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Hank, the Manifestation of Madness


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Pendulum Effect: Once per turn: You can pay 1000 Life Points to target 1 card on the field; destroy it.

 

Monster Effect: You can Normal Summon this card without Tributing, but its original ATK becomes 1400. When this card is Normal Summoned: You can banish 1 Spell/Trap Card in your hand or Graveyard; banish 1 Spell/Trap Card on the field. When this card is Special Summoned: You can pay up to 800 Life Points; this card gains ATK equal to the amount paid.

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Well, this card joins Eccentrick and Unicorn to be one of those epic Generic Pends with a scale of 2 and 7, except this card is gonna get put and stay in your Pend Zone sometimes. I find it really powerful, I mean, the ATK boosting effect on SS is strong in itself along with the free normal, but a banish a S/T in your hand/grave to banish a S/T on the field without targeting? Nah fam, that's way overpowered. I would suggest making that effect target, and removing the normal summon effect, because why would you use that anyway?

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Well, this card joins Eccentrick and Unicorn to be one of those epic Generic Pends with a scale of 2 and 7, except this card is gonna get put and stay in your Pend Zone sometimes. I find it really powerful, I mean, the ATK boosting effect on SS is strong in itself along with the free normal, but a banish a S/T in your hand/grave to banish a S/T on the field without targeting? Nah fam, that's way overpowered. I would suggest making that effect target, and removing the normal summon effect, because why would you use that anyway?

You're all pretty iffy about non-targeting removal with Spell/Trap Cards, yet don't mind "cannot be targeted effects". The Normal Summon effect is if you come at a point in which you can't Pendulum Summon or Tribute Summon it, in exchange for lowered ATK.

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Well, here's a character I never thought I'd see again. Madness was an...interesting series, to say the least.

 

Anyways:

 

I think the S/T banish effect is a bit strong, since you can just banish any random Spell in your Grave to pop a random backrow for a +1. Other than that though, don't really have any other balancing issues with ol' Hank Hell here.

 

Oh, one more thing: You should probably change the wording of the Monster Effect on Special Summon to something like this:

 

When this card is Special Summoned: You can pay Life Points in multiples of 100 (max. 800); this card gains ATK equal to the amount paid.

 

All-in-all, cool card, and a nice blast-from-the-past, at least for me.

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Well, here's a character I never thought I'd see again. Madness was an...interesting series, to say the least.

 

Anyways:

 

I think the S/T banish effect is a bit strong, since you can just banish any random Spell in your Grave to pop a random backrow for a +1. Other than that though, don't really have any other balancing issues with ol' Hank Hell here.

 

Oh, one more thing: You should probably change the wording of the Monster Effect on Special Summon to something like this:

 

When this card is Special Summoned: You can pay Life Points in multiples of 100 (max. 800); this card gains ATK equal to the amount paid.

 

All-in-all, cool card, and a nice blast-from-the-past, at least for me.

Yeah; I rather enjoyed the Madness Day games and videos.

 

It's effect only goes off on Normal Summon.

 

Might edit Special Summon effect as stated.

 

Anywho:

 

Thank you!

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[spoiler=inb4 memes] KOOe35T.jpg

 

 

on the bright side, it's not searchable by rota, but that doesn't completely neuter it. considering twin twisters, infinity, etc., i can't see this card being too overpowered, although banishing a spell/trap card from your graveyard is hardly a cost, particularly for turnly back row banishes. 

no one would normal summon this unless it's faced with dark destroyer so that's not a concern

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Eccentrick Archfiend, technically, has more going for it. Since you'd end up destroying it to Pend it later/tribute itself for it's monster effect so you can re-use it/etc. This stays on the field and can keep being used for as long as it's present. I mean, it's cute how it's ability to pick off stuff fairly easily. Personally I'd give the Pend effect a "Can only use this effect of [name] OPT" clause, since similar cards(Eccentrick/Magispec Kirin/etc) also have it/they are playing it safe on the off chance you can play multiple copies in a single turn.

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