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Amorphactor Psycho, the Vain Dracoverlord


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AmorphactorPsychotheVainDracoverlord-SHV

You can Ritual Summon this card with "Amorphous Persona". After this card is Ritual Summoned, skip your opponent's next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Psycho, the Vain Dracoverlord".
 
Can also be summoned with True Draco-Awakening, Odd-Eyes Advent, Earth Chant, and Advanced Ritual Art. Obviously.
 
Discuss kneejerk the card.
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It's best use would be with Felgrand to get search effect off to Skilldrain pendulum decks. Most rituals that can't be pre-preped or are called Nekroz have no hope in the game and relying on your opponent to just leave cards out is a bad strategy

 

It's a good card but has no real good deck to fit into atm

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The only real deal about this card is that it opens up an opportunity for us to get a DDD Ritual Monster that can be Ritual Summoned off a Continuous Spell Card

That's so clever and I didn't even think of that!! We do need a Earth Ritual monster for DDD, but how would it fit with the anime ATM? @Nai @Black @someone who watches it

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I do like what this card forces you to do.  If you are really that scared of it, you should be running many more traps and removal spells for protection, thus slowing the game down in sheer fear of it.  The problem I have is that it's tied to a deck whose entire gimmick revolves around restricting your options, including those cards you are running now to deal with it.  The somewhat contradictory nature of it all kinda gets me, even if the card itself isn't really that useful and is rarely used.

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For the love of god I could never get him out no matter how hard I tried. 

 

He's insane for sure, but even in Amorphages, he just seemed...pointless. I'm pretty sure if you play your cards right and you take the first turn with a lock, there's no way they can recover or put problem solvers on the board when the Extra and some things are locked. MP1 skip is nice but...that's pretty much it. It eventually made me drop the Dracos from the deck an stick to pure Amorphages instead.

 

They did balance this card well by needing to use it with the shitty Field Spell, but alas, there can be one day where this card can be abused.

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For the love of god I could never get him out no matter how hard I tried. 

 

He's insane for sure, but even in Amorphages, he just seemed...pointless. I'm pretty sure if you play your cards right and you take the first turn with a lock, there's no way they can recover or put problem solvers on the board when the Extra and some things are locked. MP1 skip is nice but...that's pretty much it. It eventually made me drop the Dracos from the deck an stick to pure Amorphages instead.

 

They did balance this card well by needing to use it with the shitty Field Spell, but alas, there can be one day where this card can be abused.

I mean there is the Board Wipe spell. The MP1 skip isn't needed

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