The Nyx Avatar Posted February 21, 2016 Report Share Posted February 21, 2016 Pendulum Effect: Once per turn: You can pay 1000 Life Points to target 1 card on the field; destroy it. Monster Effect: You can Normal Summon this card without Tributing, but its original ATK becomes 1400. When this card is Normal Summoned: You can banish 1 Spell/Trap Card in your hand or Graveyard; banish 1 Spell/Trap Card on the field. When this card is Special Summoned: You can pay up to 800 Life Points; this card gains ATK equal to the amount paid. Link to comment Share on other sites More sharing options...
Dova Posted February 21, 2016 Report Share Posted February 21, 2016 Well, this card joins Eccentrick and Unicorn to be one of those epic Generic Pends with a scale of 2 and 7, except this card is gonna get put and stay in your Pend Zone sometimes. I find it really powerful, I mean, the ATK boosting effect on SS is strong in itself along with the free normal, but a banish a S/T in your hand/grave to banish a S/T on the field without targeting? Nah fam, that's way overpowered. I would suggest making that effect target, and removing the normal summon effect, because why would you use that anyway? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 21, 2016 Author Report Share Posted February 21, 2016 Well, this card joins Eccentrick and Unicorn to be one of those epic Generic Pends with a scale of 2 and 7, except this card is gonna get put and stay in your Pend Zone sometimes. I find it really powerful, I mean, the ATK boosting effect on SS is strong in itself along with the free normal, but a banish a S/T in your hand/grave to banish a S/T on the field without targeting? Nah fam, that's way overpowered. I would suggest making that effect target, and removing the normal summon effect, because why would you use that anyway?You're all pretty iffy about non-targeting removal with Spell/Trap Cards, yet don't mind "cannot be targeted effects". The Normal Summon effect is if you come at a point in which you can't Pendulum Summon or Tribute Summon it, in exchange for lowered ATK. Link to comment Share on other sites More sharing options...
GarlandChaos Posted February 21, 2016 Report Share Posted February 21, 2016 Well, here's a character I never thought I'd see again. Madness was an...interesting series, to say the least. Anyways: I think the S/T banish effect is a bit strong, since you can just banish any random Spell in your Grave to pop a random backrow for a +1. Other than that though, don't really have any other balancing issues with ol' Hank Hell here. Oh, one more thing: You should probably change the wording of the Monster Effect on Special Summon to something like this: When this card is Special Summoned: You can pay Life Points in multiples of 100 (max. 800); this card gains ATK equal to the amount paid. All-in-all, cool card, and a nice blast-from-the-past, at least for me. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 21, 2016 Author Report Share Posted February 21, 2016 Well, here's a character I never thought I'd see again. Madness was an...interesting series, to say the least. Anyways: I think the S/T banish effect is a bit strong, since you can just banish any random Spell in your Grave to pop a random backrow for a +1. Other than that though, don't really have any other balancing issues with ol' Hank Hell here. Oh, one more thing: You should probably change the wording of the Monster Effect on Special Summon to something like this: When this card is Special Summoned: You can pay Life Points in multiples of 100 (max. 800); this card gains ATK equal to the amount paid. All-in-all, cool card, and a nice blast-from-the-past, at least for me.Yeah; I rather enjoyed the Madness Day games and videos. It's effect only goes off on Normal Summon. Might edit Special Summon effect as stated. Anywho: Thank you! Link to comment Share on other sites More sharing options...
Snatch Steal Posted February 21, 2016 Report Share Posted February 21, 2016 [spoiler=inb4 memes] on the bright side, it's not searchable by rota, but that doesn't completely neuter it. considering twin twisters, infinity, etc., i can't see this card being too overpowered, although banishing a spell/trap card from your graveyard is hardly a cost, particularly for turnly back row banishes. no one would normal summon this unless it's faced with dark destroyer so that's not a concern Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 26, 2016 Author Report Share Posted February 26, 2016 Bump. Link to comment Share on other sites More sharing options...
gmaster1991 Posted February 29, 2016 Report Share Posted February 29, 2016 It looks like you got the descriptions that are listed below the actual image of the card itself mixed up. You listed it's Normal Summon effect as the Pendulum one, and vice-versa for the 'pay 1000 Life Points' one. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 2, 2016 Author Report Share Posted March 2, 2016 It looks like you got the descriptions that are listed below the actual image of the card itself mixed up. You listed it's Normal Summon effect as the Pendulum one, and vice-versa for the 'pay 1000 Life Points' one.Thank you. Edit the LORE. Link to comment Share on other sites More sharing options...
Toffee. Posted March 2, 2016 Report Share Posted March 2, 2016 Eccentrick Archfiend, technically, has more going for it. Since you'd end up destroying it to Pend it later/tribute itself for it's monster effect so you can re-use it/etc. This stays on the field and can keep being used for as long as it's present. I mean, it's cute how it's ability to pick off stuff fairly easily. Personally I'd give the Pend effect a "Can only use this effect of [name] OPT" clause, since similar cards(Eccentrick/Magispec Kirin/etc) also have it/they are playing it safe on the off chance you can play multiple copies in a single turn. Link to comment Share on other sites More sharing options...
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