~Faytl~ Posted June 5, 2016 Report Share Posted June 5, 2016 Continuous SpellMonsters your opponent controls cannot be destroyed by battle, also reduce any battle damage your opponent would take to 0. At the end of the Battle Phase: Inflict damage to your opponent equal to the battle damage that was reduced to 0 this turn by this card's effect. Okay.... so, this is strange. Discuss? Link to comment Share on other sites More sharing options...
Thomas★Zero Posted June 5, 2016 Report Share Posted June 5, 2016 This is pretty decent where it allows you to work against people who use card effects to reduce battle damage to 0 and then allows you to blast them with that as effect damage. Link to comment Share on other sites More sharing options...
BlackBeartic Posted June 5, 2016 Report Share Posted June 5, 2016 This gets cheeky with Trinity and Barbararoid. Especially if you can reduce attack. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 5, 2016 Report Share Posted June 5, 2016 I mean... this just turns battle damage to effect damage. First glance: It doesn't look super great, but after a quick look up on ygopro, there are some amusing things this can combo with. D/D/D Oblivion KingD/D Savant ThomasDeskbot 004 (OTK Potential)Phantom of ChaosRR Last StrixNumber 93: Utopia Kaiser (OTK Potential)Galaxy Tomahawk (OTK Potential)Revolving SwitchyardMiracle Locus (OTK Potential) Personally, it still doesn't look great, but I was pleasantly surprised at how much it could really do. There're other cards this could combo with but those feel even less viable. Obvious downside: you could do this then your opponent MST negates all the damage you prepped. Link to comment Share on other sites More sharing options...
The Highlander Posted June 5, 2016 Report Share Posted June 5, 2016 Another extremely obvious plot device card ... I mean... this just turns battle damage to effect damage. First glance: It doesn't look super great, but after a quick look up on ygopro, there are some amusing things this can combo with. D/D/D Oblivion KingD/D Savant ThomasDeskbot 004 (OTK Potential)Phantom of ChaosRR Last StrixNumber 93: Utopia Kaiser (OTK Potential)Galaxy Tomahawk (OTK Potential)Revolving SwitchyardMiracle Locus (OTK Potential) Personally, it still doesn't look great, but I was pleasantly surprised at how much it could really do. There're other cards this could combo with but those feel even less viable. Obvious downside: you could do this then your opponent MST negates all the damage you prepped.Well I guess it does have something going for it. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted June 5, 2016 Report Share Posted June 5, 2016 You can use this to after you activate Ojama trio or swarmed your opponent with tokens via Black Garden for field maintaining cloggage purposes while still being able to attack if needed... Probably with things that can either attack directly or have piercing battle damage though. Link to comment Share on other sites More sharing options...
Airride Posted June 5, 2016 Report Share Posted June 5, 2016 i feel like using this with stuff that reduces its own damage to 0 wouldnt work? because it only counts what its reducing?fake cards are always hard to decipher Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted June 5, 2016 Report Share Posted June 5, 2016 i feel like using this with stuff that reduces its own damage to 0 wouldnt work? because it only counts what its reducing?fake cards are always hard to decipherIt doesn't reduce effect damage to 0... That is what you are missing. It basically trades off battle damage you have done for an equal delayed effect damage at the end of the Battle Phase. That is what I am getting out of it. Link to comment Share on other sites More sharing options...
Airride Posted June 5, 2016 Report Share Posted June 5, 2016 It doesn't reduce effect damage to 0... That is what you are missing. It basically trades off battle damage you have done for delayed effect damage at the end of the Battle Phase.what?i never said anything about effect damage?it literally says battle damage you would have inflicted is 0, and the damage reduced BY ITS EFFECT is done at the end of the battle phaseso it wouldnt work with stuff like miracle lotus because the damage youd inflict with the monster is ALREADY 0, so it cant be reduced to 0 by THIS CARDS effect Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted June 5, 2016 Report Share Posted June 5, 2016 what?i never said anything about effect damage?it literally says battle damage you would have inflicted is 0, and the damage reduced BY ITS EFFECT is done at the end of the battle phaseso it wouldnt work with stuff like miracle lotus because the damage youd inflict with the monster is ALREADY 0, so it cant be reduced to 0 by THIS CARDS effectSorry, quick to misread, quick to misjudge, and quick to misinterpret on my end. Anywho... Whatever~ I got nothing :P (I get this sneaking suspicion I have unconsciously smoked several different herbs before I tried to evaluate what you are saying...So... Please don't mind my impaired sense of judgment, will ya?) Link to comment Share on other sites More sharing options...
Tinkerer Posted June 5, 2016 Report Share Posted June 5, 2016 Ah, fair point. If it works like that then the number of cards that I'd listed earlier might be halved or more. Link to comment Share on other sites More sharing options...
Dokutah Posted June 5, 2016 Report Share Posted June 5, 2016 so its an generic anti-floater with a rather gimmicky OTK potential Link to comment Share on other sites More sharing options...
evilfusion Posted June 6, 2016 Report Share Posted June 6, 2016 The only reason this worked the way it did was because the Amazoness Continuous Trap had the effect to reduce Battle Damage to 0. This card's effect caused 0 Battle Damage, so the Amazoness Trap didn't interfere. It's a weird, weird card, but it actually is kind of amusing, because it has practical purposes. You can swing at a really weak, now indestructible monster with a Field of monsters. Whereas without this card, you might only be able to smack one weak monster and be unable to overpower a second, stronger one. Link to comment Share on other sites More sharing options...
Synchronized Posted June 6, 2016 Report Share Posted June 6, 2016 It wouldn't work the way you guys are thinking. If a monster or effect would make it so the opponent took no damage, then there would be nothing for this card to reduce. It's terrible and gimmicky. Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 6, 2016 Author Report Share Posted June 6, 2016 The only reason this worked the way it did was because the Amazoness Continuous Trap had the effect to reduce Battle Damage to 0. This card's effect caused 0 Battle Damage, so the Amazoness Trap didn't interfere. It's a weird, weird card, but it actually is kind of amusing, because it has practical purposes. You can swing at a really weak, now indestructible monster with a Field of monsters. Whereas without this card, you might only be able to smack one weak monster and be unable to overpower a second, stronger one. That's an interesting use for it, actually. You manage to get a weak monster to stick on their field and you can just wail on it. Link to comment Share on other sites More sharing options...
Airride Posted June 6, 2016 Report Share Posted June 6, 2016 It wouldn't work the way you guys are thinking. If a monster or effect would make it so the opponent took no damage, then there would be nothing for this card to reduce. It's terrible and gimmicky.you know i should just delete my posts and c/p this into them because this is worded way better i think this would only work on activated effects that reduce damage to 0, and maybe not even that. i do like evilfusion's idea with it, but otherwise, it's just not good. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted June 11, 2016 Report Share Posted June 11, 2016 Monsters your opponent controls cannot be destroyed by battle, also reduce any battle damage your opponent would take to 0. At the end of the Battle Phase: Inflict damage to your opponent equal to the battle damage that was reduced to 0 this turn by this card's effect.Sadly, effect damages isn't counted I feel like comboing this card with a card that reduces the ATK of 1 opponent monster to 0, like Zero Force or Gorgonic Guardian, then attack that monster repeatly with multiple attacking cards or ones with insanely huge ATK, since it cannot be destroyed by battle, afterwards your Opponent would take huge damageQuite interesting Link to comment Share on other sites More sharing options...
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