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Light Mausoleum


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Hikari no Reidou / Light Mausoleum

Field Spell Card
(1) During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, that target gains 100 ATK and DEF for each Level that sent monster has in the Graveyard.
(3) You can banish this card from your Graveyard; add 1 “Burst Stream of Destruction” from your Deck to your hand.
 

http://ygorganization.com/forum/showthread.php/716-The-SHVI-Poster?p=15956#post15956

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The Burst Stream search is so random it's hilarious.

 

So it lets you NS a very specific range of monsters in addition to your NS for the turn. That's...fine. It lets you mill any Normal monster from your hand or Deck to give an extremely tiny ATK boost ranging from 100 - 800 (I don't think there are Level 9+ Normal Monsters), but the mill is the key part.

 

And it randomly allows you to banish it from the Grave to search a Blue-Eyes specific Raigeki. Wait, what?

 

Honestly, the last effect is the only blatant clue that this is Blue-Eyes support in a sense.

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the targetting effect is dead really quickly, which is sad as the first effect is hand dependent and the last is pfft

 

At least it's a generic Foolish for Normals? If only it milled things that were Normal in the Graveyard, however that would work.

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At least it's any Normal monster, but, given that's only the OG BEWDs, yeah, you'd run out of targets quickly. Honestly, it would have been better if the foolish effect instead searched an Eyes of Blue monster. It wouldn't trigger Maiden, but it would be a bit more useful and would tie into the first effect better.

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Double Summon already puts in some work for this deck.  This card allows them to consistently go for some pretty powerful plays, and makes Where Arf Thou? significantly less risky.

 

However it doesn't really fix their main issue:  the deck is built around 3 card combos, and can very easily have trouble getting those combo pieces early in the game.  If they get even 1 card that helps reduce that margin, the deck will become much, MUCH more viable.

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Guys

  1. Normal Summon Sage Knight with Eyes of Blue
  2. Search Alien Ammonite
  3. Activate this Field
  4. Use Field's effect to send Alien Shocktroopers targeting Sage Knight
  5. NS Alien Ammonite
  6. Revive Shocktroopers
  7. Make Cosmic Fortress Gol'gar
  8. Bounce back the field
  9. ???

alien blue eyes top tier confirmed

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Guys

  1. Normal Summon Sage Knight with Eyes of Blue
  2. Search Alien Ammonite
  3. Activate this Field
  4. Use Field's effect to send Alien Shocktroopers targeting Sage Knight
  5. NS Alien Ammonite
  6. Revive Shocktroopers
  7. Make Cosmic Fortress Gol'gar
  8. Bounce back the field
  9. ???

alien blue eyes top tier confirmed

This...actually seems kinda legit. If only we could have more than 3 ammonite and/or shocktrooper...

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Guys

  1. Normal Summon Sage Knight with Eyes of Blue
  2. Search Alien Ammonite
  3. Activate this Field
  4. Use Field's effect to send Alien Shocktroopers targeting Sage Knight
  5. NS Alien Ammonite
  6. Revive Shocktroopers
  7. Make Cosmic Fortress Gol'gar
  8. Bounce back the field
  9. ???

alien blue eyes top tier confirmed

No this actually works really well.

Instead of Golgar make Chanbara and so you have Ammonite and chanbara on field. Use mausoleum on Chanbara to make it have 2800, You can deal 6700 damage that turn with a 2 card combo. ;o

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