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Guardian of Felgrand-SR02


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GuardianofFelgrand-SR02-JP-OP.png\

If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute this card and 1 other monster, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.

 

http://yugioh.wikia.com/wiki/Guardian_of_Felgrand

 

soul drain gets him up to 2500

please  discuss

 

(sorry for the big pic)

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Soul drain gets him to 2500, however reaching 1900 with LaDD sounds better, considering he can keep reviving and equiping himself ... sadly castel etc. easily break that loop, but on the bright side unlike his companion he can keep using the same card, rather than requiring more and even more copies. At least he is able to be a normal summon Reborn for Level 7 and 8 Dragons, if the continuous spell of the Structure Deck is face-up.

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I think they are trying to mix blue-eyes with felgrand

 

or did i accidentally just give someone an idea

You stated something extremely obvious.

 

I'm not sure why this is so much weaker than Paladin.

 

5/5 with a boost effect, instead of a 17/3 with a protection effect. And it's not like it'll get huge, provided you aren't running sheet cards to make it a 2500 beater.

 

Gets from Hand/Grave instead of Hand/Deck.

 

I get it was designed as a counterpart, but the best thing going for it, given requiring an NS/outside SS, is the ability to loop it with LaDD... if it's destroyed, not LaDD, and if the opponent somehow can't answer a LPD-style loop in 2016.

 

I don't think it's bad, it';s just like... One of them is broken, and the other is just okay.

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You stated something extremely obvious.

 

I'm not sure why this is so much weaker than Paladin.

 

5/5 with a boost effect, instead of a 17/3 with a protection effect. And it's not like it'll get huge, provided you aren't running sheet cards to make it a 2500 beater.

 

Gets from Hand/Grave instead of Hand/Deck.

 

I get it was designed as a counterpart, but the best thing going for it, given requiring an NS/outside SS, is the ability to loop it with LaDD... if it's destroyed, not LaDD, and if the opponent somehow can't answer a LPD-style loop in 2016.

 

I don't think it's bad, it';s just like... One of them is broken, and the other is just okay.

The significance is that now you have six monsters in your deck that have the revival effect built in. Paladin is what gets you started and Guardian is what keeps your plays sustained.

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The significance is that now you have six monsters in your deck that have the revival effect built in. Paladin is what gets you started and Guardian is what keeps your plays sustained.

Like I said, I know it's not bad.

 

I'm just confused by the gap in power, because it's such an astounding gap.

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The thing is that this thing is a complete and total dead draw turn 1 unless you also get Felgrand or whatever in hand, but at that point I'd rather save it for Trade-in than equip it to this guy for a very mediocre 1900.  It needed either more attack or another effect to maintain advantage to be as good as paladin.  Granted it really shines late game, but that only scares me more since that justifies running it at multiples, and increasing the chance of opening with that dead card situation.

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