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shadowsapex
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Reshef the Dark Being
LIGHT/Fiend/Ritual/Effect
2500/1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". You can reveal this card in your hand: This turn, if you activate "Final Ritual of the Ancients" for the Ritual Summon of "Reshef the Dark Being", you can banish 1 DIVINE monster from the field or the GYs as the entire Tribute. The effects of your opponent's DIVINE and LIGHT monsters are negated. Once per turn (Quick Effect): You can target 1 monster your opponent controls; take control of it until the end of this turn.


Next:
B.E.S. Crystal Core

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B.E.S Crystal Core

Level 5 WATER

Machine/Effect

When this card is Normal or Special Summoned, place 3 counters on this card. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during either players Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-down Defense Position.

ATK/2100 DEF/1000

 

Next card:
Kaibaman

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Kaibaman
LIGHT/Warrior/Effect/Level 3
200/700
(This card is always treated as a "Blue-Eyes" card.)
If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY, and if you do, it cannot be destroyed by battle or card effects this turn. You can banish 2 LIGHT Tuners in your GY; Special Summon this card from your GY, but banish it when it leaves the field. You can only use 1 "Kaibaman" effect per turn, and only once that turn.


Next:
Qadshaddoll Keios

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Qadshaddoll Keios

Level 2 LIGHT

Spellcaster/Flip/Effect

FLIP: You can Special Summon 1 "Shaddoll" monster from your hand or Graveyard in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, draw 1 card, also for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.

ATK/900 DEF/100

 

Next:

Number 78: Number Archive

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On 7/14/2016 at 1:11 AM, Darj said:

Number 78: Number Archive
Attribute: LIGHT
Type: Spellcaster/Xyz/Effect
Rank: 1
ATK: 0
DEF: 0
2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; you cannot Xyz Summon monsters for the rest of this turn, except by this effect, also reveal from your Extra Deck at least 5 cards with different names that have a number between either "Number 1" through "Number 99" in their names, your opponent randomly picks 1 of them for you to Special Summon from your Extra Deck, by using this face-up card you control as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) During the End Phase, banish the face-up monster Special Summoned by this effect.

 

I still feel it could be remade better, but for now I'm going with the above.

Funny that this prompt was done before, and by myself. No harm in re-doing it with some changes and updated PSCT:

Number 78: Number Archive
Attribute: LIGHT
Type: Spellcaster/Xyz/Effect
Rank: 1
ATK: 0
DEF: 0
2 Level 1 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "99" in its name by using this face-up card you control as material, but banish that monster during the End Phase of your next turn, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 78: Number Archive" once per turn.


Next:
Herald of Creation

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My bad on Number's Archive.

Herald of Creation

Level 4 LIGHT

Spellcaster/Effect

You can discard this card; Add 1 "Ruins of the Divine Dragon Lords" from your deck to your hand.

You can discard 1 card and banish this card from your Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon that target.

You can only activate each effect of "Herald of Creation" once per turn each.

ATK/1800 DEF/600

 

The intention is to make this monster actually support the Felgrand strategy from the revised version of the Rise of the Dragon Lords Structure Deck this card first appeared in.

 

Next card: Legend of Heart

Edited by The Highlander
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  • 3 weeks later...

just to clarify, there's no reason not to redo an old card unless it was just done in the last few posts

Legend of Heart

Continuous Spell

1) If you activate a "Legendary Dragon" Spell: You can Special Summon the corresponding monster from your hand, Deck, or GY.

● "The Fang of Critias": "Legendary Knight Critias".

● "The Eye of Timaeus": "Legendary Knight Timaeus".

● "The Claw of Hermos": "Legendary Knight Hermos".

2) While you control the Fusion Monster Summoned by the effect of that Spell, that "Legendary Knight" monster is unaffected by your opponent's card effects.

3) If "Timaeus the Knight of Destiny" is Summoned by its own effect, its original ATK becomes the combined original ATKs of the monsters sent to the GY to Summon it.

 

did i just win some sort of prize for unnecessary card text

Kuribon

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Kuribon

Level 1

LIGHT

Fairy/Effect

300/200

You take no battle damage from battles involving this card. Cannot be destroyed by battle. If this card battles an opponent's monster: during damage calculation, your opponent gains LP equal to their monster's ATK.

Next: Fencing Fire Ferret

Edited by ITSUKOSOADO
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Fencing Fire Ferret

Level 4

FIRE

Beast / Tuner

1700/600

If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, you can Special Summon 1 "Fencing Fire Ferret" from your deck. You can only Special Summon "Fencing Fire Ferret" once per turn using this effect.

 

Next up: Chaos Goddess

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  • 2 weeks later...

Chaos Goddess
LIGHT/Fairy/Synchro/Effect/Level 8/2500 ATK/1800 DEF
1 LIGHT or DARK Tuner + 1+ non-Tuner LIGHT and/or DARK monsters
While face-up on the field, this card is also DARK-Attribute. If this card was Synchro Summoned using 2 or more LIGHT monsters as material, all monsters you control gain 500 ATK/DEF. If this card was Synchro Summoned using 2 or more DARK monsters as material, all monsters your opponent controls lose 500 ATK/DEF. You can discard 1 LIGHT or DARK monster, then target 1 LIGHT or DARK monster that is banished or in the GY with a different Attribute and Level than the discarded monster; Special Summon it. You can only use this effect of "Chaos Goddess" once per turn.

Next:
Blackwing - Brisote the Tailwind

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  • 2 weeks later...

Blackwing - Brisote the Tailwind

Dark/Winged Beast/Effect/Tuner/Level 5/ATK 1200/DEF 1800

During either player's turn, if a face-up "Blackwing" monster you control was destroyed by an opponent's card, you can Special Summon this card (from your hand) and if you do, it cannot be destroyed by battle this turn. You can only use the effect of "Blackwing - Brisote the Tailwind once per turn.



nU8yO39.jpg

 

Edit (forgot to name a new card):
Next:
 Meteor Dragon Red-Eyes Impact

Edited by Baron-777
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  • 1 month later...

Meteor Dragon Red-Eyes Impact

Level 6, 1800/2000, DARK, Dragon, Gemini

1) If a "Red-Eyes" monster you control battles an opponent's monster (Quick Effect): You can discard this card; that monster you control gains 1200 ATK until the end of the Damage Step.

2) This card is treated as a Normal Monster while face-up on the field or in the Graveyard.

3) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.

● Once per turn (Quick Effect): You can target 1 "Red-Eyes" monster you control and 1 monster your opponent controls; return both cards to the hand.

 

Odd-Eyes Wing Dragon

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  • 4 weeks later...

Odd-Eyes Wing Dragon
DARK/Dragon/Synchro/Pendulum/Effect/Level 8/3000 ATK/2500 DEF
8 <-> 8
Pendulum Effect: Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step.
Monster Effect: 1 Tuner + 1 or more non-Tuner monsters
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. During the Main or Battle Phase, if this card was Synchro Summoned using a "Clear Wing" Synchro Monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. During the Battle Phase (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls, then, if this card wasn't Synchro Summoned, destroy this card. You can only use each effect of "Odd-Eyes Wing Dragon" once per turn.

Next:
Odd-Eyes Meteorburst Dragon

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  • 2 weeks later...

Original card: Odd-Eyes Meteorburst Dragon 

Rename: Odd-Eyes Erupting Meteor Dragon

Fire/Dragon/Synchro/Effect/Level 7/2500 ATK/2000 DEF

Effect: 1 Tuner + 1+ non-Tuner monsters.
For this card's Synchro Summon, you can treat 1 "Odd-Eyes" monster you control as a Level 3, 4, 5 or 6 monster. When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also for the rest of this turn you cannot attack with monsters except, "Odd-Eyes", "Performapal", or "Magician" monsters. You can only use this effect of "Odd-Eyes Erupting Meteor Dragon" once per turn. When this card attacks an opponent's monster; negate the effects of that opponent's monster until the end of this turn. Your opponent cannot activate monster effects during the Battle Phase.

 

Kyykj6u.jpg

Next:

Let's keep the Odd Eyes theme for a bit and with an OCG exclusive right now:

Odd-Eyes Pendulumgraph Dragon

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  • 2 weeks later...

Odd-Eyes Pendulumgraph Dragon
LIGHT/Dragon/Ritual/Pendulum/Effect/Level 7/2700 ATK/2500 DEF
4 <-> 4
Pendulum Effect: During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn.
Monster Effect: You can Ritual Summon this card with "Odd-Eyes Advent". Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if this Ritual Summoned card was placed in the Pendulum Zone this way, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.

Notes: Removed the summoning restriction. Don't really see what the problem was with the card other than that.

Next: Sanwitch. I'm honestly surprised we hadn't gotten around to this one yet.

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Man I had this remake idea on the backburner before you suggested it.

Original Card: Sanwitch

Rename: Black Forest Critter Sanwitch

Dark/Spellcaster/Fusion/Effect/Level 5/ATK 2100/DEF 1800

Effect: "Sangan" + "Witch of the Black Forest"
If this card is Fusion Summoned; Add 1 monster from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of the turn, unless you have either "Sangan" or "Witch of the Black Forest" in your GY. You can only use this effect of "Black Forest Critter Sanwitch" once per turn. 

c9f8cd28796e.jpg

 

Fun facts: I double the references here with "Critter" being the Japanese name of Sangan and "black forest" being a type of ham that goes on sandwiches. So it's a "Black Forest Critter Sandwitch". 

Yes, I intentionally made it a level 5 monster so it could be used with Instant Fusion.

Next: Jinzo - Lord

 

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Jinzo - Lord
DARK/Machine/Fusion/Effect/Level 8/2600 ATK/1600 DEF
"Jinzo" + 1 DARK Machine monster
Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls. During your Main Phase: You can inflict 300 damage to your opponent for each Spell/Trap Card on the field. You can only use this effect of "Jinzo - Lord" once per turn.

Notes: Why this wasn't a Fusion in a deck used by a man who was rivals to a strategy all about Fusions, I will never know.

Next: You know, the Jinzo support could use a little tweaking. Jinzo - Returner.

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  • 4 weeks later...

Jinzo - Returner

Level 3 DARK Machine/Effect

If this card is sent to the GY: You can target 1 monster in either player’s GY; Special Summon it and if you do, its name becomes “Jinzo”. If you Special Summon a monster whose original name is “Jinzo” this way, it cannot be destroyed by battle. You can only use this effect of “Jinzo - Returner” once per turn.

ATK/600 DEF/1400

 

Note: The Idea behind it is that it’s a Monster Reborn, pulling a Frankenstein to make a Jinzo from people’s monsters, and is fodder for Cosmos Channeling.

 

Next: Chronicle Sorceress

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Been ages since I hit the game workshop, but I'm glad to see its going strong. Let me help you make it a bit stronger!

_________

Chronicle Sorceress/LIGHT/Spellcaster-Type Effect Monster/Level 4/1250 ATK/1250 DEF

Lore: If this card is in your hand or field: You can activate 1 of these effects, based on the Attributes in your GY;
● LIGHT: Send 1 "Blue-Eyes White Dragon", or 1 card that mentions it, from your Deck to the GY, except "Chronicle Sorceress", then, if it was an Effect Monster, Special Summon 1 Dragon monster from your hand.
● DARK: Send 1 "Dark Magician", or 1 card that mentions it, from your Deck to the GY, except "Chronicle Sorceress", then, if it was a Spell/Trap, Special Summon 1 Spellcaster monster from your hand.
You can only use this effect of "Chronicle Sorceress" once per turn.

_________

Extension's always fun, right? Especially extension based on milling stuff that's totally unorthodox, setting it apart from Dictator of D. and Magicians' Souls!

You know what else is fun, tho? Seeing how well a game-centered card can be broken! And I can think of no better card to tweak in that regard than...

Boo-Boo Game

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  • 3 weeks later...

You honestly confused me on whether you thought this was OP or bad so I did a side-grade for it and made "Boo-Boo Game" more of a game.

Name: Boo-Boo Game 

Trap/Normal

Effect: 

Reveal 2 Normal Trap Cards with different names from your Deck, except "Boo-Boo Game". Your opponent randomly picks 1 card from among them and this card. If it's not "Boo-Boo Game" Set it, and the other Normal Trap Card you revealed to your field and banish "Boo-Boo Game". They can be activated this turn and if you do this turn, your opponent cannot activate cards or effects in response to their activation. If your opponent picks "Boo Boo Game", banish all 3 cards. You take no battle damage for the rest of this turn. You can only activate 1 "Boo-Boo game" per turn.

 

nFK6DTB.jpg

 

Next: 

Chimeratech Fortress Dragon 

Note: Do not simply give it its anime effect. 

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Chimeratech Fortress Dragon
1 "Cyber Dragon" monster + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon. Monsters your opponent controls cannot attack, except to attack "Chimeratech Fortress Dragon".

Notes: ...Not really sure what the intent of this was. I figured just expanding it to any Cyber Dragon would work. Also, gave it something defensive to make it a proper "Fortress".

Next: We've tackled Vendreads a few times here. Let's go to the Vendread origin (pun intended). Someone remake Revendread Slayer.

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  • 3 weeks later...
On 3/16/2022 at 10:02 AM, Premier Alexander Romanov said:

Chimeratech Fortress Dragon
1 "Cyber Dragon" monster + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon. Monsters your opponent controls cannot attack, except to attack "Chimeratech Fortress Dragon".

Notes: ...Not really sure what the intent of this was. I figured just expanding it to any Cyber Dragon would work. Also, gave it something defensive to make it a proper "Fortress".

Next: We've tackled Vendreads a few times here. Let's go to the Vendread origin (pun intended). Someone remake Revendread Slayer.

Revendread Furious Slayer

DARK / Level 6 / Zombie / Ritual / Effect

ATK 2400 / DEF 0

You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field or in your GY. Once per battle, if this card battles a monster (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains half that monster's ATK during that Damage Calculation only. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. 

Next:

Arcanite Magician / Supreme Arcanite Magician Remake (or a Pendulum Retrain).

Edited by Blue Arcana
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Supreme Arcanite Magician/LIGHT/Spellcaster-Type Fusion Effect Monster/Level 10/1400 ATK/2800 DEF

Lore: 1 Spellcaster Synchro Monster + 1 Spellcaster monster
Must be Fusion Summoned. When this card is Special Summoned, or when another card(s) you control with a Spell Counter is destroyed, place 2 Spell Counters on this card. Gains 1000 ATK for each Spell Counter on it. Cannot be destroyed by battle during your turn, also cannot be destroyed by card effects during your opponent's turn. Once per turn (Quick Effect): You can remove 1 Spell Counter from your field, then activate 1 of these effects: ● Destroy 1 card on the field. ● Draw 1 card.

_________

Next: Alright folks, lets see if we can tackle the rehabilitation of a visual wonder in Dimension Force that... didn't quite get there in terms of effect. How about Entombing Casket Sarcophagus?

Edited by Black D'Sceptyr
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8 hours ago, Black D&#x27;Sceptyr said:

Supreme Arcanite Magician/LIGHT/Spellcaster-Type Fusion Effect Monster/Level 10/1400 ATK/2800 DEF

Lore: 1 Spellcaster Synchro Monster + 1 Spellcaster monster
Must be Fusion Summoned. When this card is Special Summoned, or when another card(s) you control with a Spell Counter is destroyed, place 2 Spell Counters on this card. Gains 1000 ATK for each Spell Counter on it. Cannot be destroyed by battle during your turn, also cannot be destroyed by card effects during your opponent's turn. Once per turn (Quick Effect): You can remove 1 Spell Counter from your field, then activate 1 of these effects: ● Destroy 1 card on the field. ● Draw 1 card.

_________

Next: Alright folks, lets see if we can tackle the rehabilitation of a visual wonder in Dimension Force that... didn't quite get there in terms of effect. How about Entombing Casket Sarcophagus?

Entombing Casket Sarcophagus

DARK / Level 4 / Zombie / Effect

ATK 0 / DEF 0

If all monsters on the field and in the GYs are Zombie: You can activate 1 of these effects:

● While this card is in your hand, when your opponent activates a monster effect: You can activate this effect; Special Summon this card (from your hand), and if you do, take control of that monster but its ATK/DEF becomes 0.

● While this card is in your GY: When a face-up Zombie monster you control is destroyed by battle or monster effect: You can banish this card; take control of that monster, but its ATK/DEF becomes 0, also, its effects are negated.

You can only use 1 effect of card's name per turn, and only once that turn.

Next:

Gilford the Legend (make him an actual Legend)

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  • 2 weeks later...

Gilford the Legend
EARTH/Warrior/Effect/Level 8/2600 ATK/2000 DEF
To Tribute Summon this card face-up, you can Tribute Equip Card(s) you control, as well as monsters. Cards equipped to Warrior monsters you control cannot be targeted or destroyed by your opponent's card effects. When this card is Normal or Special Summoned: You can equip as many Equip Spell Cards from your GY as possible to any Warrior monster(s) you control. You can only use this effect of "Gilford the Legend" once per turn.

Next:
Since we're talking about bad boss monsters, let's go with Meklord Emperor Skiel, the weakest of the three Meklord Emperors.

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