ENMaker Posted February 8, 2016 Report Share Posted February 8, 2016 2 Level 1 monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control the other one, this card gains these effects.● This card cannot be destroyed by battle or by card effects while it has Xyz Material.● Your opponent takes any battle damage you would have taken from attacks on this card. With the celebrations of my 500th rep well under way I thought I'd mark the occasion by reminding us all of the 2 cards that denizens of Dueling Network simply refuse to co-operate with. Back in the good old days when I was using Law of the Normal and Enchanting Fitting Room and Tri-Wight, I'd bring these out the whole time and endure much confused stupidity over their functions, with few people understanding that they did have to attack them regardless of whether or not they wanted to. That aside I really like these, they're not so much useful now, not that they ever particularly were, but the relationship between a pair of cards in this manner is rare to see and functions rather well. They're a pair of cards that harken back to some of my earliest experiences with actual YGO against randomers on the internet so will always have a place in my memory. Really wish we could get a rank 1 deck or some other good rank 1s in general. Lion Heart and these are fun but so so reliant on battle interactions as to make them extremely unreliable. Anyway, discuss. A cruel blow is struck as my rep falls to 499, this thread no longer has purpose, move along citizen. You know what it's back at 500 now and I'm not sure what kind of games are being played unbeknownst to me so I'll just let it be what is and let this thread be what it may become and we'll all just not post in here because nobody really has any comment on these cards, especially when they're supplemented by a relatively wordy OP. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 8, 2016 Report Share Posted February 8, 2016 A cruel blow is struck as my rep falls to 499, this thread no longer has purpose, move along citizen. I got you fam. Thing is 1's tend to be more for Synchros these days and there's really no point working for this sad lock Link to comment Share on other sites More sharing options...
ENMaker Posted February 8, 2016 Author Report Share Posted February 8, 2016 I got you nigga. Thing is 1's tend to be more for Synchros these days and there's really no point working for this sad lock You're a kind soul Winter. I wouldn't even call it a lock it's so fragile, and it's extremely easy to play around, but still the whole concept of it and the ease of spamming out 1s back when I started is what drew me to them. This was back before they could be Raigeki'd (still banned) or Castel'd (didn't exist to my knowledge) away and were actually quite potent. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 8, 2016 Report Share Posted February 8, 2016 These guys... My brother pulled only one of these, so we never bothered with it irl. But online, I did manage to lock out my opponent with these guys and Black Garden once. It was beautiful. Link to comment Share on other sites More sharing options...
byak Posted February 8, 2016 Report Share Posted February 8, 2016 You could play one in Skull Servants since it helped King do damage if they attempted to wall up The first effect is actually more relevant than the rest of the text Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 8, 2016 Report Share Posted February 8, 2016 Should've been called Sin and Punishment instead of Crime and Punishment. Personally, I'm not a big fan of these two. It's pretty funking cool if you manage to bring them both out, but don't count on it too much, since there are usually some better cards you can make without having to use up so many Lv1s. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted February 9, 2016 Report Share Posted February 9, 2016 Should've been called Sin and Punishment instead of Crime and Punishment. Personally, I'm not a big fan of these two. It's pretty f***ing cool if you manage to bring them both out, but don't count on it too much, since there are usually some better cards you can make without having to use up so many Lv1s. Like this guy? *SHOT* Link to comment Share on other sites More sharing options...
Delibirb Posted February 9, 2016 Report Share Posted February 9, 2016 These were actually kinda OK to have in the Numbers Tournaments because you could protect your other monsters from battle without having to get them both out. Also more importantly, they gave Dustons another wincon. Link to comment Share on other sites More sharing options...
Marco Polo Posted February 10, 2016 Report Share Posted February 10, 2016 so many Lv1s.2? Link to comment Share on other sites More sharing options...
heraldry_lord Posted February 10, 2016 Report Share Posted February 10, 2016 2? 4 Level 1s; 2 for each Number. Link to comment Share on other sites More sharing options...
Marco Polo Posted February 10, 2016 Report Share Posted February 10, 2016 4 Level 1s; 2 for each Number.Oh missed the "..while you control the other one.." part. 'xcuse me Link to comment Share on other sites More sharing options...
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