Pendulady Snakarl Token" monster, then target 1 Pendulum Monster or Pendulum Summoned Monster on the field; destroy that target. This card cannot attack during the turn you activate this effect, When this card Leaves the Field, You can Target 2 "Pendulady" Spell/Trap in your Graveyard: Add those targets to your hand.

Phantom Pendulady - Gungnir
7/DARK/Fiend/Synchro/EFfect
2500/1700
"Pendulady Snakarl" + 1 or More-Non Tuner Monsters
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
per turn: You can Send 1 card from your hand to the Graveyard : Target 1 Pendulum Monster or Pendulum Summoned Monster your opponent controls: Destroy that target, and if you do, Banish it , that target cannot activate its effect. When this card leaves the field: You can destroy 1 "Pendulady" Spell/Trap Card from your Side of the field; Draw 2 cards.

Phantom Pendulady- Wonder Magician
5/DARK/Fiend/Synchro/Tuner/Effect
1900/0
"Pendulady Snakarl" + 1 or more non-Tuner monsters
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
When this card is Synchro Summoned, select 1 Pendulum Monster or Pendulum Summoned Monster on the field and destroy it, and if you do: Banish it. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster, When this card on the field is Sent to the Graveyard by card effects, draw 1 card.

Phantom Pendulady - Dystro
6/DARK/Fiend/Synchro/Tuner/Effect
2500/100
"Pendulady Snakarl" + 1 or more non monster
This Card is unaffected by the effect of "Pendulum Over Limit Field", or "Pendulum Space"
When This card is Synchro Summoned: Draw 1 card from your Deck and activate the following effect depending on the card type you drew;
●Spell/Trap: Taget 1 Pendulum Monster or Pendulum Summoned Monster your opponent controls: Banish that target.
●"Pendulady" Monster: Gain LP equal to that Monster's ATK.
When you Synchro Summon a "Pendulady" monster; Draw 1 card.

Penduladies' Scaling Torture
[spell Card] Continuous
Lose 2000 LP, All monsters that your opponent Originally possesses Become Pendulum Monsters.While this card is face-up on the field "Pendulady" monsters you control are unaffected by the effect of "Pendulum Over Limit", or "Pendulum Space", also all battle damage they inflict to your opponent is halved. If this card is Destroyed, You can target 1 card on the field; Destroy it, and if you do, Fusion Summon 1 "Pendulady" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a Pendulum Monster, and you do not, you can also use up to 2 monsters in your Deck as Fusion Materials.


Penduladies' Exchange
[spell Card]
Add 1 "Pendulady" Spell/Trap Card from your Hand to YourOpponent's, then Draw 2 Cards.
You can banish this card from your Graveyard; Special Summon as Many as "Pendulady" monsters from your hand, then make all face-up non-tuner monsters Levels 2, You cannot Special Summon other monsters this turn, except "Pendulady" monsters.

Angelize
[spell Card]
Halve the Levels All face-up Level 4 or lower non-tuner Main Deck monsters you control , they cannot be used as Sycnrho Material Monsters, except for the Synchro Summon of "Pendulady" monsters and they cannot be used as Xyz Material Monsters, destroy them during the End Phase of this turn, you cannot Conduct your Battle Phase this turn.


Penduladies's Urgent Arts
[Trap Card] Continuous
You can only control 1 "Penduladies's Urgent Arts".if you control a Pendulum Monster, Pendulum Summoned monster OR a monster that is not a "Pendulady" monster, Banish this card. Once per turn: You can activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
●During your opponent's Main Phase, you can Synchro Summon a "Pendulady" monster using monsters you control as a Synchro Material Monsters.
●During either player's Turn: You can Fusion Summon 1 "Pendulady" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Pendulum Summoned OR Pendulum Monsters, you can also use monsters in your Deck as Fusion Material.
●During either player's Turn: You can Ritual Summon 1 "Pendulady" Ritual Monster from your hand or Graveyard, using monsters from your hand or your side of the field as Ritual Materials. If your opponent controls a monster(s) that was Pendulum Summoned OR Pendulum Monsters, you can also use monsters in your Deck as Ritual Material.

 

 

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[spoiler: Generic Submission 10/10]

 

84's Messenger

Normal Spell

You can only activate one "84's Messenger" a turn. Reveal any number of Level 8 or higher Plant-type monsters from your hand. Activate the effect equal to the number of monsters revealed:
1: Discard the revealed monster, then draw two cards.
2: Target 1 card your opponent controls and 1 Plant-type monster in your Graveyard. Send the first target to the graveyard and the Special Summon the second. Then send one of the revealed monsters to the grave.
3: Add up to 2 Plant-type monsters with different Attributes from your deck to your hand. Then you can Special Summon one Plant-type monster from your hand.
 
Her Majesty's Garden
Continuous Spell
Once per turn during either player's turn. If a Level 8 or higher Plant-type monster would be destroyed by a card effect, You can send 1 Plant-type monster with the same Attribute from your Deck to the grave instead. While this card is one the field you may add 1 Plant-type monster whose ATK or DEF is 2800 from your deck to your hand instead of conducting your normal Draw Phase.
 
Grisalle Gallery
Normal Trap
When your opponent Special Summons a Synchro or Xyz Monster banish that monster. Then If you control a face-up monster that was TributeRitual or Fusion
Summoned: Your opponent sends monsters from their Extra Deck to their graveyard equal to the Level/Rank of the monster banished with this effect.
 
Rose Test Gardens
Continuous Spell
When a Plant-type monster is sent to the graveyard place 1 "Rose Counter" on this card. During either players turn if a Plant-type monster would be tributed you can remove "Rose Counters" from this card instead. When this card is sent from the field to the graveyard you can Special Summon 1 Plant-Type monster from your graveyard whose level is equal to or lower than the number of counter on this card.
 
Servant of Autumn, Arboreos
EARTH/Plant/Effect Level 5 1200/2100
During your Main Phase 1 if your opponent controls more monster than you do you can send this card from your hand to your graveyard to Special Summon 1 Level 5 or higher Plant-type monster from your Graveyard. You cannot Summon monsters other than Plant-type monsters the turn you use this effect. You can only use the effect of "Servant of Autumn, Arboreos" oncer per turn.
 
Servant of Spring, Whimm
WIND/Plant/Effect Level 2 1100/500
During your Main Phase 2 you can send this card from your hand to your graveyard to Special Summon 1 Level 7 or higher Plant-type monster from your graveyard. You can only activate the effect "Servant of Spring, Whim" once per turn. 
 
Servant of Summer, Alecto
FIRE/Plant/Effect Level 4 1700/1200
If this monster is sent from the field to the graveyard while you control another Plant-type monster, target 1 card your opponent controls and destroy it.
 
Servant of Winter, Needling
WATER/Plant/Effect Level 3 400/800
When this card is sent from the field to the graveyard as either material for the summon of a Plant-type monster or by a Plant-type monsters effect; add 1 Level 7 or higher Plant-type monster from your deck to your hand. You can only use the effect of "Servant of Winter, Needling" once per turn. 
 
Pen-Ultimate Swordsman
EARTH/Warrior/Fusion/Effect Level 8 2850/2700
3 Warrior-type monsters
When this card destroys a monster by battle and sends it to the graveyard, you can return this monster to the Extra Deck to Special Summon as many of this monster's Fusion Material monsters from your graveyard as possible. You can only use the effect of "Pen-Ultimate Swordsman" once per turn.
 
Airborne Protector
WIND/Warrior/Fusion/Effect/ Level 7 2400/2400
1 Warrion-type monster + 1 WIND monster
During either player's Main Phase you can declare 1 type (Monster, Spell or Trap). For the rest of the turn your monsters are unaffected by your opponents cards of the selected type. You can only use the effect of "Airborne Protector" once per turn

 

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He's not saying it isn't 30, he's just surprised that you spent that much.

 

As I mentioned earlier, he didn't purchase another submission template in order to add on to things. (A reminder that if you want additional ones, you have to use the Packs shop in this area, which I run). 

 

It's advisable to keep Archetypes around 10-15 members, so they're easier to look at and review as a whole. (Should double check with Darkness regarding the size of these tickets, but I think he set an upper boundary for such)

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Heyo.

I guess its important to tell people to put spoilers because its kind of a pain to read without it.

 

[spoiler=Diversity Fest 10/10]

Rising Punishment Demon
Level 6 - FIRE - Fiend/Fusion/Effect - 2500/1100
1 FIRE monster + 1 DARK monster
When this card is Fusion Summoned: Destroy all other monsters on the field with DEF less than or equal to this card's ATK. Once per turn, during either player's turn, when a card effect is activated in the Graveyard: You can pay 700 Life Points; negate the activation.
 
Assaulting Parasite
Level 7 - DARK - Insect/Fusion - 2400/2200
1 Insect-Type monster + 1 or more Union monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Union Monsters used as Fusion Materials for its Fusion Summon; destroy them, then this card gains 300 ATK and DEF for each card destroyed. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 Union Monster in your Graveyard and 1 monster your opponent controls that would be an appropriate target for it; equip the first target to the second target.
 
Voracious Mountain Dragon
Level 8 - WATER - Dragon/Fusion/Effect - 2700/2800
1 Dragon-Type monster + 1 EARTH monster
This card can attack all monsters your opponent controls once each. If this Fusion Summoned card destroys an opponent's monster by battle: It gains 400 ATK and DEF. During either player's turn, when a card or effect is activated that targets this card: You can negate the activation, and if you do, this card loses 800 ATK and DEF. You cannot activate this effect if this card has less than 1000 ATK or DEF.
 
Foreign Berserker
Rank 4 - EARTH - Warrior/Xyz/Effect - 2500/1500
2 Level 4 monsters
If this card attacks while it has Xyz Material, your opponent cannot activate any Spell/Trap cards until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap card your opponent controls; destroy it.
 
Rising Inferno Phoenix
Rank 6 - FIRE - Pyro/Xyz/Effect - 2600/2000
2 Level 6 monsters
When this card is Xyz Summoned: Target 1 monster your opponent controls; destroy it, then inflict damage to your opponent equal to half that monster's original ATK. If this card is destroyed and sent to the Graveyard while it has Xyz Material: Inflict damage to your opponent equal to the number of cards on the field x 200, then Special Summon this card from your Graveyard.
 
Corrosive Cube
Level 4 - WIND - Rock/Synchro/Effect - 1500/2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, this card cannot be destroyed by battle or card effects. While this Synchro Summoned card is face-up on the field, when your opponent Normal or Special Summons a monster(s) (except during the Damage Step): Those monsters lose 500 ATK. If this card battles an opponent's monster, after damage calculation: The opponent's monster loses 500 ATK.
 
Rampant Poisonous Spider
Level 6 - DARK - Insect/Synchro/Effect - 2000/1000
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle: Special Summon 1 "Poisonous Spawn Token" (Insect-Type/DARK/Level 2/ ATK 800/DEF 800). While this card is face-up on the field, if a "Poisonous Spawn Token" is destroyed by battle: Take control of the monster that destroyed it.
 
Secluded Peaceful Giant
Level 8 - EARTH - Plant/Synchro/Effect - 2300/3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your opponent's Main Phase, if your opponent controls more monsters than you do: You can target monsters your opponent controls up to the difference; negate their effects until the End Phase, also they cannot attack this turn. Once per turn, during the Standby Phase: All monsters your opponent controls lose 200 ATK for each monster your opponent controls.
 
Sieghard the Brave
Level 7 - FIRE - Warrior/Ritual/Effect - 2500/2000
You can Ritual Summon this card with "Burst of Courage". This card gains 300 ATK for each monster your opponent controls. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During either player's damage step, when a monster you control battles an opponent's monster with 300 or more ATK than it, you can reveal this card from your hand; your monster gains 500 ATK during that damage calculation only. You can only use this effect of "Sieghard the Brave" once per turn.
 
Burst of Courage
Spell/Ritual
This card is used to Ritual Summon "Sieghard the Brave". You must also tribute monsters from your hand or field whose total Levels equal 7 or more. If you control a monster while your opponent controls the monster on the field that has the highest ATK: You can discard this card; add 1 "Sieghard the Brave" from your Deck or Graveyard to your hand. When exactly 1 "Sieghard the Brave" you control (and no other cards) is targeted by a card or effect: You can banish this card from your Graveyard; negate the effect, and if you do, destroy that card. You can only use this effect of "Burst of Courage" once per turn.

 

 

 

A bit of everything is my motto.

Hope people feel like using the cards.

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15 is the limit, as it will be moving forward with these changes

 

Just in case some of you didn't receive this earlier, either in the Skype chat or wherever. (Remember, I asked him earlier about this)

 

I was going to submit some generics once I found some that are suitable, but I'll abstain from it until the new changes set in. 

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  • 2 weeks later...

Questions:

1 Am i allowed to replace an archetype with another before accepting?

 

2 Part of this thread i still don't get:

 

 

"

2. Assuming said cards are accepted by the review team (2/3 judges need to approve [in the case of pool judges, the other two must approve]), arts for said cards are then PM'd to Origin of Darkness. Darkness will then format said cards with an appropriate rarity scale and set ID for each.

 

3. After Darkness has the art and set IDs proper, he will have said cards sent over to Sakura and TheFallenOne12, the shop managers, and from there, you will get a PM regarding the rarity for each of your accepted cards, and the amount of PP you get for each such. From here, the cards will be available via the shops in this section (see each for details).

''

Can you explain these points please?

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Questions:

1 Am i allowed to replace an archetype with another before accepting?

 

2 Part of this thread i still don't get:

 

 

"

2. Assuming said cards are accepted by the review team (2/3 judges need to approve [in the case of pool judges, the other two must approve]), arts for said cards are then PM'd to Origin of Darkness. Darkness will then format said cards with an appropriate rarity scale and set ID for each.

 

3. After Darkness has the art and set IDs proper, he will have said cards sent over to Sakura and TheFallenOne12, the shop managers, and from there, you will get a PM regarding the rarity for each of your accepted cards, and the amount of PP you get for each such. From here, the cards will be available via the shops in this section (see each for details).

''

Can you explain these points please?

1. Not really sure if you can switch Archetypes, but you probably can if you think the old ones aren't up to standard. I don't know how quickly they're going with the current submissions at present though (in light of the changes), so chances are that they haven't looked at your stuff yet.

 

2. Basically, two of the pool judges need to approve your cards before they are accepted into the pool (so Darkness, darkfireblade25 or Toyo; any two of them need to approve). I have an idea of how Darkness/Toyo look at stuff, but not on darkfire (at least not outside that one review he made in general DP a couple months ago). If one of the pool judges submits content, the other two need to approve it (so for example, Darkness wants to submit something; Toyo and darkfireblade have to approve of whatever he makes)

 

Once they approve the cards, you just need to PM Darkness the artwork you would like used on the cards in question (or you can just link the pictures directly and skip that part)

 

3. Darkness will look at the cards you sent in, figure out an appropriate place to put them (set-wise) and an rarity to correlate to its power level (in general). When he compiles everything, I'll get the card lists so you can access stuff in the pack shop. The singles stuff will also be available, but right now, there is no one to run that shop since TheFallenOne12 quit for whatever reason. 

 

For PP, the rarities your cards are given translate into a certain number of points you can use to buy more cards. Darkness will give you a PM detailing the PP breakdown; you simply have to screenshot that PM (or quote it if you don't have screenshots for whatever reason) into the accounting thread.

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