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Magallanica the Eidolon Beast


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Yeah, the stats are solid and it looks fine even without effect; plus that makes it a cute target Emeral's second effect.

And its a Level8 EARTH Rock, huh; I wonder if Rock decks can make use of it somehow, since it shouldn't be problematic to splash in the Aleister "engine".

Oh yeah, now with the EARTH one around, it should be easier to run Brilliant Fusion in Eidolon, as it allows you to use dead drawn Garnets as Fusion material.

 

Card aside, I now got curious on the lore or story on Eidolon and Aleister, if he does have any. I mean, so far I can tell that the Fusions are more like Aleister's summons, but still, the fact they are fusions mechanic-wise makes me ponder on if Aleister effectively fuses with them, or if that's just the mechanics Konami chose to simulate Final Fantasy-style summons. Then there is Caligula, who unlike the other beasts, it appears to be the only one that resembles Aleister.

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Guest BGMCANN0N

Idea:

 

Fusion:

 

Aleister + Glow-Up Bulb = Magallancia

 

Then

 

Special Glow-Up Bulb from Grave with its effect

 

Synchro:

 

Glow-Up + Magallancia = Azure-Eyes Silver Dragon

 

And be able to Special Summon Magallancia next Standby Phase with Azure Eyes.

 

There took advantage of that seemingly unimpressive Normal Monster status.

 

(Hope the FIRE one doesn't suck as bad as his other non- LIGHT and WIND brethren)

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Guest BGMCANN0N

Caligula has a cool effect, but sported with that awkward frailty... And as for my take on this guy... I don't know... Think about it. Don't you wish there was something more exciting to go off of? I feel like they have been scratching the bottom of the barrel to make other fusions least tempting to play compared to the introduced ones kind of like they did with Shaddoll.

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Caligula has a cool effect, but sported with that awkward frailty... And as for my take on this guy... I don't know... Think about it. Don't you wish there was something more exciting to go off of? I feel like they have been scratching the bottom of the barrel to make other fusions as least tempting to play as the introduced ones like they did with Shaddoll.

okay, realistically speaking, you should be able to make caligula a 2800 DEF for a turn, should you need to. Even then, if it was any bigger, it would be horribly oppresive. It's good, it's just not absurd or unoutable.

 

Even 50 more DEF would make it immune to Snow and Cinderella (soontm), and 100 more would make it immune to an even bigger pool. 

 

Yes, it can be outed by an NS, but it makes any and all backrow stronger by being on the board, and if it's next to, say, Winda, it's evil.

 

This is a 3K beater. Which is good at outing things. While it doesn't help Fluffal (already was iffy, due to needing too many NS in that deck), it certainly helps Gem-Knights (Level 8, non-effect, Rock, EARTH, oh buddy), and has the potential to be good in other fusion decks moving forward. Or any EARTH theme with Level 8s so it can go Rank 8.

 

Additionally, Rock has a powerful revival spell that further ties it into the G-Ks. No, G-Ks aren't amazing by any means, but this is a boost to a fun pet deck. And it's not a bad card, at all, because being able to beat face is strong.

 

shaddoll was meant to be played as a "pure" deck with techs. This was meant to be the opposite. Of course they're not going to make a bunch of super powerful semi-generics.

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It makes a big difference to a deck when it's able to just smack things really hard at a moment's notice. Any deck I've tested that has to jump through a lot of hoops to beat over 3000, 3200, or sometimes 4000 ends up struggling a lot to deal with a great deal of situations. This card has very respectable stats at 3000/3300. It's not the strongest, sure, but 3000 with the potential of being 4000 thanks to Aleister's Kalut effect (remember it has that) makes this a cheap out to a variety of situations without needing to commit too many resources or too much effort. This is far from being a bad thing; the ability to just hit something really hard too often means the difference between a win and a loss.

 

And this is just talking about a deck focused primarily on Eidolons. Taking something that puts Eidolons into a back-seat as a tech more than something to focus on, this can add that niche to a deck that may otherwise have a very hard time reaching these stat levels (looking at you, Shaddolls). So yeah, no effect, but it still has one job and will do that one job fairly effectively. Solid card, and well-designed.

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It should have had at least some sort of effect, but it ultimately doesn't need it, as its stats alone warrant its usage.

 

Eidolons lack monsters that you can beat face with, and Elysion doesn't fit this bill due to needing extra effort to summon it in the first place. And you'd much rather save it to just wipe the opponent's field should you need to. This however, does fit the bill; its cheap, easy, and big.

 

As for Aleister himself, using the Kalut is also ultimately very risky unless you have more than 1 copy on hand, but thats also pretty obvious soooo.

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I mean, I can't say I'm not at all disappointed with this card. I would've either liked some sort of effect (just to make it more interesting if nothing else), or preferably a bit more ATK. 3050, for example, would be ample because it would allow me to properly beat over 3k monsters without a tie.

 

However, as a Paleozoic player, I can't tell how many times I've been stuck just because my ATK cap is so low. Even reaching beyond 2400 is difficult, even if I can potentially reach 4400 by using Cat Shark on either Toadally Awesome or Number 45.

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Idea:

 

Fusion:

 

Aleister + Glow-Up Bulb = Magallancia

 

Then

 

Special Glow-Up Bulb from Grave with its effect

 

Synchro:

 

Glow-Up + Magallancia = Azure-Eyes Silver Dragon

 

And be able to Special Summon Magallancia next Standby Phase with Azure Eyes.

 

There took advantage of that seemingly unimpressive Normal Monster status.

 

(Hope the FIRE one doesn't suck as bad as his other non- LIGHT and WIND brethren)

 

Umm, Magallanica is a non-Effect monster, not a Normal Monster, so it cannot be used as material for Azure Eyes, nor Azure can revive it with its effect.

 

And regarding Caligula, it is actually fine IMO. I have made some tests and from my experience it is best used as a MP2 floodgate for the opponent, which you can easily remove on your own, if the opponent didn't, during your turn by Rank4-ing with an Aleister that most likely will be in your hand and Normal Summoned for its searching effect.

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Guest BGMCANN0N

Umm, Magallanica is a non-Effect monster, not a Normal Monster, so it cannot be used as material for Azure Eyes, nor Azure can revive it with its effect.

 

And regarding Caligula, it is actually fine IMO. I have made some tests and from my experience it is best used as a MP2 floodgate for the opponent, which you can easily remove on your own, if the opponent didn't, during your turn by Rank4-ing with an Aleister that most likely will be in your hand and Normal Summoned for its searching effect.

Well okay... Because of that meticulous mechanic. It gives me more of a reason to say it sucks. Thank you for saving my time of testing this lackluster hunk of rock. Still looking forward for FIRE one to be more decent in comparison.

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Well okay... Because of that meticulous mechanic. It gives me more of a reason to say it sucks. Thank you for saving my time of testing this lackluster hunk of rock. Still looking forward for FIRE one to be more decent in comparison.

 

Don't disregard it just yet. It is ought to be convenient to have a copy of this in your Extra Deck, considering the presence of the EARTH attribute; for instance there is Garnet (Brilliant Fusion) and Rafflesia to enable it. Plus, 3000 (+1000) ATK should be handy for getting over stuff without resorting to Elysion.

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Start Hand

 

Photon Thrasher+Aleister the Eidolon Summoner

 

NS summoner Add Fusion, summon bullhorn, add rat/detach aleister, overlay into wildbow, overlay into Tigress

 

Fusion Summon, use aleister in grave + rat in hand, to summon maga

 

Detach wildbow from tigress, attach rat in grave, detach bullhorn, summon another rat

 

Overlay Bullhorn #2 (zodiac way), summon another rat, detach tigress

 

Detach trasher, add black sheep, discard black sheep, add Fusion Substitute

 

Two rats into gusto, detach rat to shuffle rat, bullhorn #1, and wildbow, draw 1

 

Use Fusion sub to fuse Gusto + Maga into Elysion the Eidolon Beast

 

Shuffle Fusion back into deck and add back summoner, shuffle maga back in, draw 1 more

 

Second combo

 

Brifu+Summoner

 

NS summoner Add Fusion, brifu send clown and garnet, summon clown

 

summon bullhorn, add rat/detach aleister, overlay into wildbow, overlay into Tigress

 
Fusion Summon, use aleister in grave + rat in hand, to summon maga

 

Detach wildbow from tigress, attach rat in grave, detach bullhorn, summon another rat

 

Overlay Bullhorn #2 (zodiac way), summon another rat, detach tigress

 

Detach tigress, add black sheep, discard black sheep, add Fusion Substitute

 

Use Fusion sub to fuse seraph + Maga into Elysion the Eidolon Beast

 
add back summoner, shuffle fusion, summon summoner (2nd normal), search fusion again
 
2 rat into gusto, shuffle Gusto, dancer, and rat
 
Overlay drancia on top of bullhorn, summon rat/detach bullhorn, summon second gusto with allister and rat
 
Shuffle 2 bullhorn and wildbow
 
Fusion again, banish clown and aleister to summon the light fusion
 
Fusion sub earth guy to draw 1
 
 
 

 

Fusion Summon, use aleister in grave + rat in hand, to summon maga

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your 2nd combo is unclear.

 

There is an instance where you mention "Detach Tigress" a second time, which you probably mean detach Trick Clown, as you need the Rat attached for Drancia.

 

Another instance mentions "shuffle gusto" right after you summon the 1st Daigusto Emeral, this prob can be whatever.

 

TBH I don't even think you need to go for the 2nd Daigusto, it can basically be any generic Rank 4 like Dweller or Roach (ggGGGGGggg ABC)

 

 

 

Also pretty sure Thrasher isn't necessary since it's interchangeable with Zodiac Sign or a Terrortop, esp given that you can grab a light off Bullhorn via Hiruko to access Merkabah. Combo 1 serves as a pretty good reminder of how powerful making Bullhorn twice and be outsourced in otherways.

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