Ryusei the Morning Star Posted October 19, 2016 Report Share Posted October 19, 2016 Straight from Konami themselves, a new Trap Card, 2 new horrors of the deep and a new member of the hunters! Subterror Behemoth UltramafusLevel 12 EARTH Pyro-Type Flip Effect MonsterATK 3000DEF 1800FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of “Subterror Behemoth Ultramafus” once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.Subterror Nemesis ArcherLevel 3 EARTH Fairy-Type Effect MonsterATK 1600DEF 1400At the start of the Damage Step, if this card attacks an opponent’s face-down Defense Position monster and you control another “Subterror” monster: You can shuffle that opponent’s monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 “Subterror” monster from your Deck in face-up or face-down Defense Position. You can only use each effect of “Subterror Nemesis Archer” once per turn.Subterror Behemoth StygokrakenLevel 5 EARTH Sea Serpent-Type Flip Effect MonsterATK 1600DEF 2400FLIP: You can target set cards on the field, equal to the number of “Subterror Behemoth” monsters you control; destroy them. You can only use this effect of “Subterror Behemoth Stygokraken” once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.Subterror Behemoth BurrowingNormal Trap CardYou can banish 1 “Subterror” monster from your Graveyard: for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 “Subterror” monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 “Subterror” monster you control; change it to face-down Defense Position. Link to comment Share on other sites More sharing options...
Chaosix Posted October 19, 2016 Report Share Posted October 19, 2016 ultramafus and the trap could honestly make this deck good, and the traps banish itself effect is even better because you can use it the turn it goes to the graveyard. Link to comment Share on other sites More sharing options...
BlackBeartic Posted October 20, 2016 Report Share Posted October 20, 2016 Might go and build subterror princesses now that we have more stuff.They seem pretty alright. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 20, 2016 Report Share Posted October 20, 2016 Alright, I can actually start playing these by themselves as they seem to be intended to be played. Link to comment Share on other sites More sharing options...
The Highlander Posted October 20, 2016 Report Share Posted October 20, 2016 Interesting, the first normal summonable level 12, that can turn tarotrey into book of eclipse. The second is a destruction floater into any high level subterror. The third can mass destroy backrow and ultra victims. The trap is the best floating trap thus far and actually decent with the level 3 monster. All in all surprisingly solid. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 20, 2016 Report Share Posted October 20, 2016 There has to be a way to abuse the fact that Archer is Fairy Link to comment Share on other sites More sharing options...
notcleverusername Posted October 21, 2016 Report Share Posted October 21, 2016 So 4 cards that...really don't change anything in regards to Subterror playstyle :VStill pretty much hinges on Nemesis Warrior most the time, so far as I can tell. Limited interactions with using Stygokraken on Nemesis Archer but that's a pretty specialized 3-card combo that doesn't even reward you that much. A new Trap whose main effect isn't useful until you've already resolved your combos, though the grave effect can start some by Setting Nemeses. Ultramafus does contribute another over level 9 for the Subterror build, and honestly it's a pretty great effect even without considering that Setting Tarotrei lets you fulfill the All Set monsters clause of any Subterrors in hand, but on the whole I'm not actually seeing any development. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 22, 2016 Report Share Posted October 22, 2016 Oh, more Supterror support. Ultramafus: It's okay. Just another big body to add to the archetype; nothing special or all that useful for the archetype. Nemesis Archer: Ah. Now THIS is what the archetype is missing. More of these low Level monsters capable of bringing out the bigger bodies. I feel that it should be inverted; there should be more of these and less of the high Level monsters. Stygokraken: Same story as the last one; just that this one has a potential mass removal effect. Burrowing: You're almost never going to use the first effect. If you get nothing but high Level monsters, it will just sit on your side of the field or hand. Overall, the only card really worth noting is Nemesis Archer. Sure, you've got these behemoths, but if you so much can't even bring them out on the field, what's the point? For now, they can stand a little better than before, but that's really only because they have more cards in their archetype, rather than more effective plays. You'll still brick a majority of the time. Link to comment Share on other sites More sharing options...
Master Hyperion Posted October 22, 2016 Report Share Posted October 22, 2016 I've been testing these cards for a while because I was planning to come back to this because of the previous subterrors.Ultramafus is surprisingly really strong because its an extra name for Stalagmo and its BoM effect being non-targeting is really powerful because it forces your opponent to play around it, and it gives additional eruption aside from Umastryx. Its also extra utility for your other Subterrors because there will be situations where you are forced by your opponent to have your monsters unable to flip them face-down by themselves. ATK could be higher but 3000 is still respectable. Only problem is its level, which makes it hard to summon with Warrior straight from the beginning. Not really the main monster that you will summon all the time, but its still a pretty great card. Archer is amazing and that goes without saying. Its battle effect is strong that combos beautifully with Ultramafus, even though its never going to happen, but hey, its still there. The recruiter effect is also amazing and they NEEDED this really badly. Problem is you're going have to trigger it by yourself if you really want to further your plays during your turn. You can use Metalfoes to pop it, but Kaujis have a surprisingly synergy with the deck as well, because with Kauji Slumber you can blow it by yourself and thin your Deck by 3 cards and also allows you to have access to your Rank 7 and 10 Xyzs. Kauji Slumber + Hidden City becomes a powerful combo because of Archer. Stygokraken isn't really that great. At best you're going to pop a few Spell/Trap cards but that's only if your opponent didn't already activate them to interrupt your smaller monsters. It's obvious meant to combo with Ultramafus but realistically its never going to happen anymore in this game. With a decent hand you will pop 2 cards at best, which is very minuscule for combo that requires some set-up with a card that is a Level 12 monster. Only good thing about this this card is its 2600 DEF stat and being a low level. The card is just really awkward and I just dropped it. The cost, the state of this game and the deck its used for absolutely murders the utility of Burrowing. The only way you're actually going to make it alive as fast as possible is with Stalagmo (or Twin Twister), but that requires you to flip Stalagmo face-up, still making Burrowing a dead card. You also can't dump it with Stalagmo itself.Being a Trap Card also slows it down magnificently because you can't activate it straight from your hand, which is a problem in a game where everything is really fast-paced.The anti-targetting effect falls under same curse as that of Safe Zone, and it also doesn't help that targetting effect these days are chainable.Its effect when its destroyed is good but your only going to realistically pull it off with either player's blind Twin Twisters. Its obviously meant to combo with Stygokraken but it only works when you already have a board because of the cards that search...other...Subterrors...oh.Its last effect is amazing but its such a hassle to get this card into the grave its just not worth it. What the deck needs is a low level Subterror monster that flips itself face-down to make your subterrors in your hand life and a way to build a powerful board and keep consistent control of the board from turn 1 and onwards. Ultramafus and Archer are great cards but Stygokraken does nothing and Burrowing only helps you to clog up your opening hands. Also, needs more consistency. Archer is an amazing stepping stone and Ultramafus is quite the power house that deck needs, but Stygokraken is awkward and Burrowning is just really awful unless you're God. Still glad I picked it up because the deck is tons of fun to experiment with and making a somewhat playable deck out of it. Link to comment Share on other sites More sharing options...
Jrvasquez221 Posted October 22, 2016 Report Share Posted October 22, 2016 Yes I agree. Subterrors do need a low level monster that flips itself down. As of now, I use Des Lacooda (yes, an old card) to accomplish this which is pretty effective. Only downside I see from using lacooda is that it is unsearchable (unless you want to ruin the consistency of the deck) and it doesnt interact with the field or other subterrors. But I use it as of now while I still have hope that Konami will give me that low level self flipping facedown level 4 or lower monster. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 22, 2016 Report Share Posted October 22, 2016 Yes I agree. Subterrors do need a low level monster that flips itself down. As of now, I use Des Lacooda (yes, an old card) to accomplish this which is pretty effective. Only downside I see from using lacooda is that it is unsearchable (unless you want to ruin the consistency of the deck) and it doesnt interact with the field or other subterrors. But I use it as of now while I still have hope that Konami will give me that low level self flipping facedown level 4 or lower monster.People are running Mid-Shield Gardna for exactly this reason, and that it's a ROTA target too. Also Snow and Tsukuyomi are both possibilities. Link to comment Share on other sites More sharing options...
Kaiji Posted October 22, 2016 Report Share Posted October 22, 2016 You can use Instant Fusion for Raideen and flip itself facedowb to trigger subterrors in hand Link to comment Share on other sites More sharing options...
Master Hyperion Posted October 23, 2016 Report Share Posted October 23, 2016 Yes I agree. Subterrors do need a low level monster that flips itself down. As of now, I use Des Lacooda (yes, an old card) to accomplish this which is pretty effective. Only downside I see from using lacooda is that it is unsearchable (unless you want to ruin the consistency of the deck) and it doesnt interact with the field or other subterrors. But I use it as of now while I still have hope that Konami will give me that low level self flipping facedown level 4 or lower monster. I ended up playing the Geargia engine because Geargiarsenal thins your deck so you can get your combo pieces faster, and searches for Geariarmor, which flips itself face-down and if you're lucky you can search Geargiarsenal if you flip Geargiarmor face-up. It also doesn't waste many slots in your deck (minimum of 6), so you have enough room to fill it with other cards. Oh yeah, and you can search Des Lacooda with Goblin Zombie and Pyramid Turtle, but that's even slower than Subterrors themselves, so... yeah. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 23, 2016 Report Share Posted October 23, 2016 Well, I've tested them. And while I still think they could use a few more cards in the archetype, it seems relatively stable; archetype can stand on its own for the most part. Not sure if this card's been suggested for a Subterror Deck (though, it might have and I missed it), but given the varying Levels, would Reasoning be a viable card to use in this Deck? Link to comment Share on other sites More sharing options...
The Warden Posted October 23, 2016 Report Share Posted October 23, 2016 Reasoning? Hmmm. They do have various levels, but they don't really want cards in the graveyard. The only Subterror you want in the grave is Nemesis Warrior, and you don't need Reasoning to do that. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 23, 2016 Report Share Posted October 23, 2016 Reasoning? Hmmm. They do have various levels, but they don't really want cards in the graveyard. The only Subterror you want in the grave is Nemesis Warrior, and you don't need Reasoning to do that.How about the Monarchs Stormforth, as another way to bring out the Behemoths? Or would that be too cumbersome? Link to comment Share on other sites More sharing options...
The Warden Posted October 23, 2016 Report Share Posted October 23, 2016 Too cumbersome. Really, you might as well keep using Tarotrei, Nemesis Warrior, and Nemesis Archer. Tarotrei is easily crapped out thanks to Stalagmo and Ultramafus. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 23, 2016 Report Share Posted October 23, 2016 Too cumbersome. Really, you might as well keep using Tarotrei, Nemesis Warrior, and Nemesis Archer. Tarotrei is easily crapped out thanks to Stalagmo and Ultramafus.I'm not seeing how Tarotrei helps. Sure, the effect is there to flip your monsters face-up and face-down, but getting both the Ritual Spell Card and monster to the hand is an issue. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 23, 2016 Report Share Posted October 23, 2016 I'm not seeing how Tarotrei helps. Sure, the effect is there to flip your monsters face-up and face-down, but getting both the Ritual Spell Card and monster to the hand is an issue.Not with Manju and Pre-Prep both being things. Manju also has synergy with mafus, as it activates on Flip Summon too. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 23, 2016 Report Share Posted October 23, 2016 Not with Manju and Pre-Prep both being things. Manju also has synergy with mafus, as it activates on Flip Summon too.Tried that; still bricked more than half the time. I honestly found more practicality using a near pure Subterror Deck. Link to comment Share on other sites More sharing options...
notcleverusername Posted October 25, 2016 Report Share Posted October 25, 2016 Reasoning? Hmmm. They do have various levels, but they don't really want cards in the graveyard. The only Subterror you want in the grave is Nemesis Warrior, and you don't need Reasoning to do that.I know it's mainly used in Infernoid, but do remember that Reasoning isn't actually a grave setup cardIt's essentially a chance of summoning a monster from your Deck given enough level variance. Link to comment Share on other sites More sharing options...
The Warden Posted October 25, 2016 Report Share Posted October 25, 2016 It's not all that hard to do considering you have Nemesis Warrior, and at least then you don't risk dumping something valuable like The Hidden City. They aren't exactly hurting for SSs to be honest. Link to comment Share on other sites More sharing options...
Kaiji Posted October 25, 2016 Report Share Posted October 25, 2016 Actually, they kinda are unless you are playing stuff like Mid-Shield Gardna which is arguably worse since it would be consuming your normal as opposed to summoning a Subterror Behemoth or a Nemesis w/o a normal. Nemesis can't do anything on its own so it's not considered a reliable way to SS a Subterror (this is likely to be strawmanned because of my use of the word "reliable" so as to make it clear: Nemesis requires 2 cards to summon a behemoth; Reasoning in most cases will summon 1 on its own. This is assuming that one of the deck's issues is getting out a Behemoth in the first place because getting out 1 Behemoth = being able to chain summon the rest of the Behemoths in your hand) Milling Hidden City is barely an argument, it's basically the weaker form of arguing against Desires because it banishes "key cards." Link to comment Share on other sites More sharing options...
The Warden Posted October 25, 2016 Report Share Posted October 25, 2016 Then lemme put it like this. Tarotrei makes Reasoning not even worth the effort, typically speaking. She's very easy to get out, and she farts out a Subterror every one of your End Phases. You also have Coinorma, who, though slow, still let's you get out whatever the hell you like. You can run Reasoning if you like, but it doesn't feel necessary in my opinion since Coin and Tarotrei pretty much pick up the slack easy. You can run it if you want, I just don't think it's necessary. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.