-kyo- Posted October 16, 2016 Report Share Posted October 16, 2016 Shoukanjuu Merkabah / Merkabah the Eidolon BeastLight Machine / Fusion / EffectLV9 2500/2100“Aleister the Eidolon Summoner” + 1 LIGHT monster(1) Once per turn, during either player’s turn, when a monster effect, or Spell/Trap Card is activated: You can send 1 card of the same card type (monster, Spell, or Trap) from your hand to the Graveyard; negate that activation, and if you do banish it. https://ygorganization.com/the-element-cycle-unfolds-again/ please discuss Link to comment Share on other sites More sharing options...
The Warden Posted October 16, 2016 Report Share Posted October 16, 2016 So an easier to summon Arkana Knight Joker, basically. Link to comment Share on other sites More sharing options...
The Highlander Posted October 16, 2016 Report Share Posted October 16, 2016 Very interesting, considering the "archtype" tends to have 1 Aleister or 1 Summoning Magic in the hand, not to mention if one discards Aleister with Summoning Magic in the hand the cost basicly disappears.Also according to the spaces this card and the other omni fusion have it is almost save to assume the booster is going to include all 6 main attributes. Link to comment Share on other sites More sharing options...
~~~~ Posted October 16, 2016 Report Share Posted October 16, 2016 So an easier to summon Arkana Knight Joker, basically.Except Arcana Knight Joker has 3800 ATK EDIT to be on topic: This is really good. Eidolons have some really nice control Fusions. I can only hope that the other fusions are in the same vein. Please note that Eidolons currently only take up 2-6 maindeck slots, which makes them potentially very powerful as an engine to add extra control elements to an already carcinogenic field. Link to comment Share on other sites More sharing options...
Kanashimi Posted October 16, 2016 Report Share Posted October 16, 2016 Art is good imo, but that chariot head remind me of something . . . but idk what it is @@ OT, we got:> Raideen (WIND) Lv5> Merkabah (LIGHT) Lv9> Elysion (LIGHT/Multi-Attribute?) Lv10 So aside from each different attribute, we also got different Level as well, as they also have 4600 total stats (exception with Elysion). I'm starting to like this archetype tbh. Fusion master race hell yea~ Link to comment Share on other sites More sharing options...
Slinky Posted October 16, 2016 Report Share Posted October 16, 2016 Archetype still has an overabundance of reliance on Aleister (which is a realistically unsearchable card at this time). If that isn't fixed, archetype is going to flop hard. Fusion Conscription makes it unusable for the turn; too sloowFusion Reserve is a trap; too slowSummoner Monk doesn't trigger its search effect; ineffectual Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 16, 2016 Report Share Posted October 16, 2016 Archetype still has an overabundance of reliance on Aleister (which is a realistically unsearchable card at this time). If that isn't fixed, archetype is going to flop hard. Fusion Conscription makes it unusable for the turn; too sloowFusion Reserve is a trap; too slowSummoner Monk doesn't trigger its search effect; ineffectualNone of the fusions have any restrictions on mats, so Prisma, Parasite Fusioner/other substitutes, and Prisma are all still plausible options, and have their own engines to boot. Holy crap homonculus might actually be useful in something. OT: Hey it's ultimate providence with legs. Neat. Also, a quick google of the name gave me: Merkabah, also spelled Merkaba, is the divine light vehicle allegedly used by ascended masters to connect with and reach those in tune with the higher realms. "Mer" means Light. "Ka" means Spirit. "Ba" means Body.Quite fitting that the art depicts a chariot, then. Link to comment Share on other sites More sharing options...
The Highlander Posted October 16, 2016 Report Share Posted October 16, 2016 Archetype still has an overabundance of reliance on Aleister (which is a realistically unsearchable card at this time). If that isn't fixed, archetype is going to flop hard. Fusion Conscription makes it unusable for the turn; too sloowFusion Reserve is a trap; too slowSummoner Monk doesn't trigger its search effect; ineffectualThis appears to be a cyber dragom type deck and as such should get substitutes, though it is unlikely that we get one in that booster SP, considering we have 4 spots left between this and aleister, of which only 1 is free between aleister and raideen, so it is more likely we get all 6 omni fusions in this booster (which is for the better, considering there are still spell/trap spots left for this "archtype"). Conscription is not that awful, however I do agree that as of right now (without alternate routes) it is simply too painful a restriction to consider it a help. Fusion Reserve is target to many kinds of removal, while being dead on the turn used, considering conscription at least allows a fusion, meaning it is about a strictly worse version (as the deck has no use for polymerization). Considering these kind of "bonus archtypes" usually do not have THESE kind of problems it seems likely the archtype would at least get an E-Call, though that does not solve the reliance on normal summoning aleister it should at least solve the consistency problem. [...] , as they also have 4600 total stats (exception with Elysion). [...]Well the same pattern is the case for dragon rulers, funnily enough. Link to comment Share on other sites More sharing options...
Darj Posted October 16, 2016 Report Share Posted October 16, 2016 This card looks nice. In fact, I find the entire Eidolon archetype (or is it more of an engine?) promising. IMO it can sinergize nicely with Shaddolls if the DARK Eidolon Beast has a decent-to-good effect and stats. I mean, Eidolon's discard effect can turn Winda into a 3200 ATK monster for a turn, and the Eidolon Fusion Spell isn't limited to summoning Eidolon Beast Fusions so you can use it to Summon an Elshaddoll (but bound to using monsters from the hand), giving the player a bit of flexibility there. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 16, 2016 Report Share Posted October 16, 2016 I really hope we get some good Eidolon cards.Koomy's always been a bit difficult when it comes to boss monsters, but they are really good at making archetypes that revolve around or help get out boss monsters.Hopefully, the Eidolons get some well-needed Main Deck support. Link to comment Share on other sites More sharing options...
goodfusion Posted October 16, 2016 Report Share Posted October 16, 2016 I honestly love how simple both this and the WIND Fusion's effects are. It's refreshing, in a way. Link to comment Share on other sites More sharing options...
Darj Posted October 16, 2016 Report Share Posted October 16, 2016 I'm getting a Shaddoll-ish vibe from these actually, for somewhat obvious reasons: Fusion-based, the maindeck Eidolon is DARK/Spellcaster, and so far the Fusions have different Types, Attributes and Levels, plus "omni" material requirements. I still wish they had taken the extra mile with Aleister by allowing it to get the search from Special Summoning it (leading to cool plays with Dark Renewal) but oh well, I guess they don't want them to get out of hand. I noticed that this is Level9 Machine; Dyson Sphere anyone? IDK, I think these traits may come in handy sometime and somehow. Link to comment Share on other sites More sharing options...
Kaiji Posted October 16, 2016 Report Share Posted October 16, 2016 Art is good imo, but that chariot head remind me of something . . . but idk what it is @@ OT, we got:> Raideen (WIND) Lv5> Merkabah (LIGHT) Lv9> Elysion (LIGHT/Multi-Attribute?) Lv10 So aside from each different attribute, we also got different Level as well, as they also have 4600 total stats (exception with Elysion). I'm starting to like this archetype tbh. Fusion master race hell yea~iirc 4600 stats was a traitd shared with Dragon Rulers, that's pretty cool. Link to comment Share on other sites More sharing options...
~~~~ Posted October 17, 2016 Report Share Posted October 17, 2016 Archetype still has an overabundance of reliance on Aleister (which is a realistically unsearchable card at this time). If that isn't fixed, archetype is going to flop hard. Fusion Conscription makes it unusable for the turn; too sloowFusion Reserve is a trap; too slowSummoner Monk doesn't trigger its search effect; ineffectual Thank me later .. Yeah yeah, ok Red Res and Aleister compete for the Normal Summon. But you're running Brifu anyway, so why not? Link to comment Share on other sites More sharing options...
Lord Baphomet Posted October 17, 2016 Report Share Posted October 17, 2016 Another wonderfully balanced card in its effects. An eye for an eye, as it were, you relinquish a card to stop one of the opponents of an equivalent kind.Though, I do wonder how effective that would be - from what I understand, this is a card game that requires acceleration and unbalanced effects to win...Also balanced in that for such a effect that could be so strong, it has relatively low statistics. I do happen to enjoy this card~Sadly, I have not many other words for this card. Were you mortals expecting much, anyway? Link to comment Share on other sites More sharing options...
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