The Frost King Posted November 24, 2016 Report Share Posted November 24, 2016 Summoning Conditions: 2 Level 4 LIGHT monsters Effect: You cannot activate the following effect on the turn this card is Summoned. Once per turn: You can attach 1 Level 4 LIGHT monster from your hand to this card. During your Main Phase: You can detach 1 Xyz Material from this card; Inflict 500 damage to your opponent. Tell me what you think of the card in the comments. Link to comment Share on other sites More sharing options...
KidPhillip Posted November 24, 2016 Report Share Posted November 24, 2016 Eh I like the high stats thought the effect is meh, maybe in a burn deck with protection? Also, some sort of interaction between this and rainbow dragon would've been cool (if even for the Lolz) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 24, 2016 Report Share Posted November 24, 2016 I don't think most LIGHT heavy Decks and archetypes will see use of this card. Sure, the second effect has no "Once per turn" clause, but it only inflicts 1000 damage at best. The first effect is kind of cute, though. Allowing you to attach more monsters as Materials. And its got good ATK/DEF. Though, perhaps you could argue that Decks with many LIGHT monsters could use this to end games (despite Gagaga Cowboy already existing, even if it is just 200 Life Points more). Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2016 Report Share Posted November 29, 2016 I think this card could use a different approach when it comes to its materials.Instead of a LIGHT-specific requirement that detaches everything, it'd work better as a completely generic Rank 4 that activates by detaching LIGHT Xyz Materials. That'd make it more live as the decently sized monster it is, and still only make the burn with LIGHT decks. The effect seemed pretty bad until I read in the comments that it wasn't once per turn, then it is still nothing but the finishing blow (like Gagaga Cowboy) but better, making the burn 1000 instead of 800, and still being able to attack that turn. If the first effect was allowed to be used OPT during the turn it comes out, I don't think it'd break anything. You are still giving up card advantage for essentially a Hinotama. What would be troublesome is if this card was able to absorb any LIGHT from your hand/field to recharge. That way you could make a pretty scary engine with Mystical Shine Balls and Thunder Dragon. Which would actually be a lot of fun to use... Link to comment Share on other sites More sharing options...
Mary3 Posted November 30, 2016 Report Share Posted November 30, 2016 It looks so interesting. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 30, 2016 Report Share Posted November 30, 2016 It looks so interesting. I understand you are a new member, but for future reference, these types of comments will not cut it in Custom Cards. Here, you have to, at a minimum, elaborate on why you think it's interesting. You are not required to be adept at the card game, but at least know about potential interactions and such. Link to comment Share on other sites More sharing options...
Kidan Dragneel Posted November 30, 2016 Report Share Posted November 30, 2016 ok seeing how this card is Designed, with both abilities working in one turn the best you can get is a 1500 burn which yea that could work late game but with that said, the stats are well main character stats for Xyz Based characters since Rank 4 with 2500 ATK and 2000 DEF which is the same stats of Utopia and Dark Rebellion which that is not bad, its just the effect most people would use of this which I could understand if it was a bit different. If I can throw in my criticism which is, if you have a card called Rainbow Color Dragon why not have six small effects based on the detached Xyz Material's Attribute? Then it can have a rainbow of effects granted small effects like if the Detached Material is FIRE inflict 500, but if the Detached Material is WATER increase your LP by 500 I don't know just a criticism. Link to comment Share on other sites More sharing options...
Darj Posted November 30, 2016 Report Share Posted November 30, 2016 As it stands, the card doesn't look good IMO: the semi-generic requirements of 2 LIGHTs isn't really worth the 1000~1500 burn this card offers. The ATK of 2500 is nice, but there are other Rank4s that offer either a higher ATK or have removal effects instead, and they are generic at that. It still has an use as game finisher by attacking with its 2500 ATK and burning for 1000, but I doubt players would bother with including this in their Extra Decks when most already struggle with including the staple Rank4s. I like and agree with Sleepy's suggestion of making its material requirements generic, but gain an effect if it has a LIGHT attached (see Abyss Dweller as an example, who gives all WATERs +500 ATK while it has a WATER monster attached), plus removing the effect stun on its attaching effect, as well as allow it to attach the LIGHT monster from either the hand and the field, further empathizing its role as a game-finisher (e.g. attack with this and a LIGHT, on the MP2 attach the LIGHT to this and use it for a 500 LP burn).You could go a bit further and allow it to attach a LIGHT monster from the grave as well, giving it the ability of sending a LIGHT into the grave again and trigger an effect if it has one. For instance, attaching Performage Trick Clown or Herald of Arc Light from the grave and detaching it afterwards to trigger their grave effects. Link to comment Share on other sites More sharing options...
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